Maybe a fresh perspective as someone who didn't play for almost 10 years but enjoys higher end gameplay...
Overall its a fairly compelling gameplay loop with enough variety and challenge to scale; key things that would really improve the experience for me would be:
1) Loot Carrot - Keep it gated but give some pathway to at least 1 mythic drop a week (2 for the super ass high end keys). To me its a very simple solution of introducing a "dust" or whatever that maybe if you time 4 11s maybe that gives it and you can upgrade 1 heroic item gained from mythic dungeons to mythic version a week? Don't need a loot orgasm here just something that gives alternative means for non raiders to improve outside 1 rando vault or supplement efforts of raiders.
2) Penalties for leaving....I can not fathom how you can get 30 min deserter in heroic dungeons but walking in and bailing on the first pull gone slightly wrong and bricking someone's key has zero consequence. Fully appreciate the SMALL % of people that gain no value from pushing to end w/o time but that shouldn't dictate design. (talking 7+'s with g crests being in demand for just about all the player base). Least make it like a 10 min timer and has to have 3 of 5 people vote to end w/o penalty or something? Would need some additional mechanics to not deal with person that sits there afk but SOMETHING is better then current state. Especially since for a decent chunk of people currently vault is only pathway to mythic gear outside first 2 maybe 3 bosses PUG on raids. Gutting out 10's still counts on vault. Having insta leavers reminds me of why i quit WOW years ago, has such a bad design in so many areas that supports little fucks being little fucks with no negative impact. Getting to be a crusty old gamer at 40+ but its so off putting to play a game that blindly supports this type of behavior.
3) I'm 100% all in favor of giving some form of incentive for healers/tanks to help gear alts and shit while playing their mains. It is a PAIN as a dps to get groups, like fucking give them 50% of all crests earned as a war band version they can use on alts as well...I care not. Just get more healers/tanks queing please!
I've got my shaman to 633 ilvl and 2650 or so i think rating and my alt marksman hunter to 630 and 2650'ish so plenty of grinding in mythics and raiding. Took some time to learn the game again, still abit low on dps vs my gear but hold my own and slowly getting used to all the little things that really make a difference at the higher levels. Done 4/8 mythic raids so far and enjoy those as well. Also outside of missing a week of grinding on vacation been doing decent raids from early on + fair amount of mythics and i'm only I think 815 of 900 gilded crests so again I think there has to be 95% of the player base proably not capped on gilded still so they still get something for finishing to help slowly improve.
Overall its a fairly compelling gameplay loop with enough variety and challenge to scale; key things that would really improve the experience for me would be:
1) Loot Carrot - Keep it gated but give some pathway to at least 1 mythic drop a week (2 for the super ass high end keys). To me its a very simple solution of introducing a "dust" or whatever that maybe if you time 4 11s maybe that gives it and you can upgrade 1 heroic item gained from mythic dungeons to mythic version a week? Don't need a loot orgasm here just something that gives alternative means for non raiders to improve outside 1 rando vault or supplement efforts of raiders.
2) Penalties for leaving....I can not fathom how you can get 30 min deserter in heroic dungeons but walking in and bailing on the first pull gone slightly wrong and bricking someone's key has zero consequence. Fully appreciate the SMALL % of people that gain no value from pushing to end w/o time but that shouldn't dictate design. (talking 7+'s with g crests being in demand for just about all the player base). Least make it like a 10 min timer and has to have 3 of 5 people vote to end w/o penalty or something? Would need some additional mechanics to not deal with person that sits there afk but SOMETHING is better then current state. Especially since for a decent chunk of people currently vault is only pathway to mythic gear outside first 2 maybe 3 bosses PUG on raids. Gutting out 10's still counts on vault. Having insta leavers reminds me of why i quit WOW years ago, has such a bad design in so many areas that supports little fucks being little fucks with no negative impact. Getting to be a crusty old gamer at 40+ but its so off putting to play a game that blindly supports this type of behavior.
3) I'm 100% all in favor of giving some form of incentive for healers/tanks to help gear alts and shit while playing their mains. It is a PAIN as a dps to get groups, like fucking give them 50% of all crests earned as a war band version they can use on alts as well...I care not. Just get more healers/tanks queing please!
I've got my shaman to 633 ilvl and 2650 or so i think rating and my alt marksman hunter to 630 and 2650'ish so plenty of grinding in mythics and raiding. Took some time to learn the game again, still abit low on dps vs my gear but hold my own and slowly getting used to all the little things that really make a difference at the higher levels. Done 4/8 mythic raids so far and enjoy those as well. Also outside of missing a week of grinding on vacation been doing decent raids from early on + fair amount of mythics and i'm only I think 815 of 900 gilded crests so again I think there has to be 95% of the player base proably not capped on gilded still so they still get something for finishing to help slowly improve.
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