Daidraco
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If there was ever a time I needed Doc Brown to come get me, its now.Tera thread: Too many lolis.
This thread: FF14 has no lolis.
Me: *confused face*
If there was ever a time I needed Doc Brown to come get me, its now.Tera thread: Too many lolis.
This thread: FF14 has no lolis.
Me: *confused face*
Sure, but this is precisely what the community wanted Blizzard to do every expansion: Make dungeons more important, especially later in the expansion, and not just disposable tools for leveling and gearing up for raids. Yeah, a finger on the monkey's paw curled, but now the community expects M+.This is a Blizzard problem that they introduced with M+, in that dungeons are much more important for progression with the ilevels involved.
The problem with M+ is how toxic and stressful it is.Sure, but this is precisely what the community wanted Blizzard to do every expansion: Make dungeons more important, especially later in the expansion, and not just disposable tools for leveling and gearing up for raids. Yeah, a finger on the monkey's paw curled, but now the community expects M+.
I'm sorry to hear that you feel that way about M+ and only like raiding, but there are a lot of players that just can't commit to raiding on fixed schedules. So parallel paths to character progression is usually a good thing to have in an MMO. However, in good old Blizzard tradition they have some serious problems in listening to player feedback, so the system has been a bit stagnant over the expansions.
You are supposed to learn the dungeon by doing it on normal, heroic, or Mythic 0; not jump in on someone's key and ruin it because you don't want to bother doing the learnin work in EZ mode.The problem with M+ is how toxic and stressful it is.
Why is there a time limit? Groups just implode after one mistake because it's then unlikely to meet the timer, so how are you supposed to learn them?
I don't mind a one off timed challenge or something cosmetic for specifically doing that, I did do the original 30 minute Stratholme in Vanilla for the T0.5 dungeon set AND the timed Zul Aman for the original Amani Warbear Mount as healers - so it's not like I don't have the will or skill to do things like that.
But I noped out of Shadowlands M+ after one day of trying it and uninstalled the game after seeing how toxic also LFR was after a single wipe.
I'll not mention how I know this because of the snowflakes, but you eliminate the toxicity and stress by NOT having corpse runs, NOT having trash (mini boss is fine) and NOT having tine limits in that sort of high skill/difficulty content.
Why do furry artists like female hyenas so much. This is actually a thing:
I have to learn a dungeon with no useful rewards on a difficulty not reflective of what I am supposed to be learning? It needs to be the target difficulty or have a reward, one or the other.You are supposed to learn the dungeon by doing it on normal, heroic, or Mythic 0; not jump in on someone's key and ruin it because you don't want to bother doing the learnin work in EZ mode.
As for the timer, without it, I could see every Timmy in a M+5 waiting around for hero, on every boss, because that's what the MDI "pros" do for the meta. Such tactics would get just as much flack as people give the timer.
Except this doesn't happen in WoW until you reach absurdly irrelevant key levels, like 28+.Time trials are always a lazy means of increasing difficulty and all they do is force the meta for clearing into an incredibly narrow band of acceptable classes/specs. Since they rarely balance for this, it means you typically exclude a good part of your playerbase (either because of the class they play, or because they arent the specific spec to do it)
Yes, but the most difficult part of M+ is finding 4 other people that aren't more than mildly retarded.It wasn't asking anything of me except "don't be any more than mildly retarded"
I have to learn a dungeon with no useful rewards on a difficulty not reflective of what I am supposed to be learning? It needs to be the target difficulty or have a reward, one or the other.
You think I didn't do Heroic or Mythic 0 (which has many of the same problems)? The problem wasn't knowing tactics, it was retarded tranny speedrunners going ahead without everyone being ready to proceed and splitting the group/line of sight issues.
Also... just let people use Heroism on every boss. Why not? Give it shorter duration and cooldown so it can be used tactically more often. There's no law saying that the game needs to have and be designed around long cooldowns.
Cata swoop in in flying mount and AoE everything down with no threat of death was retarded true, they just got rid of the flying mount part but otherwise the world is still retard easy."Anyone who's not retarded can do it" is a good way to describe most of WoW.
I started giving up on the game back in...I think it was Cata but it might have been late Wrath, when I noticed the enemies were so incredibly easy that I didn't actually need to min/max or strategize or pay attention to my gear. I had a quest to clear out some camp with enemies that were higher level than me. Just for a test, I ran into the middle of it, pressing one button over and over (Mage AOE) and cleared the entire camp at once, undergeared and not even max level for that expac. I was like "literally I could sit here pressing this one button and kill an entire pack of enemies that are higher level than I am" and just sorta fell out with the game right then. I could have probably not even had any gear on and still soloed mobs fairly easily without pressing more than one button.
It wasn't asking anything of me except "don't be any more than mildly retarded"
I just finished Elden Ring with a controller and people say those games are really hard, so I must just be a peripheral savant.Are you a retard who plays wow with a controller? Yeah I wonder why M+ is toxic for you...
I just finished Elden Ring with a controller and people say those games are really hard, so I must just be a peripheral savant.