World of Warcraft: Current Year

Kreugen

Vyemm Raider
6,599
793
Starting to accept that the freedom of playing on my own schedule (pugging) may not be worth the 10-20x increase in time spent.
 

Daidraco

Avatar of War Slayer
10,698
11,359
I love terrible names, and they should never be forced to change or remove them. They tell me instantly who not to invite to group. Got tildes, accents, and ampersands? Rape featured prominently? Sweet, auto-filtering.
That shit can go both ways. I personally would rather see someone with an legit, solid name. But I wont totally ignore someone that doesnt take their character as serious as I do. As long as they play their class well and dont cause drama - I just dont care. Besides, any really dumb shit and the GM's will usually take it away (eventually). Hell, I couldnt even have "Daidraco Extenze" on project 1999.
 

Rescorla_sl

shitlord
2,233
0
Can you decorate the garrisons? Also, can you place items on walls or the ground like in DAoC? It really would be a nice way of dealing with quest items(The ones with clickie effects and such) that just take up bank space.
One of the things EQ2 and LOTRO got right was providing trophies that you could use to decorate your house. Hopefully garrisons in WoD will have a trophy room of some type.
 

Qhue

Tranny Chaser
7,658
4,634
The garrisons seem to have trophy space and obvious empty pedestals etc. Things like the herbs and stone respawns automatically everyday without having to Farmville it up, plus you can queue up jobs at the herb garden and mine to get extra bits.
 

Needless

Toe Sucker
<Silver Donator>
9,559
3,509
I don't get your guys' logic for getting butthurt over silly names. So many top players have stupid names its ridiculous, both in PVE and PVP.

"Dude named Dickbuttsupreme w/ 2500+ rating, CM gear and heroic achievements? Musta been carried!"

I mean, I really don't care but its pretty comical that you guys feel that way over a name
 

Itzena_sl

shitlord
4,609
6
The only thing funnier than people getting mad about stupid names is people getting mad when their stupid names are taken away.
biggrin.png
 

DavivMcD

Peasant
404
37
I don't care about stupid names, I've made a few myself just to see if I could sneak them past the filter. What I really hate though, are names with all those fuckin' symboI? all over them. It's just goddamn un-American, goddammit. Plus it makes it impossible to invite/ignore/report them except through right-clicking, which isn't always an option.
 

Eidal

Molten Core Raider
2,001
213
Starting to accept that the freedom of playing on my own schedule (pugging) may not be worth the 10-20x increase in time spent.
Surely there is a rate of diminishing returns. it sounded to me like people progressed through SoO at a decent clip without going ballistic on the raiding. What other shit do you reallyhaveto do in WoD?

1) Hit level cap.
2) Silver in PG
3) Run Heroics until your RL is happy with your ilvl.
4) Raid on schedule.

Is there some hidden "keep doing this shit constantly" mixed in-between here that is abnormal to the genre?
 

a_skeleton_03

<Banned>
29,948
29,765
Surely there is a rate of diminishing returns. it sounded to me like people progressed through SoO at a decent clip without going ballistic on the raiding. What other shit do you reallyhaveto do in WoD?

1) Hit level cap.
2) Silver in PG
3) Run Heroics until your RL is happy with your ilvl.
4) Raid on schedule.

Is there some hidden "keep doing this shit constantly" mixed in-between here that is abnormal to the genre?
All the garrison stuff.
 

Eidal

Molten Core Raider
2,001
213
How is the garrison shit any different than all the stupid fucking crafting/harvesting since the game released? I understand progression raiders may need to farm up gold for consumables, but other than that, what is it about the garrison shit that makes it mandatory for PVP/PVE progression?

edit: My point is, what do youHAVEto do... not "what does Kruegenfeellike he has to do because he has been min/maxing for 20 years and can't give it up"
 

Kuro

Naxxramas 1.0 Raider
9,414
25,387
I don't get your guys' logic for getting butthurt over silly names. So many top players have stupid names its ridiculous, both in PVE and PVP.

"Dude named Dickbuttsupreme w/ 2500+ rating, CM gear and heroic achievements? Musta been carried!"

I mean, I really don't care but its pretty comical that you guys feel that way over a name
Yep, there are plenty of good players named xXRaPeUrBuTtXx. We've had some on our raid team over the years. Generally it's not the playskill that creates the "Nope" response, but the 14-year-old-pvp-kid-except-actually-32-years-old-and-should-really-be-over-this-shit personality that seems to overwhelmingly nestle in those names' tender embrace.
 

