World of Warcraft: Current Year

Rime

<Donor>
2,638
1,612
I haven't done 5.4, only came back in 5.3 and it was fucking awful. Explain how regearing works on timeless isle?
You run around and either farm mobs or run from one hourly 'rare' spawn to another, murdering them. They have a chance to drop Timeless pieces that can be turned into a 496 piece of gear for the proper slot (IE: Timeless Leather Pants turn into 496 Leather Pants for the spec you are in when you activate the item - Once activated, the item is permanently that type). Alternatively, you can run the chests on the isle and get the same sorts of gear, though most of the chests are a one time only. You can also farm for Burdens of Eternity, which when activated on a Timeless token, turns it into a 535 item of that type.

As for weapons, do Arena of Annihilation for a 450 and jump into LFR.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
You run around and either farm mobs or run from one hourly 'rare' spawn to another, murdering them. They have a chance to drop Timeless pieces that can be turned into a 496 piece of gear for the proper slot (IE: Timeless Leather Pants turn into 496 Leather Pants for the spec you are in when you activate the item - Once activated, the item is permanently that type). Alternatively, you can run the chests on the isle and get the same sorts of gear, though most of the chests are a one time only. You can also farm for Burdens of Eternity, which when activated on a Timeless token, turns it into a 535 item of that type.

As for weapons, do Arena of Annihilation for a 450 and jump into LFR.
This isn't a statement against WoW, but against MMOs in general that have similar mechanics to that which you just described (all of them)...... FUCK THAT. Your whole paragraph almost made me give up mmo's forever.
 

Heallun

Lord Nagafen Raider
1,100
1,073
This isn't a statement against WoW, but against MMOs in general that have similar mechanics to that which you just described (all of them)...... FUCK THAT. Your whole paragraph almost made me give up mmo's forever.
It's a pretty good argument for removing gear as a whole from WoW and making it a better game. Trinkets are great--when there's actually choices to be made dependent on situations and specs. Gear for +gooder is fucking awful and just makes you bang your dick on shitty content until you get to fun, challenging content. Also removes quite a bit of the skill gradient from pvp.
 

Menion_sl

shitlord
267
0
This isn't a statement against WoW, but against MMOs in general that have similar mechanics to that which you just described (all of them)...... FUCK THAT. Your whole paragraph almost made me give up mmo's forever.
It's not that bad you can be 496 armor geared in a day (or less) of screwing around in Timeless Isle after you hit 90. Last Saturday I hit 90 on my DK, opened a bunch of free chests on the isle and had most of a 496 suit of plate that night. How much more quickly do you want to be geared up? Weapons on the other hand fuck how hard it is to get a decent weapon. From the Isle you can run 502 ToT instances or try SoO if you have ilevel 496 and your team doesn't kick you for being seriously carried.
 

moontayle

Golden Squire
4,302
165
With Island you can get a 476 weapon for 10k single hand/20k two hand. Nothing mind blowing but not that hard to get on the whole. I've also had terrible luck with weapon rolls. With my warrior I ended up having to craft my 502 weapon since multiple runs on ToT netted jack and shit on that front, even with the extra rolls. SoO is also being stingy on that front. I'm literally only using the extra rolls on the bosses that drop weapons and... yeah.
 

Fingz_sl

shitlord
238
0
I have mixed feelings about Timeless Isle. When you arrive as a noob you're in greens and the mobs there are very difficult. And especially so if you are used to what passes for leveling up these days. As you get more and more gear the mobs get lots easier.

But a skilled player in greens can farm the mobs if he's careful via kiting.

There's a chat and banter in /general channel.

