Vimeseh
Trakanon Raider
This is another poignant point of MMO design. For a game that is at is core a gear treadmill how much should you let new players skip so they get to the new content?
Quality of life things like flying should just be available for all in my opinion when the expansion reaches the point where the devs are okay with flight. Gearing is a more nuanced issue but one of the current problems is that you have too many things to catch up on if you take any significant time off. Legion was bad enough with needing to collect legendary items but in BfA you have Essences, Corruption, legendary cloak, and the azerite pieces. I think that is just too much to have to grind for for a returning player if they want to be competitive in a reasonable amount of time. Back when it was just tier or tier and a legendary like the MoP cloak you could get the relevant pieces at a good pace if you were playing during that patch cycle. I can't ever remember not having all my tier from vanilla to wrath or in mop (I skipped cata). But I certainly didn't get every legendary for anything but my main in legion and having taken breaks in BfA I have never had optimal Azerite in all slots at any point this expansion.
edit: I may have missed the point of your question. I don't like catch up mechanics in MMOs, so I was perfectly fine with you having to progress through content to reach the next raid. That allowed for different skill levels and dedication to play at their own pace and kept all of the raids relevant throughout an expansion. You had your guilds that were progressing Sunwell while others where just puttering around in Kara and SSC. I liked that.
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