kaid
Blackwing Lair Raider
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Because mobs in BfA scale with your own ilvl. You can see this when you target a mob and it has 100k HP, but once you aggro it its HP jumps to 160k. Then a second player comes along and starts whacking once on the mob to tag it, and suddenly its max HP scales to 240k.
So no matter how powerful you get, all the mobs in the old zones also get more powerful, so you feel like you've gained nothing. This kills the sense of progression in most players entirely. Which is one of the biggest carrots in MMOs.
How they could fuck up such a fundamental part of MMO design is beyond me.
I think they underestimated how bad that would feel at least initially given it basically is the same scaling they were doing from about halfway through legion. The problem though by the time it was introduced in legion people were already really overgeared compared to the mobs so the scaling such as it was never scaled up high enough to really impact game play for most people. On a fresh expansion though this is both WAY more noticable and a lot harsher especially for undergeared fresh 120s. I think it probably would have been fine if there was less of a jump up in difficulty immediately on hitting 120.
Gear still helps overworld stuff now that my characters are geared up I can pull much larger numbers safely so its not a huge deal but every time an alt hits 120 its like getting kicked in the dick until you can manage to gear up past that hump.