Archeage

Vandyn

Blackwing Lair Raider
3,656
1,382
I have to be honest, after a week or so of not being able to play, I honestly miss the game. I've got another few days before I'll be able to be active again.

It's really sad how close this thing is to being really good. I fully expect in a couple months here for things to get kind of stale, populations to drop and especially for the economy to get royally fucked, but I am having a lot of fun so far. Haven't felt that way with one of these games in a long time.
The bad part is when the dropoff occurs (it probably already is in some places), this isn't one of those games where you may revisit 6 months down the line to see how things have changed unless a large group of your friends/guild is going to get back into the game. It'll be interesting to see how Auroria will affect mid-smaller guilds. Will they get shut out to the point where they just say fuck it and quit or try to align themselves with a larger guild.
 

Jackdaddio_sl

shitlord
727
0
From what I've seen the typical strat involves cutting through each wall at a time so you can DPS down the stone.

This will probably be what it looks like for many players, nothing really that interesting unfortunately
So in five years we've managed to replace this:



with this?



Count me the fuck out.
 

Jackdaddio_sl

shitlord
727
0
Have you seen PvFish yet? It's the best.
Just sayin'... those motherfuckering Koreans are tripping if they think most people want to go through that all over again. I don't know if people in the video even got to kill other players. I stopped after pushing FF to the 17minute mark, and they were still doing combos on stone walls to make them bleed.

edit: nvr mind. I saw some actual people getting killed around 13. But still.. dose walls.
 

Tuco

I got Tuco'd!
<Gold Donor>
49,518
88,310
GW2 had the best siege warfare of any game IMO, but it doesn't really matter whether the siege warfare in AA is fun to really matter. In AA it's all about whether you as an attacker have enough resources and strength to usurp an owner of a castle rather than whether your group enjoys siege warfare enough to do it every night like it is in ESO/GW2. There's no reason why a waning PvP guild couldn't be easily beaten by a waxing PvE guild. They'd just need the right specs, the right consumables, a basic strategy and they could win. And I think that's ok.

Personally I'm glad to not have to do siege pvp every night in another game.
 

Tuco

I got Tuco'd!
<Gold Donor>
49,518
88,310
I can all but guarantee you that there will be large guilds in this game until it's a ghost town. This game is just way too supportive of having a large guild of people you trust even if most of the action is done at a small level.
 

Vitality

HUSTLE
5,808
30
I can all but guarantee you that there will be large guilds in this game until it's a ghost town. This game is just way too supportive of having a large guild of people you trust even if most of the action is done at a small level.
What part of this game do you consider supportive of large guilds? Seige doesn't seem to be. Naval combat? Maybe. The flagging system sure isn't. The resurrection shrines and peace time aren't.

What the fuck do I know though. I have no clue why you guys are logging into this one still.
 

Jackdaddio_sl

shitlord
727
0
inb4 zerg guilds leaving the game before December.
If they leave, what's left? The Farmville folks vs crops? I mean, a large portion of the playerbase pop right now is made up of those zerg guilds. Sure there are 'serious' guilds like PRX but I don't think they'd all be on the same servers to fill enough pop out.

Even if a decent PvP guild was on a carebear server with no more real competition, sooner or later they are going to start to eat those Farmers out of sheer boredom or quit.

What part of this game do you consider supportive of large guilds? Seige doesn't seem to be. Naval combat? Maybe. The flagging system sure isn't. The resurrection shrines and peace time aren't.

What the fuck do I know though. I have no clue why you guys are logging into this one still.
Pfft. Isn't is obvious?

Clearly, it's the jail system. Have a big enough guild with allies and you're supported. :p
 

Gravel

Mr. Poopybutthole
41,691
142,907
I find myself running out of reasons to log in. The crafting I think is what got me. Spent nearly every single archeum I earned while leveling on a single piece to illustrious, only for it to be the wrong type. Granted I sold it for 275 gold today, but that's pretty unforgiving. I'm not super interested in farmville or fishing, and the PVP is dwindling.

I really expected to be able to play this one for a good 2-3 months, but that 3 month number is now looking grim. We'll see in 2 weeks how much Auroria really helps out. My guess is it won't be enough.
 