Taloo_sl

shitlord
742
2
The only thing funnier than people getting mad about stupid names is people getting mad when their stupid names are taken away.
biggrin.png
Haha I wasn't mad really. More like amused and betrayed since Furor himself took the time to force the name change during his (what seemed like) once a week hour logins. It was an expired joke about our Naxx 40 era hunter cadre who were impossible not to rib every now and then. Bahston Cahlage Burkex, dial-up Sean, and whatever the was joke about Jwil. Leveled that bastard just to herb for Naxx40 pots and gold farm since while that may have been the first golden era of resto shaman unless I was tapped to duo farm crusader orbs I was god damn penniless. Miss those days. Naxx 40 before all the drama was by far the period of my gaming life I remember most fondly. Kinda bittersweet because of all the shit that went down towards the end that lead to first "Retirement" though. Hmm nothing else to do maybe I'll start a new thread.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,504
Is there a way to measure healer performance to a certain standard? For example, tanking I think can be measured by up-time of the various active mitigation buffs (shuffle, shield of the righteous, etc); dps can be measured as a % of maximum output by uploading gear into simcraft (or perhaps number of uses of a skill on a fight versus number of maximum possible uses).

But is there a fair way to set an expectation of healing performance?
 

GonzytheMage

Golden Knight of the Realm
627
102
Is there a way to measure healer performance to a certain standard? For example, tanking I think can be measured by up-time of the various active mitigation buffs (shuffle, shield of the righteous, etc); dps can be measured as a % of maximum output by uploading gear into simcraft (or perhaps number of uses of a skill on a fight versus number of maximum possible uses).

But is there a fair way to set an expectation of healing performance?
No deaths!? But seriously some classes snipe heal better than others and some classes (I'm looking at you disc priest) just put out so much healing it pads the meters. If i was in the position to look over logs for a healer I'd check what they did when major raid damage occurs. Granted I've never done so personally, but if I did thats where I'd start.
 

xzi

Mouthbreather
7,526
6,763
I don't know too much about MoP currently but I've been playing heals since Vanilla and I really feel like you can't compare heals to each other too much unless you're comparing them to their own class, but that's just my opinion. No deaths is a good start, not spam healing aoe heals when only two people are taking damage is probably something you don't want to ignore. Aside from that.. idk. There's probably gonna be a dickton of overhealing from anybody really. It's hard to judge I think. Again - I've barely participated in MoP and even now it doesn't matter whatsoever because mana just isn't an issue at a certain point, so pretty much as long as they don't let people die lol.
 

wanand

Bronze Knight of the Realm
281
28
I still have my level 60 hunter call zoophile with he boar pet called hetouchesme. Only one person picked up on the name in general chat which outed him right away.

I picked up the word from a documentary about the living habits of certain Americans shown on UK TV.

In regards to healing having just to come to WoW I find 5.4 healing so boring it is all about smart heals. As a holy paladin all I do is play a dps rotation to generate HP to spam LoD or EF depending on spec regardless if anyone actually needs healing, other classes seem the same spam your smart heal and let it do the rest disc and rest Druid are extremely OP.

In WoD it does seem more old school in terms of making the right decision actually matter , Druids are the best healers thanks to pretty much ever other class losing instant cast and every fight requiring loads of movement ,with holy priest not to far behind
 

DavivMcD

Peasant
404
37
No deaths!?
That's pretty much it right there. You can't really get a fair picture of how well healers are doing compared to each other if no one dies. It's much easier to figure out who messed up if someone died (and it wasn't their own fault). Turning on the death recording in recount helps. It shows a log of all the incoming damage and healing on an individual player for like 10+ seconds before they died. If they died to a hit of 5000 dmg and were only healed by aoe heals during the entire 10 seconds, it's probably a healer's fault. It still depends on the context of what was going on at that moment in the fight though (tanks died, etc).
 

a_skeleton_03

<Banned>
29,948
29,765
How is the garrison shit any different than all the stupid fucking crafting/harvesting since the game released? I understand progression raiders may need to farm up gold for consumables, but other than that, what is it about the garrison shit that makes it mandatory for PVP/PVE progression?

edit: My point is, what do youHAVEto do... not "what does Kruegenfeellike he has to do because he has been min/maxing for 20 years and can't give it up"
They bring in the 'new valor points' for you to buy things.
 

Miele

Lord Nagafen Raider
916
48
Is there a way to measure healer performance to a certain standard? For example, tanking I think can be measured by up-time of the various active mitigation buffs (shuffle, shield of the righteous, etc); dps can be measured as a % of maximum output by uploading gear into simcraft (or perhaps number of uses of a skill on a fight versus number of maximum possible uses).

But is there a fair way to set an expectation of healing performance?
Generally speaking yes, but specifically no. Healing meters are almost worthless, they tell you if a healer is sleeping, afk or dpsing, but not much more. They certainly tell you the average gear level (in LFR), but they are extremely often padded by retards or retarded mechanics (e.g. Divine Star on 20 stacked people). You could theoretically work some napkin math on healing and overhealing, but even there some classes have a huge advantage because they "steal" the healing with absorbs.
I healed for ages and all I always gave a damn about was that people had to stay up and my mana had to last long enough. Squeezing in some dps, good use of raid cooldowns, etc. is important, but not 1st tier, so to say, that's just refining.
I think the bullshit LFR style of healing should die. That's a given.