Given GMG shows the 'special' australian price of $120 for XCOM2, I'd suggest they aren't all that much into grey market keys.Pretty common practice. G2A / MMOGA are muuuuuuuuuuuuch bigger offenders.
Given GMG shows the 'special' australian price of $120 for XCOM2, I'd suggest they aren't all that much into grey market keys.Pretty common practice. G2A / MMOGA are muuuuuuuuuuuuch bigger offenders.
Good old Australia tax. CJs-cdkeys are way cheaper.Given GMG shows the 'special' australian price of $120 for XCOM2, I'd suggest they aren't all that much into grey market keys.
Does this directly sell a CD key or what? I mean, will I be waiting for said CD key like is often the case with GMG or do they have them from an already generated list ?
I got an email with a link, entered phone number for a SMS msg with a pin, entered that and it says "your code will be available slightly before release date".Does this directly sell a CD key or what? I mean, will I be waiting for said CD key like is often the case with GMG or do they have them from an already generated list ?
Long war mod while you wait, so good!Finishing up another EW play through and appreciating all rebalancing they threw into the game as a result of the expansion. I felt cheated after finishing EU due to the lack of options and the marketing hype at release and didn't touch any of the DLC or EW for at least a year after it released. Sitting back it's nice to see a franchise really develop over time. I never played the original Xcom games, but starting at EU and looking at EW and now XCom 2, first time since ME2 that I've been genuinely excited about a sequel or a game in general.
One thing I am wondering about for Psi-ops is the stasis shield ability. The one that makes one of your teammates immune to damage but unable to move or take actions for a turn. Will the aliens just ignore that soldier? Or will they continue to attack it despite the fact that they can't damage it? Either way it's a pretty great ability but if they continue to attack the immune soldier it could be pretty OP.Psi-ops looks op as hell
We are happy to announce Long War Studios, the developers behind the Long War total-conversion mod for XCOM: Enemy Unknown and XCOM: Enemy Within, has partnered with Firaxis Games and 2K for XCOM 2.
The Long War Studios team, which is comprised of John Lumpkin, Rachel ?Amineri? Norman and James ?JCLewis? Karlson, is currently hard at work on multiple mods for XCOM 2. These mods are currently slated to be available at launch on February 5, 2016. We?ll have more information about the content of these mods soon.
Going to PAX South? Don?t miss the Firaxis Megapanel on Saturday, January 30th at 12:30pm CT (10:30am PT/1:30pm ET) for EXCLUSIVE live gameplay of XCOM 2, as well as information on the mod tools from the developers and Long War Studios? John Lumpkin. Not at PAX South? You can watch the panel LIVE atTwitch.
IRL it's a legit guerilla tactic though. Send the scout out to lure the enemy into an ambush.Did they specify anything? All I saw was Jake Solomon saying on twitter that there will be some changes in response to that particular tactic, which I personally think if perfectly fine. As silly as the scamper mechanic is (and I've yet to see anyone with a better solution to the problem) leaving one guy out in the open to deliberately get discovered feels wrong to me.