In some ways it reminds me of camping mobs like back in the old days. Well, for those of us who are too lazy or anti-social to join a guild.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
It's not that bad you can be 496 armor geared in a day (or less) of screwing around in Timeless Isle after you hit 90. Last Saturday I hit 90 on my DK, opened a bunch of free chests on the isle and had most of a 496 suit of plate that night. How much more quickly do you want to be geared up? Weapons on the other hand fuck how hard it is to get a decent weapon. From the Isle you can run 502 ToT instances or try SoO if you have ilevel 496 and your team doesn't kick you for being seriously carried.
It's not about how quickly you gear up, it's about the basic mechnics of MMOs in general. I'm tired of them. Been there, done that too many fucking times. After you've played a ton of MMOs, it all becomes the same. The genre needs to change for many of us to enjoy it again.

I was watching the Hobbit movie recently. It's not that good, but there is a part in the movie where the team is in the Orc caverns fighting along the bridges that I would like to play in a game. Nonestop action knocking orcs into the abyss, jumping from death defying leap to another, constant action and NO FUCKING TALKING TO BORING NPCs, or gathering BORING bear skins. It was fun to watch, a ton of action and would be a hell of a lot of fun to play.

That's what I want to do now when I'm in a game. I'm sick of quests and fetch its'. The talk to a quest giver, search out a rare spawn, travel from point to point like a dog on a leash mechnic I have fucking done too many times over the years to ever do, or enjoy, again.

I have gotten so fucking casual and tired of the endless fetch it like a dog quests that MMOs have become, that I just don't play them anymore.

It was fun for a long time, and new players are still enjoying it. That's great for them, and that's cool. But it isn't enough to last.
 

Menion_sl

shitlord
267
0
Sounds like you need to move over to the Other Games forum for your action game fix. If you are that burned out on MMOs it's time for a break. Because what you are describing is nowhere on the horizon unless EQN pulls a miracle out of it's ass. But hey SOE is making it so good luck with that.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
Do you honestly think that I haven't played other games? You missed the point.

MMOs are stale because they haven't changed. Not because I haven't tried other games a bazzlion times. Don't worry, you'll get to the same place eventually that many of us are standing at. MMOs are stale because they haven't progressed.

Eventually MMOs will evolve into more interesting forms, but right now they are stuck in 2004 mechanics, with very minor, superficial differences.

It's an old complaint, that filters through most of the threads. It doesn't need to be rehashed again here. Was just making an observation.



The good thing about WoW and Blizzard is that they have an uncanny ability to see trends and adopt new forms. If anyone can make a paradigm shift, they can.
 
some more infos about the new item design in WoD:

Now that BlizzCon is over and Warlords of Draenor has been unveiled, we've been getting some additional questions about the gear changes currently planned for the expansion. To help shed some more light on what you can expect, we thought we'd take a bit of time to clarify a few things.

Keep in mind that as with anything still in development, the information we share now will likely change as we progress, but this should help give you a good understanding of our goals and thinking.


Armor Pieces: Head, Shoulders, Chest, Legs, Gloves, Belt, Boots, and Bracers

Primary Stats

One of our main intents for primary stats is to make sure that higher Item Level (ilvl) pieces from new content are almost always superior to items from older content. Further, the changes we're making to primary stats will help make pieces more universal, so groups will find gear drops more useful more often. This means you'll be disenchanting less Intellect plate (only usable by Paladins today) or Agility mail (only usable by Hunters and Enhancement Shamans today). As we discussed at BlizzCon, we're accomplishing this by making it so primary stats for a given piece of gear will change based on your current spec, though it's likely that only new gear added in Warlords will work like this, as it might be impossible to implement this for all existing gear. Here are some additional points to know regarding the changes to primary stats:

Armor pieces will always have some amount of Stamina and Armor value.
Armor pieces always have Strength, Intellect, or Agility as a primary stat. Plate has either Strength or Intellect. Mail and Leather have either Agility or Intellect. Cloth has Intellect.
In the cases of Plate, Mail, and Leather, the primary stat will change depending on your current spec. Specifically, casters (including healers) will get Intellect, and melee or tank specs will get Strength or Agility.


