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This happened to me the other day. I got this achievement:Yeah you can see that in AI turns too. You'll get a promotion/achievement almost minutes before the action finally happens in some cases. It's a tad annoying honestly, they could at least have the decency to delay the result messages until the action actually happens.
Happened at the beginning of the aliens' turn and I was like what the hell? Lo and behold, three mother fuckers decided to run up on my Ranger with Bladestorm and all got killed before getting to attack. Was pretty freakin' awesome.Now Am I Become Death
Kill 3 enemies in a single turn, with a single soldier, without explosives
Yeah, when the game wants to fuck you, its gonna fuck you. Been playing a little commander ironman and shit just instantly goes sideways when you miss a 89%+ shot. On my third commander ironman run and I'm starting to get out of squaddie hell, but I'm also running out of time. Just got my first captain, but twice now my highest ranking support specialist has been crit upon while in full cover and killed. To add insult to injury I had to just watch the second one bleed out, you know, because the game just had to knock out the one guy that could stabilize someone.So I've tried a few times to do honestman campaigns, meaning play as if in ironman, but without setting the game to ironman. I always end up having something happen that I deem to be "bullshit" and reload the game. 99% of the time, the bullshit happened due to my stupidity or impatience, such as revealing some new tiles with my last move of the turn and activating a pod. So I finally decided to actually turn on the ingame ironman setting. Everything was going well, I had a good campaign going, had only lost one soldier on commander difficulty in the first three months. I was then on a guerilla op, one where you have to hack an advent terminal. The mission was going fine, I had cleared up to the terminal, and I had scouted the pod standing near the terminal with my phantom/conceal ranger.
I scooted up as close as I could with my revealed soldiers without activating the pod and set up an overwatch trap. Activated kill zone on my sniper so when the pod moved on the alien turn, his shots went off activating the pod as I had LoS from my concealed ranger. The Pod activated and ran towards my position, all my guys shot their shots, and killed a couple of the aliens. The Bradford comes on saying how it's too bad I failed the mission, but that I should kill the remaining aliens. I was quite confused as I had 3 turns left on the timer to hack the objective. Turns out, when one of my guys missed their overwatch shot he actually hit and destroyed the objective. One failed mission doesn't ruin a campaign, but I'm so annoyed at how I lost the mission I'm not sure if I'll be able to finish this game off. I'm also not sure if this is a bug or intended "feature", but I will for sure be more careful in the future of setting up overwatch or even shooting near a mission objective again.
Sounds like a bad CPU fan to me. Had the same problem with a stock fan that was getting close to overheating in some other stuff but XCom2 was finally what started pushing it over the edge regularly into the 61-70C range - after swapping to a new beefy fan in the same cases it's occasionally hitting like 43C or so in those same heavy CPU crunching times.Played 3 campaigns now. Yet to finish the final mission in any of them. Usually my entire computer crashes and reboots at the point my soldiers salute me. Used afterburner to turn everything way down and the settings in game. Made it past the part where it renders all my squad and they salute to building the level and showing the gates. Then power off. It's a 4gb gtx 970 so pretty sure it isn't the card.
Great game otherwise. Like the first I'll now wait until the dlcs are out and long war is all ready to go. I probably played the first one for 40 hours. Put it away for a year then played the shit out of it.
Edit: Can't figure it out. Jumps from 30C to 65C just during that render of the squad saluting and then at the gates. Lowered power limit to 100% dumped all settings to minimal (which also took the enemy count from
33 to 28) and got past it. Even at minimal settings the temp doubled for that scene when the Avatar walks rough the gate. Going to assume it's optimization. In any event I can finally finish the game.
So I've tried a few times to do honestman campaigns, meaning play as if in ironman, but without setting the game to ironman. I always end up having something happen that I deem to be "bullshit" and reload the game. 99% of the time, the bullshit happened due to my stupidity or impatience, such as revealing some new tiles with my last move of the turn and activating a pod. So I finally decided to actually turn on the ingame ironman setting. Everything was going well, I had a good campaign going, had only lost one soldier on commander difficulty in the first three months. I was then on a guerilla op, one where you have to hack an advent terminal. The mission was going fine, I had cleared up to the terminal, and I had scouted the pod standing near the terminal with my phantom/conceal ranger.
I scooted up as close as I could with my revealed soldiers without activating the pod and set up an overwatch trap. Activated kill zone on my sniper so when the pod moved on the alien turn, his shots went off activating the pod as I had LoS from my concealed ranger. The Pod activated and ran towards my position, all my guys shot their shots, and killed a couple of the aliens. The Bradford comes on saying how it's too bad I failed the mission, but that I should kill the remaining aliens. I was quite confused as I had 3 turns left on the timer to hack the objective. Turns out, when one of my guys missed their overwatch shot he actually hit and destroyed the objective. One failed mission doesn't ruin a campaign, but I'm so annoyed at how I lost the mission I'm not sure if I'll be able to finish this game off. I'm also not sure if this is a bug or intended "feature", but I will for sure be more careful in the future of setting up overwatch or even shooting near a mission objective again.
There's no linear progression in the difficulty levels. Commander is basically just a ramped up Veteran, all they really did was fudge some numbers, hence the shorter avatar countdown among other things. Legendary is a completely rebalanced difficulty.Any idea why on Commander (I don't think difficulty matters though), every time my avatar project hits max, I only have ~14 days to combat it? On my Veteran campaign it was always 24-25 days, and watching Beagle it's 24ish days and he's on Legendary. None of my mods suggest that they would alter this, as far as I can tell.
Anyone know the exact mechanics behind it?
I don't know what's scarier, losing nuclear weapons, or that it happens so often there's actually a term for it.