Falstaff
Ahn'Qiraj Raider
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The make or break point will be how they react to things being completely busted. As bet your nuts everyone is 100% correct they have not really tested or attuned a single thing to this insanity outside of maybe the level 25 raid. The phasing will give them time to make some corrections but the lazy thing is to just do nothing and lol about it on Twitter.
I gotta admit it almost sounds fun to dick around with how OP you could get with this stuff. Warrior especially, if all those enrage effects stack. Anyone remember 40% enrage instead of the limpdick 25%? Well that was considered too OP by a lot, and therefor nerfed (around the end of BWL iirc?) But if this shit stacks we're talking 75%, or 95% if it stacks with death wish.
Granted they're also talking about dicking around with itemization? Correct me if I'm wrong on that one. They'd need to, or everyone's getting wrekt by Arc Reaper warriors without about 50% more stamina on items. I'm not sure even Hunters or Rogues got anything like a damage boost like that.
That said, it's tempting... until I remember it's yet another run through Vanilla, and MC, and BWL, and the AQ gates event.... UUUUGGGGGH.
Lemme dig up the post I made about 4 years ago about what Blizz should do if they wanted to get people hyped.
My plan is to enjoy the different level caps and new skills for a bit at each phase, then probably quit as soon as I hit 60. Cuz yea, no interest in raiding again
No need to go through all that shit.. Enjoy it for a month or so on each phase and bounce. If I hop in that will be my plan.
are we sure starsurge isn't just a reworked/renamed starfall? It's hard to tell exactly how all the rune abilities will actually work until we see it in game.Man that Faction/Server split in the poll doesn't look convincing lol.
PVP should be most desirable since dicking around each phase will be boring just running limited PVE content.
Might roll a disc priest since I love killing people with Penance.
Kind of gay they aren't giving druids Starfall right now though.
perhaps I misinterpreted what you meant, but what you said was the only real class balance issue in classic is tanking. This is a silly fucking notion since warrior is the only tank class in Vanilla, anything else is a stop gap for leveling/dungeons. That's all this really is too, shaman/warlock/rogue tanking, stop gaps for leveling/dungeons/pugs, adding a bit of diversity/class balance changes to the vanilla experience, especially the leveling up experience. I have little doubt that warriors will remain the premier tank at 60/raiding. Though with TBC/Wrath era class abilities what I do expect is the other classes to be fairly represented as DPS in raids instead of warriors also being the premier DPS at 60/raiding.
For the record, the problem with classic IS class balance, it's fucking atrocious for everything. DPS, healing, and Tanking. Every raid is 25 warriors, 5 priests, ~5 paladins/shamans, and then 1 of each other class as they are fucking useless. Horde tends to lean heavier on shaman and lighter on priests but that's because you have to have a shaman in every group, not because shaman are better healers than priests.
Also have you ever played WoW or any other MMO? you seriously think that lack of healers isn't a problem? it's almost as bad as lack of tanks. Giving heals to a popular DPS class is the solution to one of the largest problems that absolutely does exist, the same as giving more classes the option to tank. making it readily swappable runes rather than talents is a fantastic solution as well, since we don't have dual spec yet and Mages won't have talents for healing even if there was dual spec.
I wanted to give you the benefit of the doubt but i'm struggling. Pretty much everything released so far for SOD has absolutely been answers/solutions to things that everyone wanted.
I only did it for a few fights (four horseman etc) in classic, but when I was fury tanking stuff like ZG it was very fun. That is definitely when outgearing the content though. Mousewheeling cleave I’m ZG and being top dps and tank was great fun.Yeah, I think we're talking about different things. You're right in that class balance is skewed towards dps warriors. I don't think that type of class balance issue is a critical problem because nothing in classic is tuned tight enough that you need to stack warriors in order to beat the encounter.
I think that players largely have themselves to blame for it too, because many dps players only chase higher numbers on warcraftlogs and gravitate towards whichever spec gives them that. If they buff ret paladins too much, all of those players will be playing ret in a month or two. Beat the boss, get the loot should be the standard of success, not whether you did it 10 seconds faster than some random guild you never heard of on a server you don't play on, but that is exactly what the warcraftlogs meta makes players do. They're obsessed with having every single world buff for the same reason.
I was more referring to not being able to find a tank for your dungeon, which will actually prevent you from doing the dungeon (instead of just doing it 10% slower with non-optimal dps classes). To fix that, what you need is a tank class that is fun to play, classic lacks those. If shamans can now tank but are just as frustrating to play as a prot warrior, then it solves nothing because people still won't want to do it. Same argument can be made for healers, although I think that if you make tanks better, you help healers too because they won't have to constantly juggle heals as mobs ping-pong all over.
Yeah, I think we're talking about different things. You're right in that class balance is skewed towards dps warriors. I don't think that type of class balance issue is a critical problem because nothing in classic is tuned tight enough that you need to stack warriors in order to beat the encounter.
I think that players largely have themselves to blame for it too, because many dps players only chase higher numbers on warcraftlogs and gravitate towards whichever spec gives them that. If they buff ret paladins too much, all of those players will be playing ret in a month or two. Beat the boss, get the loot should be the standard of success, not whether you did it 10 seconds faster than some random guild you never heard of on a server you don't play on, but that is exactly what the warcraftlogs meta makes players do. They're obsessed with having every single world buff for the same reason.
I was more referring to not being able to find a tank for your dungeon, which will actually prevent you from doing the dungeon (instead of just doing it 10% slower with non-optimal dps classes). To fix that, what you need is a tank class that is fun to play, classic lacks those. If shamans can now tank but are just as frustrating to play as a prot warrior, then it solves nothing because people still won't want to do it. Same argument can be made for healers, although I think that if you make tanks better, you help healers too because they won't have to constantly juggle heals as mobs ping-pong all over.
People like me who liked to tank in classic would have loved more incentive to run dungeons more than once. More quests, better loot, more than a chance to get maybe 1 useful item would have been nice. Also, travelling to the places was a pain in the ass cause travel sucked ass.Yeah, I think we're talking about different things. You're right in that class balance is skewed towards dps warriors. I don't think that type of class balance issue is a critical problem because nothing in classic is tuned tight enough that you need to stack warriors in order to beat the encounter.
I think that players largely have themselves to blame for it too, because many dps players only chase higher numbers on warcraftlogs and gravitate towards whichever spec gives them that. If they buff ret paladins too much, all of those players will be playing ret in a month or two. Beat the boss, get the loot should be the standard of success, not whether you did it 10 seconds faster than some random guild you never heard of on a server you don't play on, but that is exactly what the warcraftlogs meta makes players do. They're obsessed with having every single world buff for the same reason.
I was more referring to not being able to find a tank for your dungeon, which will actually prevent you from doing the dungeon (instead of just doing it 10% slower with non-optimal dps classes). To fix that, what you need is a tank class that is fun to play, classic lacks those. If shamans can now tank but are just as frustrating to play as a prot warrior, then it solves nothing because people still won't want to do it. Same argument can be made for healers, although I think that if you make tanks better, you help healers too because they won't have to constantly juggle heals as mobs ping-pong all over.
I only did it for a few fights (four horseman etc) in classic, but when I was fury tanking stuff like ZG it was very fun. That is definitely when outgearing the content though. Mousewheeling cleave I’m ZG and being top dps and tank was great fun.