Cinge
Ahn'Qiraj Raider
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Hunter sprint is on a 3minute cooldown, it's been a particular nuisance for me given how fast tanks are now.
Not cheetah. The deterrance + sprint afterwards, that is on like a 20 second CD, really low.
Hunter sprint is on a 3minute cooldown, it's been a particular nuisance for me given how fast tanks are now.
So I'm about to start playing again and have no idea what class to play. I really hate when they completely change how every class works in an expansion. Right now it's probably a toss up between warrior/rogue/druid but I have every class at 100 except for warlock (91) and DK (83)
Anyone play an assassin rogue at 110 on the beta? kinda torn on my rogue and mage now in terms of a starting class. I know fire mage was fun but i didn't get around to trying a rogue on beta
Didn't they revert the stealth bar change for shadow dance? or has that not been reverted yet?
Neat summaries though, i only tried subtlety so far on him but it's been awhile so i don't know if they made that adjustment yet. I'll look more into some other specs as im still torn as fuck towards what i want to roll next week.. with my currently group comp im kinda stuck in a melee dps role though.
Burns, when you say dks are the slowest DPS right now do you mean in terms of overall dps or just how much down time they have? I havent played since early lich king but they got me back for legion. have a rogue and dk at 100 with a shaman at 60 I may boost. I'd love to play dk but I feel like there's to much time where I'm waiting on cds.
Death Knights are meant to have lower mobility than other melee classes, but feel very strong once they’re in range. That said, we agree that they need a little help with their on-demand movement options. In an upcoming hotfix, we’ll be lowering the cooldown of Wraith Walk to 45 seconds, so you can close those gaps more regularly.
This change will give Unholy a bit too much mobility, thanks to the passive 15% movement speed increase from Death’s Advance. Unholy’s already been a little stronger than intended, so to make up for the Wraith Walk buff, we’ll be removing Death’s Advance. The end result of these changes is that all Death Knights will have higher on-demand mobility, and Unholy will have lower passive mobility.
We’ll be applying these changes via hotfix very soon.
for elvui, just copy the profile from your other character and then alter it on the new one. Should do what you're asking
I totally missed the exodus here but now I'm here and ready shitpost en maximum. I've been thinking long and hard what tank I want to main in Legion and I've narrowed it down to the three leather tanks, likely giving up on my 741 monk in favor of demon hunter and then having a druid as my alt. Kinda feels bad but at the same time, the prepatch changed so much and really gutted what little utility my brewmaster still had...
Even though they say they won't hotfix things I bet we'll see some last minute tuning happen when people figure out something being broken. Honestly wish they would look at the tank balance and try to keep them way closer, especially with regards to their kits
Invasions are also at all 6 spawn points and there's a new part of the quest chain open.Classes
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)![]()
- Rune of Razorice now correctly increases the damage of some previously unaffected Frost abilities.
- Unholy
- Clawing Shadows damage has been changed to 130% weapon damage (was 150% Attack Power) and now requires facing the target.
Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)![]()
- Havoc
- Demon Blades now generates 12-20 Fury (was 15-20).
Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)![]()
- Balance
- Blessing of Elune now increases Astral Power generation by 25% (was 40%).
- Blessing of An'she now grants 2 Astral Power every 3 seconds (was 2 Astral Power every 2.5 seconds).
- Lunar Strike now generates 12 Astral Power (was 10).
- Mastery: Starlight bonus has been increased to 2%/point (was 1.75%).
- Moonfire and Sunfire DoT damage has been decreased to 50% per tick (was 55%).
- Shooting Stars gives 4 Astral Power (was 5).
- Solar Wrath now generates 8 Astral Power (was 6).
- Developer's Note: We shifted some Astral Power generation from the level 90 talent row into the baseline spec. This both improves gameplay sub level 90 and reduces reliance on these talents at max level.
Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)![]()
- Arcane
- Arcane Blast mana cost has been decreased to 3.0% base mana (was 3.2%).
- Fire
- Cinderstorm will no longer consume additional stacks of Ice Floes when damage occurs.
- Fire Mage critical strike chance has been increased by 5%.
- Critical Mass multiplier has been decreased to 1.1 (was 1.3).
- Developer's Note: We shifted some critical strike chance from a multiplier on gear to a flat bonus. This brings the value of critical strike for Fire closer to other stats and also limits the very high amounts of critical strike chance that can be reached with certain gear.
Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)![]()
- Mistweaver
- Renewing Mist mana cost increased to 3.0% base mana (was 2.8%).
- Mastery: Gust of Mist now heals for 10% per Spell Point (was 8.5%).
Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)![]()
- Paladin
- Divine Steed can no longer be used while Hexed.
- Holy: Rule of Law now correctly effects Bestow Faith and Holy Prism.
- Rule of Law now has a short cooldown to prevent the accidental use of both charges.
Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)![]()
- Discipline
- Penance mana cost has been reduced to 2.8% base mana (was 3%).
- Mastery: Absolution now gives 1.5% per point (was 1.4%).
- Holy
- Body and Mind is no longer castable while Silenced.
Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)![]()
- Death from Above will no longer refund excess combo points if the player is using Anticipation.
- Assassination
- Envenom damage has been increased to 60% Attack Power per point (was 50%).
- Deadly Poison instant damage has been increased to 17% Attack Power (was 14.2%).
- Rupture damage has been decreased to 25% Attack Power (was 30%).
- Agonizing Poison now stacks 5 times (was 4).
- Developer's Note: We shifted some damage from Rupture into poison affects to increase the significance of poisons in the rotation and help poison-oriented talents better compete with bleed-oriented talents.
Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)![]()
- Enhancement
- Windfury base proc rate has been increased to 10% (was 5%.)
- Rockbiter damage has been increased to 155% Attack Power (was 135%).
- Lightning Bolt (Enhancement) damage has been increased to 30% Spell Power (was 25%).
- Earthen Spike debuff damage has been increased to 15% (was 10%).
- Developer's Note: We increased Maelstrom generation slightly, by making Windfury proc more often.
- Elemental
- Storm Elemental Wind Gust now generates 10 Maelstrom per cast (was 8).
- Frost Shock damage has been increased slightly to 56% (was 52%).
- Liquid Magma Totem damage has been increased to 80% (was 70%
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Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)![]()
- Destruction
- Havoc now duplicates Channel Demonfire bolts cast on other targets.
Demon Invasions
- Fixed a bug causing several creatures and/or their abilities to not scale properly to player level.
Not that I entirely care cause ports are free.. but I've been playing my mage since I got it to 100 and people are always asking me for ports to other cities, they'll open trade with me until I start casting and then they just hit accept in the trade without giving any gold or anything.
Like... just take the port and leave, don't pretend like you're going to give me something for it. It bothers the shit out of me that people do that lol.