Unrelated to anything but I wish they would add very class-unique things back into the game. They kind of started to with legion and then by the end they were like "haha that was just a prank"
Like, paladins doing more damage to undead targets. (I'd even give you a fair balance in raids and disable that completely fine), but other simple shit like if Brewmaster it was impossible to get drunk on, so any boss like the brewfest boss or the that one brewery dungeon the drunk affects wouldn't touch you at all. Shit like that. Like.. an RPG I guess. Warlocks still sort of have it with enslave demon which is baller, but I want more dammit
The real question is with how fucked up the game is right now, why change something as fucking meaningless as taunt? Like where does that go on their overall design goals? How much of a priority of encounter design does taunt and aggro generation revolve around?
I swear sometimes it feels like WOW devs are just 10 different teams that make their own changes regardless of what the other teams are doing.
Not sure what you're tanking, but it ain't what I've been tanking. Some encounters are faceroll. Some are not. You'll never convince me that sitting there mashing dps buttons is "harder", because it isn't.Let's be honest for a second. Tank is the most faceroll of all raiding classes and has been for a long time. I don't think I ever actively thought about threat in legion in raids or in dungeons. They should do something to tanks because pressing mitigation when dbm tells you to is as hard as it currently gets.
Let's be honest for a second. Tank is the most faceroll of all raiding classes and has been for a long time. I don't think I ever actively thought about threat in legion in raids or in dungeons. They should do something to tanks because pressing mitigation when dbm tells you to is as hard as it currently gets.
A lot of fights are pretty faceroll but tanking in general is different. Tanks need to be the first people in the raid to get every encounter down 100%. Tanks are sort of the bass players of the raid, they need to be solid and if they fuck up everything goes to shit. Dps are the lead guitarist and healers are the Drummers - the backbone. If a tank fails, the fight is over. The end. If a dps fails who cares.Let's be honest for a second. Tank is the most faceroll of all raiding classes and has been for a long time. I don't think I ever actively thought about threat in legion in raids or in dungeons. They should do something to tanks because pressing mitigation when dbm tells you to is as hard as it currently gets.
Someone missed a few zeros lolOn the plus side during all of this stupid shit I bought a
Gnarled Mood Ring
for 300g and resold it for 300,000k my best flip of BfA so far.
Someone missed a few zeros lol
We didn't get the whole "boosted threat by 200% while Taunt is active" added to taunts across the board until Mists of Pandaria - specifically, when Siege of Orgrimmar was released in 5.4, anyway.
Before then, Taunt worked exactly as it does in the latest PTR build.
Hell, it's the same line of thought as to why racials got fucked nerfed into the earth to the point that they are just flavor perks now. They try something innovative, something that from a role-playing perspective makes sense, then here come a bunch of whiney fucking children crying "it's not fair" and we're right back to mediocrity.
Don’t tell anyone but if you clear right to left on Atal that pack isn’t there for some reason and you clear the exact correct amount of mobs.They mainly addressed the really weird pulls like the 8+ mob pull in atal, the double berserker, double giant troll pull in KR and a few of the shit pulls in temple after the 2nd boss. Not sure what else they changed.
Let's be honest for a second. Tank is the most faceroll of all raiding classes and has been for a long time. I don't think I ever actively thought about threat in legion in raids or in dungeons. They should do something to tanks because pressing mitigation when dbm tells you to is as hard as it currently gets.