Secondary Stats

Our intent for secondary stats is to differentiate pieces that occupy the same slot, allow for player customization, and to further differentiate specs within a class. Here are a few important points regarding the changes that are currently planned for secondary stats:

Secondary stats don't change based on spec on armor pieces (or any piece).
Secondary stats on armor pieces can still include Haste, Crit, and/or Mastery.
Secondary stats on armor pieces will no longer include Hit, Expertise, Dodge, or Parry. These are being retired in Warlords, and will likely be removed even from existing gear.
Secondary stats on armor pieces will also no longer include Spirit, nor will they include Bonus Armor, which are reserved exclusively for non-armor pieces (which are explained below).
In addition, secondary stats on armor pieces may include several new stats we are exploring such as Readiness, Amplify, and Multi-strike. Technical Game Designer Chadd "Celestalon" Nervig has been sharing more details about these on his Twitter account.


Additional Properties

Armor pieces may have three other properties at random. First, items may be higher Item Level than normal. For sake of this discussion, we'll call these items Warforged for now.

Second, items may have gem sockets. Unlike gem sockets today, gem sockets in Warlords of Draenor will be rarer but more powerful. There will be no socket bonuses, but we are strongly considering requiring the right color gem for the socket. All gems will grant secondary stats, including Spirit and Bonus Armor (see below).

Finally, items may have tertiary stats. These include things like a bonus to Movement Speed, Sturdiness, Life Steal, Avoidance (less AoE damage), and Cleave. Because of the rarity of tertiary starts, stacking them to produce (for example) a Movement Speed set will take enormous effort.

The design intent of these additional qualities on items is to make itemization more exciting and to give it more longevity. Rather than waiting weeks to get a breastplate, you might get one pretty quickly-but to get a true "best-in-slot" item will take much more effort and a bit of luck. Here are a few more points to consider for these properties:

We haven't decided on exact numbers yet, but for the current discussion, assume something like a 10% chance for an item to have an additional property. It's possible for one item to have all three of these properties, but the chance of that is very small.
The properties are determined at the time an item is looted (and possibly even includes crafted gear). For example, if an ogre boss drops two copies of the Bracers of Crithto, one might be a normal version, while another might have a tertiary stat.


Being Warforged, having a socket, or having a tertiary stat do not count against the stat budget of the item-they are strictly bonuses. The item will not have reduced primary or secondary stats in order to have these additional properties.

Set Bonuses

Similar to primary stats, set bonuses will also change depending on your current spec. This means a Paladin may only need one tier set rather than one for Holy and one for Retribution. It also means that set bonuses can be more tailored towards a spec. For instance, Marksman Hunter set bonuses can have different bonuses or different numbers than a Survival Hunter set. Like today, not every helmet, chest piece, or other piece of armor that drops will be part of a tier set.

Non-Armor Pieces: Weapons, Rings, Cloak, Necklace, and Trinkets

Primary Stats

In general, most of these pieces will not have Strength, Agility, or Intellect. Instead, they may have Attack Power or Spell Power to make sure they are more universal. However, our current thought it to keep primary stats on weapons so that they continue to feel iconic and special. Many of the items will have Stamina as well.

Secondary Stats

The information about secondary stats on armor above also applies here. In addition, Spirit and Bonus Armor can appear on these items. Spirit is only useful for healers. Bonus Armor is generally only useful for tanks. A Spell Power piece without Spirit may be attractive to healers or may be attractive to DPS casters instead.

The intent of including Spirit and Bonus Armor on these pieces is to make sure some items are still valuable only to healer and tank specs, helping to make sure they don't have too much competition for gear against the more numerous DPS players in a given group. These are also stats we consider interesting, because how much of each of these stats a tank or healer might want is more subjective. For example, one tank in a group might prefer more Bonus Armor while another might prefer more Haste.

In the case of Spirit, imagine that stacking Spirit on every non-armor slot will give you more mana regeneration than you would reasonably need. That is to say, you likely won't need Spirit on every single spot in order to function as a healer.

