I am in a family guild that raids late nights. The sheer volume of crap going off on the ground is insane and causes the mechanic learning process for my group to be long and wipe filled. The funny thing is i paid for a run through with The top guild and i noticed on alot of the mechanics they just stood in it and pew pew and healed through. Not sure about all top guilds but whenever possible they didn't move while my guild scatters and dies lol.So something that has been bugging me, especially with the WoD changes:
1) DPS is more or less intended to be normalized across the DPS specs over a suitably long enough baseline (some more bursty, others more sustained).
2) Some specs are highly mobile while others are rooted to the ground while "casting".
3) There is more and more 'bad' to stand in.
This sets off the dull ringing sound of cognitive dissonance in my skull. It was one thing when "bad" was a factor of being within cleave-range and thus necessitated high mobility for melee classes, but it is quite another when overlapping layers of uncontrolled ground crap are emerging across the entire battlefield. In many of the Pandaria fights the casters were doing at least as much running around as the melee were and thus the instant-cast abilities were of huge importance. This is on top of the colossal fuckery known as "obscuring mist" that made it so healers had to run around inside of clouds of crap in order to try and regain line-of-sight on someone who was otherwise standing right in plain view.
Are they drilling this new lack of mobility into the content creators so they know that they can't continue to pull that shit if the players tools are eliminated, or are we going to see ginormous balance swings in the first few weeks of the expansion as they scramble rebalance content? If you had asked me a few years ago I would have said there was no way such a complete mismatch between content and character ability would go live...but then Cataclysm happened.
so there's a chance this will actually help raise the average player skill level for once.
Maybe after WoD comes out. Im done playing in SoO.Who wants to start a forum guild? If you transfer to my server we can start one.
+Nets
They slowly raped the game for years, making it flat out impossible to die while doing any task (before level cap), while back in the days of vanilla/tbc, it used to be that even in the open world, overpulling was a death sentence unless one was really well geared and even then it was not swatting flies.Old news, but I think it's great. It's not needed for LFR btw. Unless they change it, silver is required to unlock heroics, and it's per role. So you won't have a bunch of dps testing out their new tank spec at your group's expense just because the queues were faster. I haven't played around much with the current implementation of proving grounds, but silver dps and tank felt like a perfect test of basic skill. You should be able to beat them on your first try but it'll make you work for it. They are also going to provide more feedback when you are messing up, so there's a chance this will actually help raise the average player skill level for once.
I stopped giving a fuck about raiding 2 expansions ago, thank you. I find it fucking ridicolous that you have now to do a "test" in order to see the story mode, because it goes in the exactly opposite direction of every single change done to the game's difficulty over several years. Queue "story mode in MMOs" discussion if you will... that's a decomposed horse by now.LFR is the Mass Effect 'Story Mode' of WoW. Complaining that it's easy just makes you look stupid. Quit your bitching and turn the difficulty up.
Terrible players do not deserve to see the "story"LFR is the Mass Effect 'Story Mode' of WoW. Complaining that it's easy just makes you look stupid. Quit your bitching and turn the difficulty up.
MMO-Champion - Warlords of Draenor Developer Interviews, April 14 Hotfixes, Blue Tweets, WowcraftI stopped giving a fuck about raiding 2 expansions ago, thank you. I find it fucking ridicolous that you have now to do a "test" in order to see the story mode, because it goes in the exactly opposite direction of every single change done to the game's difficulty over several years. Queue "story mode in MMOs" discussion if you will... that's a decomposed horse by now.