Noodle WoW was my favorite game from 2004-2006 when I raided with one of the top guilds in the world. Things like having Tigole actually watch your guild attempt vanilla Nefarian, admit you were doing it close perfect and it was impossible then soon nerfed was great. Snatching world 5th was better. Standing in the middle of Iron forge on Cenarius server in the middle of a giant circle of players inspecting me and telling me how jealous they were made me feel like a video game god. Now everyone has basically the same gear just colored differently.
I was doing fuck all with my life in 2004 and coming from Afterlife in EQ allowed me to poop sock myself to the top. Im not one of those guys who say vanilla was harder because it wasnt but doesnt matter. Felt good to be a king for 2 years.
Im also tired of the community argument. This game has shit community compared to then. I was on a high pop server at the time and everyone still knew each other and could name someone from afar just by the gear the had before seeing their name.
I remember Pirate. I raided with DE until the better of us broke off and formed HeistWho on Cenarius? I played in Pirate from TBC to WotLK. Guild officially died in WoD I think.
Odd they would all transfer to Hyjal. I guess to stroke their epeen?
It's always a stupid argument, defending achievements from vanilla, when the fights themselves weren't a challenge, it was all logistics. Congratulations on being able to attune and gather 40 fucks to run at the most basic of mechanics the game hasn't seen since vanilla.
Everything you just listed was still logistics. Having a decent gear level or resist isn't a direct challenge, it's a time sink requirement. And even still, the majority of those fights were pure single positioning fights. Group A stands here, group B stands here, spam your two abilities ad nauseum. Maybe have a tank swap, or group a switches positions with group B. But those were standardized. During Maiden in TOS, certain fucks have to switch sides, and also not stand in spirals, and also stand in meteor style hammers, and avoid cross contamination, and... The comparison is laughable. Gear checks, resists checks, and player quantity checks, I'm so glad are more or less set aside (save the 20 person lock on Mythic raiding).A lot of the time requirements outside of raiding were logistics, that they have cut heavily back on through the years, but there was a different kind of challenge (than just mechanics) in vanilla, to a point that vanilla and modern raiding are hardly comparable. A couple of the things I can think of off hand are:
When the final two boss fights of the zone weren't broke, they were tuned to require the raid be in "x" percent of gear from the previous bosses in the zone.
They put in cock blocks like resist fights, that required patterns and drops from the current tier.
Threat and mana management were a mini game all in itself.
You had to get 40 people to do those simple mechanics on much poorer connections than we have now and if you had less than 15 carries, you were doing good.
For officers, managing ~50 raiders for a 40 man raid just made everything that much more difficult.
My theory is they wanted either a server they could be server 1st on or wanted a server with a large pool to draw from that isn't malganisOdd they would all transfer to Hyjal. I guess to stroke their epeen?
where taunt doesnt miss like it did with 8 warrior tanks trying to do the 4 horsemen and 1 taunt missing was instant wipe
the mechanics were "simpler" but because there was less going on mechanically, a lot of those mechanics were more punishing.
I do -not- miss that shit. At all. Ever.
I don't really think that's a reasonable argument. There are a great number of fights, even in ToS, where a single missed cue is a wipe.