World of Warcraft: Current Year

Qhue

Tranny Chaser
7,658
4,634
So something that has been bugging me, especially with the WoD changes:

1) DPS is more or less intended to be normalized across the DPS specs over a suitably long enough baseline (some more bursty, others more sustained).
2) Some specs are highly mobile while others are rooted to the ground while "casting".
3) There is more and more 'bad' to stand in.

This sets off the dull ringing sound of cognitive dissonance in my skull. It was one thing when "bad" was a factor of being within cleave-range and thus necessitated high mobility for melee classes, but it is quite another when overlapping layers of uncontrolled ground crap are emerging across the entire battlefield. In many of the Pandaria fights the casters were doing at least as much running around as the melee were and thus the instant-cast abilities were of huge importance. This is on top of the colossal fuckery known as "obscuring mist" that made it so healers had to run around inside of clouds of crap in order to try and regain line-of-sight on someone who was otherwise standing right in plain view.

Are they drilling this new lack of mobility into the content creators so they know that they can't continue to pull that shit if the players tools are eliminated, or are we going to see ginormous balance swings in the first few weeks of the expansion as they scramble rebalance content? If you had asked me a few years ago I would have said there was no way such a complete mismatch between content and character ability would go live...but then Cataclysm happened.
 

bixxby

Molten Core Raider
2,750
47
It's not like healers have ever been high on the list of worries in WoW development. If you think they're going to fuck it up they probably will.
 

Needless

Toe Sucker
<Silver Donator>
9,559
3,510
I keep getting the urge to play in anticipation for WoD, but any time i try and play the current game I end up logging out immediately after a BG or tol barad if it's about to pop. This game needs a refresh which hopefully WoD is going to do.
WTB an earlier release date thx

If beta is soon/starting, i'd imagine theyre going to launch it around wildstar like they usually do when a new MMO comes out heh
 

Titan_Atlas

Deus Vult
<Banned>
7,883
19,911
So something that has been bugging me, especially with the WoD changes:

1) DPS is more or less intended to be normalized across the DPS specs over a suitably long enough baseline (some more bursty, others more sustained).
2) Some specs are highly mobile while others are rooted to the ground while "casting".
3) There is more and more 'bad' to stand in.

This sets off the dull ringing sound of cognitive dissonance in my skull. It was one thing when "bad" was a factor of being within cleave-range and thus necessitated high mobility for melee classes, but it is quite another when overlapping layers of uncontrolled ground crap are emerging across the entire battlefield. In many of the Pandaria fights the casters were doing at least as much running around as the melee were and thus the instant-cast abilities were of huge importance. This is on top of the colossal fuckery known as "obscuring mist" that made it so healers had to run around inside of clouds of crap in order to try and regain line-of-sight on someone who was otherwise standing right in plain view.

Are they drilling this new lack of mobility into the content creators so they know that they can't continue to pull that shit if the players tools are eliminated, or are we going to see ginormous balance swings in the first few weeks of the expansion as they scramble rebalance content? If you had asked me a few years ago I would have said there was no way such a complete mismatch between content and character ability would go live...but then Cataclysm happened.
I am in a family guild that raids late nights. The sheer volume of crap going off on the ground is insane and causes the mechanic learning process for my group to be long and wipe filled. The funny thing is i paid for a run through with The top guild and i noticed on alot of the mechanics they just stood in it and pew pew and healed through. Not sure about all top guilds but whenever possible they didn't move while my guild scatters and dies lol.
 

Kreugen

Vyemm Raider
6,599
793
You can't give mobility to ranged because something something PVP.

My idea was basically cap movement speed while casting to 90%, moving increasingly slows channeling speed, and any damage taken interrupts. There, PVE and PVP mobility issues fixed.

Until then, play a hunter and just deal with having 80% of the dps of a warlock / rogue / mage who wins the RNG lottery.
 

