Good job, that's +500 above me.
How would you rate the dungeons?
GB feels like a difficult gear check but I got pretty good at it, last boss is hectic but I never seemed to fail it. All the bosses have positioning mechanics which felt fun.
SV felt similar difficulty but for whatever reason it just seemed eay easier to fail, I think it's harder to carry as a tank there as the mechanics required DPS to think more.
DAWN in theory is probably the easiest but something always seemed to go wrong there with new awful things happening the higher to key got.
NW surprised me, I actually did it on Mythic in Shadowlands and the hook thing was a nightmare. On higher keys everyone knows the mechanics so felt like the easiest and most consistent one overall.
For me with 43 yr old reflexes and playing as a warrior (easiest to hardest)
1. Dawnbreaker - super lax timer, people generally have the route down, 1st and 3rd bosses are easy, the 2nd boss has a nasty overlap that is a healer check
2. Mists - As easy as it was in shadowlands, last boss can be a mess if people spread poison all over but at 10 people stack so it doesnt go all over
3. NW - With people who know the mechs its an easy key, bring a DK for 2nd boss to make is easier
4. SV - Tight timer and last boss lives forever. Tank check on trash, as long as you have awareness there shouldnt be a lot of random death
5. Ara Kara - Lax timer, but with a tank check on boss one and a healer check on boss 3 you are reliant on people who have done them with a lot of hp since the fights go on a long time
6. GB - hardest trash by far and there is a lot of it, bosses are not bad and warrior can reflect tentacles on last boss to clear the way
7. Siege - Last boss is a stress test for healers and the trash between 2 and 3 is made by someone who hasnt played the game
8. CoT - Dungeon goes from a joke under 10 to one of the hardest. Trash is hard, bosses are hard, and the 3rd boss is a nightmare
Not a bad season affix wise though the Devour affix (heal or dispel) sucks for warrior cause you are very limited on how to remove it, dungeon pool is okay I really don't like the Azj-Kahet ones at all and I would like a lil more variety on routes.