Sinistkir13
Molten Core Raider
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Definitely, that's why I wanted to preface that the comparisons were going to be inevitable no matter what.ha. yeah. some of that is pretty sad. modern games modeling arrows actually being fired? lol. fat chance.
I will say... modern obsidian doesn't make immersive sims. we won't see that kind of immersion in Owlcat games either. so this is not entirely a fair comparison. the Immersive sim design of Ultima>TES>larian games is a very specific design philosophy. its not something you will just randomly have in your game, unless its built up from the ground up, with that in mind. see kenshi.
Really, it's the complete dissociation between the world and the player that gets me. Even the NPCs are like silly looking set dressing and the whole thing is an amusement park. All it needs is It's A Small World playing in the background.
With how massive the budgets are on games these days on top of now being under Microsoft's AAA publishing, alongside what
If there is going to be static environments for example, they need to make up for it elsewhere (like Baldur's Gate 3's player choice). However, even seemingly basic ideas like guards staring at you blankly unless scripted to intervene really strip away at the "point" of being a role playing game trying to immerse you in its world.
It's practically a given that the Obsidian of today is like most other recognizable studios that are riding on past reputation more than containing a small fraction of the old guard who made them famous in the first place, so I can't exactly say that I'm surprised to see this trajectory from them, either.
Sounds like the strategic wisdom being dispensed here is to just kill everyone?
I'm long past giving the benefit of the doubt with these kinds of people.
As
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