Tuco

I got Tuco'd!
<Gold Donor>
49,518
88,310
What part of this game do you consider supportive of large guilds? Seige doesn't seem to be. Naval combat? Maybe. The flagging system sure isn't. The resurrection shrines and peace time aren't.

What the fuck do I know though. I have no clue why you guys are logging into this one still.
This game is a ton of fun, but I guess I didn't burn out in alpha when there wasn't a real community!

To answer your question, basically everything in this game is improved by being in a large guild. Want to move tradepacks? No problem, grab someone with a merchant ship. Want to get hasla tokens? It still sucks but at least you can get in a group that you don't have to watch like a hawk to verify they are rolling on only their token. Want to run GHA? No problem. Want to fish? We have fishing groups around the clock with multiple fishing boats. Want to PvP? We have sea and land PvP groups every night.

Shit, even just cycling your farm is better because we have a massive PRX village. It's tough to recall back to Caernord, run to my farm in PRX Village and cycle my crops without running into 5+ PRX people doing the same thing. And if you run into PvP we all converge on the enemy.
 

Vitality

HUSTLE
5,808
30
PRX does that stuff in EVERY game Tuco. It's not the game that makes that stuff happen it's you guys.

None of that stuff incentivizes large group play save maybe the merchant ship thing. And even then it's limited due to collision detection. Even large group pvp is reward-gated to those that actually do something during a fight.

And for what? The guild isn't getting anything for that stuff at all. 50 honor maybe?


Tell me I'm wrong.
 

Tuco

I got Tuco'd!
<Gold Donor>
49,518
88,310
Ah, I was looking at the question of 'why would an archeage player want to join a large guild?' rather than, 'why would a large guild want to play archeage?'. Still, I feel like my answers cover that question too. The game is a lot of fun as is.
 

Vitality

HUSTLE
5,808
30
Ah, I was looking at the question of 'why would an archeage player want to join a large guild?' rather than, 'why would a large guild want to play archeage?'. Still, I feel like my answers cover that question too. The game is a lot of fun as is.
Alright, np, report back with opinions later when Auroria drops. PRX's version of ArcheAge is a lot different than the random joe's experience with the game. I found it incredibly hard to make ArcheAge "My" game which is what a sandbox is supposed to deliver.
 

Tuco

I got Tuco'd!
<Gold Donor>
49,518
88,310
Yeah if I wasn't in PRX and didn't join another big guild I'd probably have quit by now. There's very little in the game that is that much fun solo if accomplishable at all.
 

moontayle

Golden Squire
4,302
165
If the sandbox nature of the game means you can log on and do what you want, then being a part of a large guild simply gives you more options. You cannot be a solo-ranger in Archeage unless all you do is run packs from Silent Forest to Falcorth all day, ensuring you don't have to worry about running into PvP. Not surrounding yourself with people to hang out with means you limit your capability of getting a lot out of the game. It's not impossible, but it takes some of the difficulty of trying to wrangle those things all by your lonesome.

Tuco has the right of it. There's enough to do in this game that the best thing you can do for yourself is expand your options. Being in a large guild gives you that.

Plus, on occasion, it gives you a healthy dose of drama.
 

Vitality

HUSTLE
5,808
30
I think y'all are spinning what I had to say into a Solo vs Large guild argument.

I was just asking tuco what he considered to be supportive of a large guild staying active in ArcheAge.

Personally I feel like most of the content in AA is there to limit a large guilds influence on the game world. So I was genuinely interested in his explaination.

Plot size, taxes, flagging, safe zones, seige population caps, tradeskill rng. Honor point participation gating.

Boats and fishing are great, the sea is a sandbox of conflict. I think that's fantastic. The rest of the game sucks.

All of that serves to limit large numbers of players rather than reward them.

Unless you consider pushing a very limited set of gameplay to it's aggregate extreme by subjecting a large number of players to menial tasks a "supportive mechanic"
 

Byr

Potato del Grande
3,941
5,636
massive guilds will have trouble keeping people once they start losing castles in restricted number sieges.