i am on the verge of taking a hiatus i think, i am pretty salty with blizzard. Maybe i'll just drop down and just be a heroic raider for the time being.
my major issues currently;
1. untested content - the mage tower challenges obviously weren't tested internally by competent players. i still think no prot paladins have been able to complete it, 1 BrM in the world, i think very few DH's as well. - blizzards inability to give a response if the idea is "this is tuned for ToS gear and very specific legendaries" so far has been ignored. if this is the idea, then buff the rest of the encounters, my wife who is arguably not the greatest player in the world finished her assassination appearance last night after about 20 attempts at 892 wearing a non-optimal legendaries.
2. invasions not working - basically i got a "sucks to be you" response from blizzard in regards to invasions and was told wait and see if the next one is also broken. basically they said just wait and see if the problem im having with invasions not spawning fixes itself (this is only affecting 1 of my 2 accounts, the account i have literally done zero broken shore quests on it actually works).
3. the perceived problem that BrM are rampantly cheesing mechanics, its very easy to cheese mechanics on heroic but thats just not how it works on Mythic (in 99% of cases) for example i can take 3 solo annihilates on spellblade mythic but it guarantees that my active mitigation is going to be completely down for several seconds following, which requires me to pray i dont get gibbed and i have to be funneled heals. I dont think anyone at blizzard actively plays at a decently high level, and if they do its very few and far between. the tank balance is the worst its ever been, good luck if you are a blood DK or vengeance DH finding a guild. the perception and quote from "celestalon" was BrM can just take xxx ability and then purify 3x....i would like to know which fight he is talking about that allows BrM to purify 3x's without some penalty to our active Mitigation especially if we plan on doing it more than once. its no different than spellwarding or bubbling an ability.
4. the tagging system, currently mobs are limited to (i think) 5 tags. so if i make a group of 5 people and 4 of those people just stand there afk, if i hit a mob with 1 ability it immediately makes it untaggable by any other faction/player. just because im in a group of 5. so you get the nethershard incident where 5 players are standing at 5 different portals and before the hotfix could get ~6k shards in 50 minutes. if you aren't in a group it sucks to be you because everything is going to be perma tagged because certain classes have auto tagging abilities prot paladins, BrM, DK's, rogues, hunters etc all can instantly grab a portals worth of mobs with 1 ability.