World of Warcraft: Current Year

GonzytheMage

Golden Knight of the Realm
627
102
I honestly was trolled by the betrayal bit. It seems my desire for no more split factions clouded my judgement.
 

Itzena_sl

shitlord
4,609
6

Kreugen

Vyemm Raider
6,599
793
" Due to PvE gear being so much better in world PvP, we're now offering all PvE content to those who only purchased the PvP version of the game."

ooooooooooo......

/slowclap
 

DavivMcD

Peasant
404
37
They're switching from MPQs to a new file format, damn. I've been extracting music from their game files since SC1. I'm sure the internet will figure out the new format sooner or later though.
 

Cybsled

Naxxramas 1.0 Raider
17,420
13,928
MMO-Champ has the alpha patch notes/summary and revamped talent calculator. SHITLOAD of changes, as expected. I'm kinda sad Vengeance is gone now...tank DPS in raids is going to be shittastic again even with their "buffs" to damage to "make up" for the loss of veng DPS ;(
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,504
How fucking ironic is it that paladins appear to be the least changed class this expac? I guess GC reallydidhate paladins.
 

DavivMcD

Peasant
404
37
I'm kinda sad Vengeance is gone now...tank DPS in raids is going to be shittastic again even with their "buffs" to damage to "make up" for the loss of veng DPS ;(
And that's a bad thing? Having tanks top dps charts was never the intention of vengeance, it was supposed to help tanks keep up with threat vs dps in higher raid tiers. The passive threat and taunt buffs already take care of that even at zero vengeance. Resolve is a much more interesting mechanic anyway.

And I'm "confused" about your use of "quotes". They are not gonna buff tanks so they do more damage than dps all the time, no, but they will really buff them. I think they said they want tanks to be around 75% of a dps.

Edit: Also, I hadn't thought about this much before, but it seems like tank dps is going to scale up with gear way more quickly than before. Dodge, parry, expertise, hit are all gone. Haste, crit, and mastery all have both defensive and offensive value to tanks. I'm not sure where multistrike fits in yet though. If it can proc double and triple heals and absorbs it should be pretty good defensively as well.
 

Rime

<Donor>
2,638
1,612
Man, not liking the Mage changes. Taking two of the most unique/fun abilities (Alter Time and Mirror Image) and making them talents that you have to give up something you currently have to get is quite shitty.
 

Qhue

Tranny Chaser
7,658
4,634
Well the Monk changes, specifically Mistweaver, sound grade-A retarded. Emphasis has been placed on the healing spheres with new ways for them to get placed on the ground and enhanced effect... shame that NO ONE EVER FUCKING USES THEM.

Soothing mist and Crackling Jade Lightning no longer generating Chi for Mistweaver is odd. I can understand Crackling Jade Lightning because they dont want Mistweavers ever doing damage anymore it seems... (have fun soloing only in Fistweaver mode), but Soothing Mist? How the fuck are you supposed to build Chi if not through your most basic ability? I suppose you have to use Surging Mist to generate Chi at all, which takes that whole "use efficient or use throughput" business and tosses it away because now the only way to generate your class-specific resource is to use the high throughput heal even if you don't need to right now in order to have any Chi to do something later.

Maybe they have some other Chi generator for Mistweaver that isn't showing up in these notes but right now it seems very very dumb, especially with the 1.5 GCD on the class that has to switch primary targets constantly in order to use their base Heal and make use of their Jade Statue.

Maybe they meant to say that Crackling Jade Lightning no longer generates Chi in Stance of the Wise Serpent and Soothing Mist no longer generates Chi in Stance of the Spirited Crane?
 

kaxfenix

N00b
248
0
Well the Monk changes, specifically Mistweaver, sound grade-A retarded. Emphasis has been placed on the healing spheres with new ways for them to get placed on the ground and enhanced effect... shame that NO ONE EVER FUCKING USES THEM.

Soothing mist and Crackling Jade Lightning no longer generating Chi for Mistweaver is odd. I can understand Crackling Jade Lightning because they dont want Mistweavers ever doing damage anymore it seems... (have fun soloing only in Fistweaver mode), but Soothing Mist? How the fuck are you supposed to build Chi if not through your most basic ability? I suppose you have to use Surging Mist to generate Chi at all, which takes that whole "use efficient or use throughput" business and tosses it away because now the only way to generate your class-specific resource is to use the high throughput heal even if you don't need to right now in order to have any Chi to do something later.

Maybe they have some other Chi generator for Mistweaver that isn't showing up in these notes but right now it seems very very dumb, especially with the 1.5 GCD on the class that has to switch primary targets constantly in order to use their base Heal and make use of their Jade Statue.

Maybe they meant to say that Crackling Jade Lightning no longer generates Chi in Stance of the Wise Serpent and Soothing Mist no longer generates Chi in Stance of the Spirited Crane?
yeah not to happy with Brewmaster changes either. Clash gone ...
frown.png
Did I read correctly they removed Guard ?
 

Cybsled

Naxxramas 1.0 Raider
17,420
13,928
yeah not to happy with Brewmaster changes either. Clash gone ...
frown.png
Did I read correctly they removed Guard ?
Guard is still there, they just removed the Power Guard proc it seems. They also made the snare (Disable) Windwalker only.

However, they added "Perks", which basically seem like pre-revamp talents that you get automatically.

For Monks:

All

Enhanced Roll - Your Roll now travels the same distance in 25% less time.
Enhanced Transcendence - The cooldown of Transcendence is lowered by 35 sec, and Transcendence: Transfer is now instant cast.
Empowered Blackout Kick - Damage of Blackout Kick increased by 20%.

Brewmaster

Improved Breath of Fire - Your Breath of Fire spell now always applies its damage over time effect to the target.
Improved Guard - Guard now has 2 charges.
Improved Dizzying Haze - Dizziying Haze no longer has an energy cost.
Empowered Keg Smash - Damage of Keg Smash increased by 20%.
Improved Elusive Brew - Elusive Brew now increases dodge chance by an additional 5%.
Improved Stance of the Sturdy Ox - Increases the Stamina bonus of Stance of the Sturdy Ox by 20%.

So we lose some CC and the Power Guard Proc (also disarm, which was rarely used in PVE but it was nice when you could use it to get the tanking bonus), but we get 2 guard charges with one of those perks, increased EB dodge, and you can spam haze as much as you like because it has 0 energy cost.

Talents seem like the most useful one for Brew is the 30% magic damage being applied to stagger. The other 2 seem like they're only useful if you need chi dumps or burst ability usage.
 
they also removed Army of the Dead for all DK specs except Blood, so much for non tanks being able to tank in a pinch when needed/until the tank has been ressed again

not to mention that Army is one of *the* iconic skills for a Death Knight there
 

Aaron

Goonsquad Officer
<Silver Donator>
9,344
22,749
I think this will be interesting. As a Hunter having to have all hotbars active and mostly filled with abilities and macros and shit, well, it was getting a bit too much. Sure, you could just keep to a handful of abilities and be a Huntard but if you wanted to pull your weight then it was getting a bit silly. Prolly one of the reasons I quit (again). I might even pick up this x-pac after all. Was not expecting to say that.