Chris
Potato del Grande
- 19,694
- -10,570
It so simple for me, there's no character progression in this expansion.
I was wondering today why they don't do things like give monsters strengths and vulnerabilities, so for example, undead can't be crit (no critical points to hit, they already died) but they take double damage from dots (dead flesh can't heal even minor wounds). Then you have an undead themed raid and give out gear in that raid with no crit on it but with increased to dot damage.
People doing WQs have a similar item level but they get the boring gear, people working on raids get more powerful in those raids over time and get specialist gear which specs can be built around.
Their game designers are just absolute trash, it's so easy to come up with ideas.
I was wondering today why they don't do things like give monsters strengths and vulnerabilities, so for example, undead can't be crit (no critical points to hit, they already died) but they take double damage from dots (dead flesh can't heal even minor wounds). Then you have an undead themed raid and give out gear in that raid with no crit on it but with increased to dot damage.
People doing WQs have a similar item level but they get the boring gear, people working on raids get more powerful in those raids over time and get specialist gear which specs can be built around.
Their game designers are just absolute trash, it's so easy to come up with ideas.
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