Looks solid, but even the highest difficulty looks to be kind of a joke if you're actually good at Xcom. Good thing they made modding INI files super easy for making the game as hard or as easy as you want.Watched a bit more of Beagle streaming this today. God damn I'm so psyched for this.
Didn't he say he modded it to beharder? I just began watching the VOD, and he says he added HP to every enemy, and +1 units per pod. What are you thinking he did to make it easier?If you're referring to Beagle's stream, he modded the hell out of the ini which probably contributed to him having so many flawless missions on legend difficulty.
He began with the +1 health and +1 enemy and had 4 enemies in the pods, but at some point later he started over with a new game only modded for build/research speed (I think). I have no idea how hard legend is or isn't, but he is definitely getting upgrades way faster than what it's balanced for, so that could well be a contributing factor to getting lots of flawless missions.Is he still on the preview version? I know some press got access to the full game. and friday night he was definitely only getting pods of 3.
A big deal was made back in November about GMG selling "grey market" keys - keys that GMG buys super cheap because the intended sale location's local currency is highly devalued. Don't get me wrong, I love the prospect of new games at 25% off, but I do wonder how much of that $45 the devs see vs paying the whole $60 on Steam.25% off XCom 2 at GMG if you haven't already preordered.
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And yeah marathon sucks. Doesn't appear like they really playtested the changes at all, I think Long War would be a lot better way to spend your time between now and the day of days.
Pretty common practice. G2A / MMOGA are muuuuuuuuuuuuch bigger offenders.A big deal was made back in November about GMG selling "grey market" keys - keys that GMG buys super cheap because the intended sale location's local currency is highly devalued. Don't get me wrong, I love the prospect of new games at 25% off, but I do wonder how much of that $45 the devs see vs paying the whole $60 on Steam.