Malakriss
Golden Baronet of the Realm
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Pussay Ga'lore in my triad tournament, they are fairly relaxed unless it's excessively bad and gets reported.There was a guy named Biggus Dikkus in my FFXIV duty finder group last night.
Pussay Ga'lore in my triad tournament, they are fairly relaxed unless it's excessively bad and gets reported.There was a guy named Biggus Dikkus in my FFXIV duty finder group last night.
Most had some form of recognition, and Furor didn't receive that leaving Blizzard.Heard? What makes you think that? Almost every senior/original member has left in the past couple years.
Hopefully we get a good postmortem in a year or two. Would be interesting to see just where that stubbornness came from
Maybe he wasn't that important lol.Most had some form of recognition, and Furor didn't receive that leaving Blizzard.
Furor was also just a game dev compared to Kaplan who was head of OW.Most had some form of recognition, and Furor didn't receive that leaving Blizzard.
Most had some form of recognition, and Furor didn't receive that leaving Blizzard.
But ... casuals are the bread and butter of games with millions of players? I don't get it why they wouldn't create content for them, of course with stuff for the high-end crowd as well?If Blizz listened they’d have still ended up mostly casual but without the ridiculous systems upon systems.
But ... casuals are the bread and butter of games with millions of players? I don't get it why they wouldn't create content for them, of course with stuff for the high-end crowd as well?
At this point I think that most of the Blizzard devs are stuck in the "high end raider" mindset, because they came from exactly that corner of the playerbase. They probably think "casual content" is just the leveling and outworld content, while hardcores get instanced content.
Here's a comparison between WoW and FFXIV content, specifically Torghast and FFXIV's Deep Dungeons:
I think Ion has fucking lost it:
Step 1: Make Torghast, players on beta find it fun, but it adds game-breaking things inside it.
Step 2: Release game, with Torghast nothing like beta. Players hate it because they are forced to do it every week for legendaries.
Step 3: Ion blames the players for 2, because ... "In the Live environment players went in with specific goals to upgrade this or that before the week came to a close."
Basically, they patched out the difficulty and the fun, because you need to do it as a chore for you legendaries. So here's the thing that got me thinking: "... making it so that it was accessible and all players could go in and succeed." That is a lot like "If everyone is super, then no one is." And that's why Torghast is boring, because the outcome is predictable and it's not a challenge, just a chore.
Heroic week dropoff is going to be epic. People are so ripped at Blizzard, they've been waiting. A whiff of 9.1 will be the last straw.
The holes in guilds is going to be tremendous. I don't see 50% of them making it to M. The 500k subs event might actually happen this expac.