Burns
Avatar of War Slayer
AFAIK, the new leveling system combined with the new crafting system make it so it doesn't matter what you start with because you will be starting at effectively 0 in any tradeskill when you reach new content. Every xpac is it's own independent tradeskill leveling system within the overarching tradeskill, so, say you switch to blacksmithing at 60, you can jump right into Dragon Isle and start making shit.Havn't raided hard since lich king, played casual w/ wife in legion, quit when they banned her main Cremepie.
Anywho, back and with the dizzying big new talent tree's and lot of other new content, were playing with just leveling a couple chars from scratch to relearn wtf is what and just dink around. Once we finish BFA and are 60, if we like things well enough might preorder Within to get dragonflight with it and putz through that.
For not playing to do anything serious, any advice for main professions. I remember stuff like smithing back in BC etc being kinda ass because it was a huge investment chasing just a few BIS items that also changed or went out of vogue.
Is there anything worth considering vs just double gather or stuff like alchemy/engineering trying to just find some casual utility.
I thought archaelogy is pretty neglected as a side skill, but I assume inscription/jewel etc still play a role? Though if it's like I rememeber I would think you'd need to be hard in the paint for those to be worth any effort/real profit.
Double gathering will net you XP and maybe some cash (XP is the useful thing, not that it's worth the time to stop and gather it, usually). Check the AH to see how far farmers have driven down the prices, since no one needs the old mats to level trades anymore, unless they are wanting to make old shit for xmog.