I still out there puggin away (the addon is bugged 6 of the dungeons are actually at ++ IDK why the addon doesnt show it the site does)
I'll be gettin into 12's more or less when im back from an upcoming vaca, but some complaints are for sure valid and some are overblown.
So a few things I did that I dont see the "average joe" player doing.
1. Completely learning the class, including niche and relatively unknown tricks you can do with you class kit. For example, most warriors dont know you can use reflect on the last boss in Mists to take ZERO damage from acid puddles or consumptions AND it doesn't consume reflect. Makes the fight a joke. Or you can leap away from the cosmic singularity on the last boss in Ara Kara but you cant leap through the boss, to trivialize the mechanic. Most people just go zug and dont learn shit. Every class has little stuff they can do.
2. There really isnt much route variety anymore....so learn the fucking route. Yes tanks will adjust pull sizes occasionally but knowing when to use CD's is a skill.
3. Stay in your lane. You have 615 ilvl? Run some 4-7's to get gear and crests then go for 8-9's. So many people love whining about insta declines, theres a trillion dps out there gotta make yourself standout relative to the content you are supposed to be doing. Just cause some streamer is doing 12's at 620 ilvl doesn't mean you will be. I maxed my hero gear at 619 then started going for 9's for Gilded (its even easier to do now since they drop at 8 they didn't back then).I am now at 631 ilvl and slowly gettin there weekly, but noone was going to invite a 619ilvl warrior to a 12 no matter what my IO said.
4. BigWigs / DBM will auto tag mobs with markers. Say before you go "Ill interrupt star" or whatever. Then just don't interrupt fucking everything, get a cooldown tracker to interupt the important shit (like Marauder fear, or Water Shell in Siege), then deternmine if you can interupt the random fireball. The little shit will get interrupted by AoE knocks etc resetting casts.
5. Dont fucking die. Yea I die, prob too much but I use everything in my kit to try not to. Hey buy a healing pot or its your fault. Unless the healer just sucks if you die its cause you stood in something or didnt understand a mechanic.
6. Rewards stop at 10, if you just want gear who cares. This is what I am seeing from YouTube etc a lot. Those people complaining? Yea 12's suck. But for the "average joe" player they will never see it so its irrelevant. You know what else sucks? Raiding (imo), but where are the people are whining about not being able to kill Mythic Nerub Palace. They know what that entails and they dont want it. 12's are the "Mythic Raids" of dungeons. They are hard, harder to pug, more fun with friends, but unlike mythic raids they don't give you anything. AT ALL. So lets circle back to the 8-10 key range.....
7. 8-10 are easy. Yep they are. The struggle I was having was getting invited to groups cause my class isnt meta and people will take the path of least resistance. Once you know the class and the dungeon and your role in both, its just blasting through it. Mistakes happen, and the 15s death affix is still retarded but its very manageable. If you dont go around like a retard and rage in group chat people will generally stay till the end. Every class and spec is more then capable of doing keys in this range for the best rewards. They dont need to refund interupts or whatever, its player knowledge. If that sounds like too much aof a pain to do in a pug environment do it with friends or a guild. I do pugs cause I work from home while I play sometimes so I cant be consistent, but even in the FoH guild other then Daidraco, noone asked me to play so IDK.
That 2800 IO player joining the 8? Yea dont invite them, their expectations of the key are not the same as yours even if they can blast better then the 2300 player signing up. They want to test something or peen out over a log or whatever and the second shit gets bad they go nah and leave cause they can get into another in about 5 seconds. Inviting people generally relative to you in IO and ILVL is a great way to ensure people will stick it out either for gear or the possibility of timing it if only barely.
So what's there to solve? Well there's a lot going on and it would be swell if Blizzard communicating what is happening A LOT better. I have more weak auras and addon then you can shake a stick at to just communicate with me what a pile of mobs is doing and facing. Most players dont have the knowledge to setup Plater (its a beast), but its damn near required where I am at. ALso the death timer affix needs to go even if what replaces it makes it technically harder. I'd also like to see loot dropping from 12's to be mythic but have it not tradable, and only like 2 pieces a week drop (make it guaranteed however). I dont have much of a reason to go for 12's or above, I doubt I will get the title by being in the top 0.5% so some motivation might be nice. Based on the Season 2 dungeon pool that we know of, its going to be an eh season. Have the non TWW dungeon part of the pool cultivate routing to vary shit up a bit.
I dunno, I doubt im the furthest progressed person commenting here but those are my thoughts. I can control what I can so I aim to and making shit harder on myself by not talking or not learning or not doing seems counter-productive.