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I think it's for subscribers only.SOE needs to do this to EQ. But yes I'll sign up to the beta never played it back in the day.
Edit: Nevermind. I lost interest after my seventh username was rejected.
I think it's for subscribers only.SOE needs to do this to EQ. But yes I'll sign up to the beta never played it back in the day.
Edit: Nevermind. I lost interest after my seventh username was rejected.
Recently levelled a new char to 220 after not playing in 6 + years. It's still probably my favourite game, and theyve made some good improvements. The engine is still utter crap though, and the economy is completely screwed for new players, but the sense of community and people helping out is still there. I still dig the classes and the complexity.It's quite tempting to give it another try with the new engine (when it actually hits live), but naked characters aside, it'll be hard to get back to the good times of AO without the people. Tarasque, tower wars, guild drama, Legion Factor, great memories.
What complexity do you refer to? I played AO at launch and played a Fixer. The primary weapon for them IIRC was sub machine gun. The PVE combat was essentially stand there in one spot and auto attack while you waited for your special attack (Burst) cooldown (30 seconds). The combat in AO was the most boring and least interactive of any MMO I've played.Recently levelled a new char to 220 after not playing in 6 + years. It's still probably my favourite game, and theyve made some good improvements. The engine is still utter crap though, and the economy is completely screwed for new players, but the sense of community and people helping out is still there. I still dig the classes and the complexity.
During its time, 2001, it was the most complex mmo ever. Classes, skills, implants, crafting, instances (first mmo to offer instances), missions, scripted events. Overbuffing to get massively inflated Lv gear on....What complexity do you refer to? I played AO at launch and played a Fixer. The primary weapon for them IIRC was sub machine gun. The PVE combat was essentially stand there in one spot and auto attack while you waited for your special attack (Burst) cooldown (30 seconds). The combat in AO was the most boring and least interactive of any MMO I've played.
To each his own I guess. I just know after playing a bard in EQ1 for a few years the combat in AO was simplistic and boring.During its time, 2001, it was the most complex mmo ever. Classes, skills, implants, crafting, instances (first mmo to offer instances), missions, scripted events. Overbuffing to get massively inflated Lv gear on....
The chat system in that game, one could probably wite an entire book on ith what you could do with it. everything from setting up your own vendor to running entie guilds with it including DKP.
You played a pretty shitty fixer then if that's all you did. Their DPS role was pretty limited but they were a quite a few buffs you ran on your group and iirc had HoTs and others you ran while fighting.What complexity do you refer to? I played AO at launch and played a Fixer. The primary weapon for them IIRC was sub machine gun. The PVE combat was essentially stand there in one spot and auto attack while you waited for your special attack (Burst) cooldown (30 seconds). The combat in AO was the most boring and least interactive of any MMO I've played.
Must be really uncomfortable for you to walk around.Also, the support beam was stupid. "Hey, in this super high-tech world of lasers, robots, and nanobots, lets run around and beat the shit out of stuff with a giant piece of steel."
LOL if it makes you feel better to insult me than admit combat in AO was beyond boring then more power to you.You played a pretty shitty fixer then if that's all you did. Their DPS role was pretty limited but they were a quite a few buffs you ran on your group and iirc had HoTs and others you ran while fighting.