World of Warcraft: Current Year

Gorehack

Lord Nagafen Raider
1,534
40
"Tension between the Horde and Alliance is an important part of the game and this expansion. "

More manufactured bullshit.
 

Gorehack

Lord Nagafen Raider
1,534
40
Also, rolled into HFC last night and spanked Archimonde on the first pull. That felt good.

Then we went to hellfire assault and cried. LFR, Normal, and Heroic are all easier than shit. Mythic is a totally different fight. Zerkers kept shitting on me, that fucking drill with it's 20yd knockback throwing our melee around like ragdolls....brutal.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,829
14,184
I was wondering when you were going to chime in. Several of the idiots attacking me last night were copying your playbook. Make shit up, resort to strawmans, and purposely misquoting me. What's funny is I'm not saying anything different than what numerous other people are saying.
Rescorla - the victim.

As a side note, I am looking forward to playing the new class. I have not been able to get back into WoW since the WOTLK days even though I play for stints here and there and put some casual time into each expansion. The content itself was more interesting when it was based around, what I thought was, one of the best stories to ever hit the gaming genre. (Arthas/Lich King) and the nostalgia of Warcraft 3/TFT. The mechanics were different, not more difficult, and vanilla wasn't more difficult, just more tedious without a lot of quality of life features.

My Favorite Raid was ICC. 2nd would be Naxx. 40 man MC was a cluster fuck because of raid instance splits at first, but as far as mechanics go, reminded me more of EQ than anything (Memory gets hazy when dealing with 2004/5). That was 10 years ago.

I think a lot of people get confused between what challenging content is and quality of life features are.

These games are not hard to anyone with a pulse. The challenge is keeping everyone in line with one train of thought.
 

Running Dog_sl

shitlord
1,199
3
...
Naxx in WOTLK didn't changeat allfrom Vanilla and a LOT of people downed it. I think it was just a natural progression of people getting better at the game and Blizz being forced to step their raid game up.
Having done Naxx in both you really can't compare the two, since one was tuned to be the "ultimate" raid in Vanilla for 40 people in top gear, while the other was tuned to be the first 10 / 25 man raid instance you set foot in in WOTLK.

And kind of a lot did change between the two versions, there's a whole web page of changes here. The trash was a real pain in the original like a lot of Vanilla instances.

Changes between Patch 1.11 Naxxramas and Patch 3.0 Naxxramas - WoWWiki - Your guide to the World of Warcraft
 

McCheese

SW: Sean, CW: Crone, GW: Wizardhawk
6,933
4,349
As someone who doesnt raid at all outside of required LFR stuff for the legendary, I really enjoy Tanaan. I like the variety of locations for dailies, and all the named mobs and treasures to track down. The apexis gear gives me something to work toward in my own time without raiding. I think it is an improvement on Timeless Isle, which I also enjoyed. Id love to see the next iteration of this kind of end game zone in Legion for casuals and non raiders, especially if they can offer meaningful dungeon end game content with it. That would keep me occupied and happy for a while.

edit, this was in response to Gorehacks post. On a tablet so typing super slow.
 

Gorehack

Lord Nagafen Raider
1,534
40
As someone who doesnt raid at all outside of required LFR stuff for the legendary, I really enjoy Tanaan. I like the variety of locations for dailies, and all the named mobs and treasures to track down. The apexis gear gives me something to work toward in my own time without raiding. I think it is an improvement on Timeless Isle, which I also enjoyed. Id love to see the next iteration of this kind of end game zone in Legion for casuals and non raiders, especially if they can offer meaningful dungeon end game content with it. That would keep me occupied and happy for a while.

edit, this was in response to Gorehacks post. On a tablet so typing super slow.
You only enjoy Tanaan because it's all there is for you to do outside of LFR (and your garrison).
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McCheese

SW: Sean, CW: Crone, GW: Wizardhawk
6,933
4,349
You only enjoy Tanaan because it's all there is for you to do outside of LFR (and your garrison).
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I guess that is true, but it is an improvement over the past where all I had to do was random dailies. I think there is more to do in Tanaans single zone than I, as a non raider, ever had to do in vanilla, bc, wotlk, and cata. And by stuff to do, I mean some kind of meaningful progression of gear. I can understand why people dislike it, but I think there are also plenty of filthy casuals who enjoy it because it is more than we have ever had before.
 

Rescorla_sl

shitlord
2,233
0
Rescorla - the victim.
LOL I sure don't feel like a victim. I just don't put up with shit from people like you. I can't think of a better complement I could get than for you to call me a retard.

What I do find ironic is that someone like you would even consider playing WoW since you probably have more posts on this board as well as the old FoH forums attacking WoW and its clones for how they have negatively affected the state of the MMO genre.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,829
14,184
I haven't ever attacked WoW. WoW got it right. The clones didn't. WoW also hit in 2004. The clones didn't and wanted to copy cat the success without putting in the effort. I have been pretty clear on this for the last 15 years my Fun-ling. I do not agree with all of Blizzard's decisions - like hiring Moorgard, or Cross Realm population zoning, and some of the other decisions which ended up centering on community hits the game took for accessibility reasons; but it is by the far the best and most successful MMORPG on the market which sooner or later, even the greats hit the decline stage in a product life cycle. You being dead wrong on every post you got called out in this thread; well shit dude, maybe it's time to take a good look in the dim mirror you have outside the padded room in which you live.

For most here, people can understand the difference between building an engine from the ground up based on quick user interaction and fluidity, garnering complete control over the most basics of player / game mechanical interaction and sustain future growth by having said control, or some fucking dolt organization using a 3rd party engine and relinquishing that control to cut cost corners while impacting (severely impacting in most cases) the core mechanics of user response/interaction with their game as they hang on for 5 years to have a job they don't give a shit about.
 

