jayrebb
Naxxramas 1.0 Raider
The above is why most of my PvP-oriented friends quit.
They didn't want healer-melee grinder wars. They wanted burst wars. They wanted healers having the ability to snap-react to burst damage and they wanted the strategy of the game to be about use of burst.
Harkening back to the burst wars of WOTLK, Cataclysm. It was fun in PvP, and it was also fun to see big numbers in PvP that you created with certain specing, talents, and trinket use.
That's all homogenized and "rectangularized" now. No more peaks and valleys. Just rotate rotate rotate rotate.
Its the most boring combat WoW has ever had in its history-- but the sad reality is most people are too oblivious and/or drugged to pay notice to what Ion has done to the game.
They didn't want healer-melee grinder wars. They wanted burst wars. They wanted healers having the ability to snap-react to burst damage and they wanted the strategy of the game to be about use of burst.
Harkening back to the burst wars of WOTLK, Cataclysm. It was fun in PvP, and it was also fun to see big numbers in PvP that you created with certain specing, talents, and trinket use.
That's all homogenized and "rectangularized" now. No more peaks and valleys. Just rotate rotate rotate rotate.
Its the most boring combat WoW has ever had in its history-- but the sad reality is most people are too oblivious and/or drugged to pay notice to what Ion has done to the game.
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