DavivMcD

Peasant
404
37
Old news, but I think it's great. It's not needed for LFR btw. Unless they change it, silver is required to unlock heroics, and it's per role. So you won't have a bunch of dps testing out their new tank spec at your group's expense just because the queues were faster. I haven't played around much with the current implementation of proving grounds, but silver dps and tank felt like a perfect test of basic skill. You should be able to beat them on your first try but it'll make you work for it. They are also going to provide more feedback when you are messing up, so there's a chance this will actually help raise the average player skill level for once.
 

kudos

<Banned>
2,363
695
so there's a chance this will actually help raise the average player skill level for once.
mj-laughing.gif
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,504
Honestly, training through the game and not through social interaction is something that the MMORPG genre has needed to implement for a long time. Hopefully they don't keep proving grounds max-level only, but it would still be better than not having it at all.

Then again, how many people are really new to WoW and not just previous players coming back for an xpac/patch?
 

Miele

Lord Nagafen Raider
916
48
Old news, but I think it's great. It's not needed for LFR btw. Unless they change it, silver is required to unlock heroics, and it's per role. So you won't have a bunch of dps testing out their new tank spec at your group's expense just because the queues were faster. I haven't played around much with the current implementation of proving grounds, but silver dps and tank felt like a perfect test of basic skill. You should be able to beat them on your first try but it'll make you work for it. They are also going to provide more feedback when you are messing up, so there's a chance this will actually help raise the average player skill level for once.
They slowly raped the game for years, making it flat out impossible to die while doing any task (before level cap), while back in the days of vanilla/tbc, it used to be that even in the open world, overpulling was a death sentence unless one was really well geared and even then it was not swatting flies.
WoW is now retard-proof, a monkey could fling poo on a keyboard and "raid" LFR.
 

DavivMcD

Peasant
404
37
LFR is the Mass Effect 'Story Mode' of WoW. Complaining that it's easy just makes you look stupid. Quit your bitching and turn the difficulty up.
 

Miele

Lord Nagafen Raider
916
48
LFR is the Mass Effect 'Story Mode' of WoW. Complaining that it's easy just makes you look stupid. Quit your bitching and turn the difficulty up.
I stopped giving a fuck about raiding 2 expansions ago, thank you. I find it fucking ridicolous that you have now to do a "test" in order to see the story mode, because it goes in the exactly opposite direction of every single change done to the game's difficulty over several years. Queue "story mode in MMOs" discussion if you will... that's a decomposed horse by now.
 

Rime

<Donor>
2,638
1,612
My nine year old cousin managed to complete the Silver achievement as a DPS on a Hunter... so if grown adults are unable to do it, they really do not deserve to see the 'story'.

She is allowed to play for an hour after school and two on the weekend, assuming her homework/chores/etc are done to standard.
 

Falstaff

Ahn'Qiraj Raider
8,560
3,574
Past two weeks I have had zero motivation to log in and do... anything. Even Celestials which take 10 seconds. I'm sitting at 5/12 runestones so I should just finish it but fuck I can't even be bothered to queue for the fast LFRs like Halls of Flesh Shaping and Pinnacle for the guaranteed runestone.
 

Needless

Toe Sucker
<Silver Donator>
9,559
3,510
It's not designed to be hard, if you want "hard" then you need to be doing Endless or whatever. It's entirely ineffectual for them to require silver being finished in order to do content since it takes virtually no form of skill to accomplish that.
I would assume they just want to give that feature more meaning than ~1% of the population actually getting their endless title.
 

Ao-

¯\_(ツ)_/¯
<Bronze Donator>
7,889
543
I stopped giving a fuck about raiding 2 expansions ago, thank you. I find it fucking ridicolous that you have now to do a "test" in order to see the story mode, because it goes in the exactly opposite direction of every single change done to the game's difficulty over several years. Queue "story mode in MMOs" discussion if you will... that's a decomposed horse by now.
MMO-Champion - Warlords of Draenor Developer Interviews, April 14 Hotfixes, Blue Tweets, Wowcraft

That part about not being able to do LFR until you do proving grounds has a strikethrough on it... does that mean something different than what I'm thinking?