spronk
FPS noob
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counterpoint: oculus. In wrath, it was a fucking insanely hard dungeon and few lfd groups ever finished it. It became laughingly common for 3/4ths of the party to just drop the group when they ported into Oculus (this is all before it got nerfed hard to the ground). So, as an MMO designer, when you are faced with data that shows less than 10% completion rates for one of your dungeons, that most people just take a 30 min deserter buff at the beginning, etc what do you do? Hope people man up and get better (which didn't happen even after 6 months) or say fuck it, people want shitty 15 min McDungeons so I'll give it to them? Even now, I notice tons of people drop if they get the dungeon with the bugs and the hive at the start, not because its hard but because every other dungeon is ~12 mins and that one dungeon is maybe 18 mins. SIX MINUTES LONGER.
Remember, right now there are 9 challenge mode 5 mans (18 if you count silver/double), and I suspect 99% of the wow players haven't even TRIED a single one. Including almost every poster here.
Remember, right now there are 9 challenge mode 5 mans (18 if you count silver/double), and I suspect 99% of the wow players haven't even TRIED a single one. Including almost every poster here.