In the case of Bonus Armor, this stat fills the niche that Dodge and Parry fill today. We like tanks avoiding attacks as a mechanic, but it hasn't proven to be a particularly interesting gearing strategy. However, we still want a dedicated damage-mitigation stat, and Bonus Armor will be it.

Additional Qualities

These items will also have a chance to have one of the additional qualities discussed above (Warforged, gems, and tertiary stats), and the information related to these qualities on armor still applies here.

Examples

A Holy Paladin has a raid tier set from the Blackrock Foundry. If she switches to her Retribution spec, the tier set is still functional, as the primary stats and set bonuses change. However, if she prefers Haste for her Retribution spec and Crit in her Holy spec (and is someone who enjoys the min-max game), then a single set of armor may not be optimal.

For her healing set, let's assume this player also has one ring with Spirit, a shield with Spirit, and a trinket that procs on heals. The trinket is almost useless in her Retribution set. The shield is also useless, since Retribution is designed to wield a two-handed weapon. The ring will be sub-optimal because Spirit is useless to a Retribution Paladin, but if it has another valuable stat (e.g. Haste), it may still be worth using-again depending on how min-max-focused the player is.

A more casual player would probably be fine just using the trinket anyway and using a lower Item Level two-handed mace when she plays Retribution. A more min-max player would probably want separate rings, cloaks, trinkets, neck pieces, and weapons to use in the different specs. A very min-max player-such as someone competing in world-first Mythic raid progression-might even want different heads, shoulders, chests, and so on depending on the mix of secondary stats. This player might even swap out gems between the two specs.

This may seem like a lot to take in now, but we'll continue to watch feedback and answer any additional questions where we can. And again, keep in mind that as with anything still in development, this information or some of the details will likely change as we progress.

As always, we welcome your constructive feedback, and we look forward to reading what you think.
 

Kuro

Naxxramas 1.0 Raider
9,416
25,389
"Now your 12th month of raiding the final dungeon of the expansion can be just as interesting as your 8th!"
 

Ryoz

<Donor>
846
194
Wow is a game that truly shines when you have a group/team of coordinated players. If you aren't takin advantage of it in this regard, you aren't going to enjoy it as much, plain and simple. Blizz dumbed shit down so more people could enjoy the game, but those facets of gameplay aren't nearly as fun - LFR, timeless isle, etc. Find a group of likeminded people to play with regularly, and your experience will change considerably. Progression raiding (normal), challenge modes, brawlers guild, arena, lowbie pvp, mog runs, mount farming...there's plenty of shit to do.
 

bixxby

Molten Core Raider
2,750
47
I'm MUCH more interested in hearing about the new and exciting daily quests in store for WoW players. So exciting!!!
They said there weren't going to be many/any dailies in WoD
cool.png
 

Gorehack

Lord Nagafen Raider
1,534
40
I want male Draenei to not look l like total dog shit...really that's it. New dwarf looks good, but I hate being fucking tiny. It would be so nice to play whatever the fuck race you wanted with whoever the fuck you wanted. Taurens and gnomes living together? MASS HYSTERIA.
 

The Ancient_sl

shitlord
7,386
16
I was watching the Hobbit movie recently. It's not that good, but there is a part in the movie where the team is in the Orc caverns fighting along the bridges that I would like to play in a game. Nonestop action knocking orcs into the abyss, jumping from death defying leap to another, constant action and NO FUCKING TALKING TO BORING NPCs, or gathering BORING bear skins. It was fun to watch, a ton of action and would be a hell of a lot of fun to play.
Dude. That's not an MMORPG. That's a brawler. THEY HAVE THOSE.
 

Dumar_sl

shitlord
3,712
4
It's really simple. Make another MMO focusing on the world and its mechanics like this:

rrr_img_50840.jpg


Or this:

rrr_img_50841.jpg


No server xfers, no name changes. Done. If you want the mechanics of WoW, that's a multiplayer game, not massively.