Rescorla - the victim.I was wondering when you were going to chime in. Several of the idiots attacking me last night were copying your playbook. Make shit up, resort to strawmans, and purposely misquoting me. What's funny is I'm not saying anything different than what numerous other people are saying.
Having done Naxx in both you really can't compare the two, since one was tuned to be the "ultimate" raid in Vanilla for 40 people in top gear, while the other was tuned to be the first 10 / 25 man raid instance you set foot in in WOTLK....
Naxx in WOTLK didn't changeat allfrom Vanilla and a LOT of people downed it. I think it was just a natural progression of people getting better at the game and Blizz being forced to step their raid game up.
You only enjoy Tanaan because it's all there is for you to do outside of LFR (and your garrison).As someone who doesnt raid at all outside of required LFR stuff for the legendary, I really enjoy Tanaan. I like the variety of locations for dailies, and all the named mobs and treasures to track down. The apexis gear gives me something to work toward in my own time without raiding. I think it is an improvement on Timeless Isle, which I also enjoyed. Id love to see the next iteration of this kind of end game zone in Legion for casuals and non raiders, especially if they can offer meaningful dungeon end game content with it. That would keep me occupied and happy for a while.
edit, this was in response to Gorehacks post. On a tablet so typing super slow.
I guess that is true, but it is an improvement over the past where all I had to do was random dailies. I think there is more to do in Tanaans single zone than I, as a non raider, ever had to do in vanilla, bc, wotlk, and cata. And by stuff to do, I mean some kind of meaningful progression of gear. I can understand why people dislike it, but I think there are also plenty of filthy casuals who enjoy it because it is more than we have ever had before.You only enjoy Tanaan because it's all there is for you to do outside of LFR (and your garrison).![]()
LOL I sure don't feel like a victim. I just don't put up with shit from people like you. I can't think of a better complement I could get than for you to call me a retard.Rescorla - the victim.
I haven't ever attacked WoW. WoW got it right. The clones didn't. WoW also hit in 2004. The clones didn't and wanted to copy cat the success without putting in the effort. I have been pretty clear on this for the last 15 years my Fun-ling. I do not agree with all of Blizzard's decisions - like hiring Moorgard, or Cross Realm population zoning, and some of the other decisions which ended up centering on community hits the game took for accessibility reasons; but it is by the far the best and most successful MMORPG on the market which sooner or later, even the greats hit the decline stage in a product life cycle. You being dead wrong on every post you got called out in this thread; well shit dude, maybe it's time to take a good look in the dim mirror you have outside the padded room in which you live.
800ish Pet Battles this weekend was enough Pet Battles for me for a month.
I was wondering when you were going to chime in. Several of the idiots attacking me last night were copying your playbook. Make shit up, resort to strawmans, and purposely misquoting me. What's funny is I'm not saying anything different than what numerous other people are saying.
Don't be dense, they are not going to bad mouth their own content. Tanaan does have some really cool features such as the rares, treasures, and the predator title. The take away from that quote is that they realize they must continue to evolve the Tanaan like zones because the current state is not good enough."Tanaan is a big and awesome zone with a lot of cool spawns. It has generated a lot of engagement with the player base. There are a lot of players doing it every day. The team wants to continue to evolve the endgame world content model though, as they aren't happy with the combination of daily quests and bonus objectives. They are two pieces of the puzzle, but larger ongoing story development is also important, similar to what was in Patch 5.1. Other mechanics to add more replayability and variation would also be good additions and there are plans for Legion to make better endgame world content."
Because we have to you fucking assholes. Jesus fucking christ these cocksuckers really think Tanaan is just a super awesome content zone?
A lot of rares while leveling and in tanaan have those type of abilities (not insta-kill but high damage abilities to interrupt/avoid). You are a hunter right? As a warlock I didn't notice them, but leveling melee classes made me realize I actually need cooldowns ready and pay attention on some rares.At least on timeless isle the mobs had deadly mechanics that you could dodge/interrupt etc.
They said WOD leveling was going to be like that. I guess they changed their minds.
I agree. It disconnects the raid atmosphere from reality when you just port in port out. Finding the meeting stone would be an objective of importance because you wouldnt be able to join the raid if you didnt.I'm just tired of arguing about WoW. I miss WotLK and BC a lot but I also don't have the time to drop into it like I did then.
If I could roll back one quality of life thing, it might be how we queue for dungeons. I like x-realm grouping. I like the finder...but I'd have integrated it into the world.
I'd have made you go, click the meeting stone to queue for that dungeon, then you can leave and it will auto teleport you back. Maybe that's shit design. What do I know...I don't do this shit for a living. Maybe let you multiqueue for dungeons. I'm trying to get people out in the world.
Yeah it needs to be more engaging on the questing front outside of dungeons and raids. Timeless Isle was a blast because of it and put a little fun back into the normal every day mob killing spree. Don't get me wrong, I loved the story presentation of WoD even though a lot of it was flying in the face of Lore and it's basically like flying a Delorean back in time - but the actual mob routines could use some work to make those encounters more fun (Could even just throw a twist mechanic into each zone)At least on timeless isle the mobs had deadly mechanics that you could dodge/interrupt etc.
They said WOD leveling was going to be like that. I guess they changed their minds.