Starcraft 1's storyline was pretty good, there were a lot of unknowns and mystery. More political factions.I do think wc3 has maybe the best rts story. What else is there? Red alert? "THE ONE PLACE NOT CORUPTED BY CAPITALISM. SPESSSSSSS". heh or starcraft 2's "PLANET ZERG" and/or stupid xelnaga shit.
Legion is honestly on par with any other story in WoW if not the best apart from original WC3. Gul'Dan voice over was immaculate, all the burning legion theme and Sargeras at the end. Couldn't have been more epic. Wrath is probably more emotional and feels more WC like because of abscence of pandas and all the other shit. But on a grand bad assery scale Legion wins it for me.Video games rarely approach the best of movie and TV writing, so the bar is much lower.
Warcraft 3 has the best video game story in the RTS genre and one of the better ones overall. So they were able to draw on that up until WotLK, then it was all downhill from there. Cata wasn't great, but it was better than anything outside of Legion post WotLK, probably (I was half checked out of Legion lore because of how shitty previous writing had been).
I never knew why MMOs don't approach the minimalism of how Souls presents its story. The perfect genre for that type of story telling.I guess MMOs need a backstory, not a story.
never knew why MMOs don't approach the minimalism of how Souls presents its story. The perfect genre for that type of story telling
Honestly BDO does it pretty well. Can skip through fucking everything instantly but there's a world of lore there to explore if you want.You can do both. The problem with minimalist in abundance is it gets missed and then people complain how “dead” the world feels.
When Fallout 76 launched, it was like 90% minimalist story telling and environmental story telling. Then people complained that was boring so they added traditional story telling elements
The "issue" is if you design a mmo entirely around questing to level up and progress, obviously you're gonna need to actually have some story elements present. Can't have the Souls "quests" where it's some random cloaked deformed weirdo mumbling some incoherent bullshit and you have to guess what the fuck you're supposed to do(which is just checking a wiki cause no way you actually figure out a quest flow organically) and then after some more incoherent shit, they just die(often offscreen). You have to have a character that tells you "eh adventurer, help me stuff's not right in here see Count McFuckface apparently became a vampire and it'd be quite nice if you could gather some garlic" and so on, and since you have a lot of quests, you have a lot of story to put into place.I never knew why MMOs don't approach the minimalism of how Souls presents its story. The perfect genre for that type of story telling.
The issue here is just poor writing
That's also why the night elf genocide thing is bizarre and stupid, it has no weight, because basically nothing about the setting changed. That's also why the recent "forgiveness" stories about it also are double retarded.
Wonder if this is preping the token to be turned into Xbawx bucks instead of BlizBucks. Still, those fucking cunts are going to make me pay $15 dollar to convert gold into years of gamepass, if they ever merge the systems...
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That's pretty normal. Some raids in the past were like that for half the zone instead of just the final boss and 1 or 2 others.Watching my first RWF. The pull # on the final 2 bosses are insane to me anyway. Suppose I had that fortitude 20 years ago though.
Liquid had 435 pulls on the 8/9 boss and is up to 324 on Fyrakk 9/9 final boss.
I’ve only been watching since Fyrakk but I’m definitely surprised I’m enjoying watching this.