Foggy

Bronze Baronet of the Realm
6,388
5,007
I was wondering when you were going to chime in. Several of the idiots attacking me last night were copying your playbook. Make shit up, resort to strawmans, and purposely misquoting me. What's funny is I'm not saying anything different than what numerous other people are saying.
rrr_img_106162.jpg
 

Foggy

Bronze Baronet of the Realm
6,388
5,007
"Tanaan is a big and awesome zone with a lot of cool spawns. It has generated a lot of engagement with the player base. There are a lot of players doing it every day. The team wants to continue to evolve the endgame world content model though, as they aren't happy with the combination of daily quests and bonus objectives. They are two pieces of the puzzle, but larger ongoing story development is also important, similar to what was in Patch 5.1. Other mechanics to add more replayability and variation would also be good additions and there are plans for Legion to make better endgame world content."

Because we have to you fucking assholes. Jesus fucking christ these cocksuckers really think Tanaan is just a super awesome content zone?
Don't be dense, they are not going to bad mouth their own content. Tanaan does have some really cool features such as the rares, treasures, and the predator title. The take away from that quote is that they realize they must continue to evolve the Tanaan like zones because the current state is not good enough.

The main problem with Tanaan, like most quickly consumed and/or casual content in MMOs, is how do you keep it engaging, fun, and rewarding enough for players to keep coming back. I have not really gone back to the zone on my alts outside of getting enough baleful gear to empower them to a respectable ilevel. I am certainly not grinding up to revered on any alts.
 

Kreugen

Vyemm Raider
6,599
793
At least on timeless isle the mobs had deadly mechanics that you could dodge/interrupt etc.

They said WOD leveling was going to be like that. I guess they changed their minds.
 

Caeden

Golden Baronet of the Realm
7,762
13,044
I'm just tired of arguing about WoW. I miss WotLK and BC a lot but I also don't have the time to drop into it like I did then.

If I could roll back one quality of life thing, it might be how we queue for dungeons. I like x-realm grouping. I like the finder...but I'd have integrated it into the world.

I'd have made you go, click the meeting stone to queue for that dungeon, then you can leave and it will auto teleport you back. Maybe that's shit design. What do I know...I don't do this shit for a living. Maybe let you multiqueue for dungeons. I'm trying to get people out in the world.
 

Foggy

Bronze Baronet of the Realm
6,388
5,007
At least on timeless isle the mobs had deadly mechanics that you could dodge/interrupt etc.

They said WOD leveling was going to be like that. I guess they changed their minds.
A lot of rares while leveling and in tanaan have those type of abilities (not insta-kill but high damage abilities to interrupt/avoid). You are a hunter right? As a warlock I didn't notice them, but leveling melee classes made me realize I actually need cooldowns ready and pay attention on some rares.

Re garrisons: I do not understand the complaint about garrisons being anti-social. In all previous xpacks you just sat in a capital city while you weren't raiding/pvping. The only difference was visually seeing other players you would not talk to under any circumstances. I wish instead of class orders they would have made guild halls/boats/airship/etc... It would be fun to have a place to really build up with your other guildies.
 

Felmega_sl

shitlord
563
1
I'm just tired of arguing about WoW. I miss WotLK and BC a lot but I also don't have the time to drop into it like I did then.

If I could roll back one quality of life thing, it might be how we queue for dungeons. I like x-realm grouping. I like the finder...but I'd have integrated it into the world.

I'd have made you go, click the meeting stone to queue for that dungeon, then you can leave and it will auto teleport you back. Maybe that's shit design. What do I know...I don't do this shit for a living. Maybe let you multiqueue for dungeons. I'm trying to get people out in the world.
I agree. It disconnects the raid atmosphere from reality when you just port in port out. Finding the meeting stone would be an objective of importance because you wouldnt be able to join the raid if you didnt.
 

Caeden

Golden Baronet of the Realm
7,762
13,044
Yep. I feel ranged and Melee have two different leveling experiences in WoD.

I've learned that WoW is like Zelda to me now. It's the same shit each time. Each time garbles the lore a little more. Each time feels like the challenge slips a little, but it gives me the fuzzies and I love the world. I buy it every time. Sometimes I play when I don't even like it. (Skyward Sword and parts of the last 3 expansions for wow)

Of course, I'm also one that fucking hates flying, but in the end I shrug and buy their shit anyway. I'm a terrible consumer. Would you like me to swallow this time Mr. Kotick?
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,829
14,184
At least on timeless isle the mobs had deadly mechanics that you could dodge/interrupt etc.

They said WOD leveling was going to be like that. I guess they changed their minds.
Yeah it needs to be more engaging on the questing front outside of dungeons and raids. Timeless Isle was a blast because of it and put a little fun back into the normal every day mob killing spree. Don't get me wrong, I loved the story presentation of WoD even though a lot of it was flying in the face of Lore and it's basically like flying a Delorean back in time - but the actual mob routines could use some work to make those encounters more fun (Could even just throw a twist mechanic into each zone)

Personally, if I were leading the charge on the lore aspects, it would be time to make a Titan only expansion and develop from existing Lore we haven't seen. Not always rehashing some alternate timeline on a continual basis. And have it stay in the present tense. There are countless steering mechanisms to rope in previous story arcs too. Blizzard needs a new creative director.
 

xzi

Mouthbreather
7,526
6,763
I think Tanaan was probably a step in the right direction for the idea of the world being valuable to max level players. Outside of Timeless and now Tanaan, there is no reason for people to go out in the world unless they want reps and maybe pet battles. Granted, been done with Tanaan for a while, but I feel like there's a lot of room for improvement which I hope they end up following through with. Plus they can use it to continue to tell the story/a story.