That's the same kind of desperation for cash that e.g. Daybreak has with their latest expansion. Premium is $139.99, while top tier is $249.99, which includes a giftable expansion unlock for a second account.
I have thought what it would take to try the new expansion, and what would be absolute dealbreakers. Then Mike/Preach told the story that he and his buddies wanted to play with 9.2 for the new raid, when a friend still playing informed them on Discord: "9.2 is great, now you only need to do 15 minutes of dailies"--and instantly half the group said "fuck it, I'm not coming back".
That is also a dealbreaker for me: Any dailies involving player power or any kind of unlocks can fuck right off. Also, mission tables: If I see another mission table I'm out.
Dailies are one of the worst things that ever happened to gaming. They are designed to condition you to log in daily to try and create an addiction loop. Instead of doing what you might feel like or what you find fun you have to do a job/chore this isn't just WoW but every game that has them. There is so much effort in gaming to break you psychologically to form habits and condition you to turn players into payers.
Simple greed ruins these industries, shame our stupid monkey brains fall victim to these algorithms, once that illusion shatters though you lose that player for life. As they realize you aren't providing entertainment you are simply wasting their time by design.
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