In 8.1 they also stealth buffed the health of Legion dungeon bosses, and I think the trash as well, for reasons unknown. I was able to solo Nightbane in Karazhan easily before the patch but can't do it now.You know this level 110 character thing wouldn't be a fucking problem if it weren't for the stupid mob scaling they insist on. The fact that leveling 110-120 feels like you're "leveling down" your character is really bad. Secondary stats have scaled down for a long time, but mobs scaling up in BfA makes you go from godmode at 110 to a super wimp at 118-120. I know it gets better at 120 when you gear up a bit, but the whole 110-119 experience just feels bad.
I really want to play this but it seems like they're doing everything possible to fuck up legacy stuff. That's my thing, I like farming old shit.
Gliders nerf, bear tartare nerf, move speed fucked at 120, portals removed in vale, and now this proposed 110 twink nerf... let's not forget their touted Legacy Loot mode that they boasted would be applied to WoD raids, yet no one in their fucking company knows until like 4 months past release that you can't solo the first boss of final WoD raid (on most classes/specs), because of stat squish and move speed fuckery. And to put a cherry on the shit sundae, the intentional change for Legacy Loot from level 110->111 so it wouldn't work in Legion raids. Because Ion said "No one will be able to solo Legion raids" (which people have been doing since like week 2 of BfA). God forbid people group up and do them, cleared Tomb of Sargeras with a pal a while back and it was great getting 28g on every boss.
Anyways I'm Hodj'ing at this point, my point is, they need to leave their cocksucking metrics bullshit nerfs out of my old content. And get off my fucking lawn.
watThe problem I think is that the game played by 30-40 year olds is now made by 20 year olds who grew up on different games.
Please give us money. We are bleeding and we need to keep our investors happy.
Also, See you later bundle?? HAHA its a fucking piece of programming script that no longer takes effort to make. Why would they disappear?
Of course..when you see this..
You just have to sigh and know that unless some serious management changes are made, this game is quite possibly finished. Say hello to the new Korean Modeled Blizzard.
Please give us money. We are bleeding and we need to keep our investors happy.
Also, See you later bundle?? HAHA its a fucking piece of programming script that no longer takes effort to make. Why would they disappear?
Of course..when you see this..
You just have to sigh and know that unless some serious management changes are made, this game is quite possibly finished. Say hello to the new Korean Modeled Blizzard.
Despite uninstalling the game and the bnet clients from both of my PC's yesterday, my brain still had the impulse to buy this when I saw this. The idea was immediately discarded as insanity, but the chemistry that goes on with impulse buying is bloody frustrating (and fascinating) at times.
Exact same feeling. It took a second before it hit me “I’m not even playing this fucking game anymore.”Despite uninstalling the game and the bnet clients from both of my PC's yesterday, my brain still had the impulse to buy this when I saw this. The idea was immediately discarded as insanity, but the chemistry that goes on with impulse buying is bloody frustrating (and fascinating) at times.
The problem I think is that the game played by 30-40 year olds is now made by 20 year olds who grew up on different games.
This idea has been going through my head for a while too. The big idea behind MMORPG's was expanding the traditional RPG to being part of a virtual world and all the early games like UO, AC and EQ profiled themselves as such. Blizzard was no different even called it World of Warcraft for this very reason. "Be a part of this vast world" was the core appeal.
As an individual in this world, your character could grow and develop. Maybe you had some unusual reputation maxed that offered some minor benefit, had a rare piece of loot that looked cool, something that set your character apart from others. It made your character your own and made the player feel invested in both the character and in the game.
Newer designers came along who never had the original dream of being part of a virtual world. They just looked at things players reported enjoying (like maxing a rare reputation) figured this is what people enjoyed and gave everyone a bunch of bars to fill up. Except, it was no longer something optional to make the player's character into an individual, it was a mandatory hoop to jump through. Now everyone is the same.
People enjoy getting powerful, "epic" items that increase their character's power? Epics for everyone. But wait, we can do better: a whole new set every patch even! With MORE SPARKLES!!! Cool looking item somewhere? Now you can farm all those looks too!
Over time the idea has shifted from virtual world to theme park where everything is nearby, nothing is dangerous and everyone's character can do everything. There is nothing to make the player feel like an individual and so they aren't invested in the character or in the game world. Other players are either an annoyance or only there out of necessity. No one talks, no point. Better kick that guy because his DPS isn't good enough to get this pre-fab dungeon done in the least amount of time possible.
Maybe I am starting to be an old fart, but way back when PoK books were added to EQ, there were people complaining (on this very board) that it was making the game feel less like a world because it allowed easy travel and less interaction between players. Didn't think much about it back then, but 15 years on I'm thinking they had a point, even if it did take another thousand cuts for the genre to end up where it is now: a perversion of what once made the genre work.
Yes, paying your customer service employees a year's worth of salary to fuck off is a good sign for the company and the quality of its customer service.Blizzard has moved to reassure its European players that its customer support will not be impacted by the exit of over 100 staff by the end of 2018.
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Sources inside Blizzard's Cork office, who asked to remain anonymous in order to protect their careers, told Eurogamer over 100 people have decided to leave the company, putting a significant strain on the customer service offering.
Yes, after "a lean expansion" you have to plan for a "a lean year".Sources at Blizzard's Cork site backed this up, with one saying new boss J. Allen Brack had conducted video calls and live streams with the various company offices to answer questions from staff, and cost cutting for 2019 and "a lean" year were both mentioned.