Baldur's Gate 3 by Larian Games

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Heian

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I suspect thy are working on Star Wars rpg or sci fi. Maybe on next game or game after. They have 400 persons now. They can probably star working on 2 games.
 

Tuco

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I suspect thy are working on Star Wars rpg or sci fi. Maybe on next game or game after. They have 400 persons now. They can probably star working on 2 games.
Why would you suspect they'd do a franchise game? If anything I'd suspect they are making their own IP.
 
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Caliane

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I haven't been listening closely, or to ALL of the things sven has said in the last few years. hours upon hours of dev logs, and interviews. its too much.

the old story was of course, wanting to make ultimas. being forced to make their ultima diablo by publishers. then forced to chase more trends via publishers. wanting to get away from the publisher control and make their own games. kickstarter>divinity:eek:s.
but, sven also did repeatedly talk about dnd, and try and make deals with wotc since os1. so it was clear he wanted to make a DnD game.
and well they did.

All signs indicate working with WOTC was just as bad as working with publishers in the past. which they expressly wanted away from. so yeah, I don't see them wanting anything to do with starwars really.

make their own IP... I mean they already did that too. unless you mean a new new ip. maybe. Divinity's lore is a mess. starting fresh without constant retcons would be something interesting.

iirc sven has talked about The Dark eye before. bringing back an essentially dead IP might be something they would be interested in.
 

Fadaar

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I haven't been listening closely, or to ALL of the things sven has said in the last few years. hours upon hours of dev logs, and interviews. its too much.

the old story was of course, wanting to make ultimas. being forced to make their ultima diablo by publishers. then forced to chase more trends via publishers. wanting to get away from the publisher control and make their own games. kickstarter>divinity:eek:s.
but, sven also did repeatedly talk about dnd, and try and make deals with wotc since os1. so it was clear he wanted to make a DnD game.
and well they did.

All signs indicate working with WOTC was just as bad as working with publishers in the past. which they expressly wanted away from. so yeah, I don't see them wanting anything to do with starwars really.

make their own IP... I mean they already did that too. unless you mean a new new ip. maybe. Divinity's lore is a mess. starting fresh without constant retcons would be something interesting.

iirc sven has talked about The Dark eye before. bringing back an essentially dead IP might be something they would be interested in.

I've always wondered, for games that don't necessarily use the Forgotten Realms setting but still use the D20 system (or whatever it's called, I'm a bit of D&D noob) like KOTOR do they still need to deal with WOTC or is that system fair game?
 

Caliane

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I've always wondered, for games that don't necessarily use the Forgotten Realms setting but still use the D20 system (or whatever it's called, I'm a bit of D&D noob) like KOTOR do they still need to deal with WOTC or is that system fair game?
d20 is a SRD "system reference document" under a OGL, "open game license". so nope. can take it and do what ever you want with it.

 

Tuco

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I've always wondered, for games that don't necessarily use the Forgotten Realms setting but still use the D20 system (or whatever it's called, I'm a bit of D&D noob) like KOTOR do they still need to deal with WOTC or is that system fair game?
Interestingly, EverQuest is also built on a D20 system. It's used to calculate the damage interval on melee swings using an absurdly complex set of equations.
 

Nirgon

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So I read the reviews and commentary from people who lauded this thing and their claims that Stellar Blade is "pornography and gross"

Aha man. There's something to all this... I wonder what....


nvm, brain fart, we covered it in the spiritual war post in the politics thread.
 

Cybsled

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Stellar Blade is pretty high on the erotic fan service meter, but who cares beyond pearl clutchers?
 
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Talos

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So I read the reviews and commentary from people who lauded this thing and their claims that Stellar Blade is "pornography and gross"

Aha man. There's something to all this... I wonder what....


nvm, brain fart, we covered it in the spiritual war post in the politics thread.
Tell me more of this spiritual war post.
 
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Nirgon

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Tell me more of this spiritual war post.

The kind of people making androgenous looking characters in games or watering them down are doing the same thing Tucker Carlson and others have noticed.




It's an omni-pronged attack on our entire culture, everything we see, say or HR rule. Everything is designed to oppress your spirit and dilute your lived experience.
 
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Tuco

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The kind of people making androgenous looking characters in games or watering them down are doing the same thing Tucker Carlson and others have noticed.




It's an omni-pronged attack on our entire culture, everything we see, say or HR rule. Everything is designed to oppress your spirit and dilute your lived experience.

Feels like the ugly, androgenous chars usually accompany fallen studios making big budget duds on the coattails of legends. See: Snow White.

Beauty, feminity and sex is always going be ingrained in media.
 

Bald Brah

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With a quarter billion in revenue they can do whatever the hell they want. I'd be surprised if they did another game under someone else's IP next.

And here is the problem with licensing someone else's IP.

For its part, Dungeons & Dragons owner Hasbro took home a tidy $90 million in revenue for Baldur's Gate 3.

Larian did all the work, Hasbro collected 1/3 of the check.
 
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Cybsled

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I would argue that it was worth it in a manner of speaking. The D&D IP and the Baldur's Gate IP had a huge mass market draw. While I imagine the game still would have been successful if they didn't have the IP, the IP made it giga successful. To compare, Divinity probably sold somewhere in the north of 1 million copies, while BG easily sold 10-20x that number.

Now that Larian has more name recognition from the public at large, their next game will automatically get lots of attention even if it isn't D&D based. This is helpful if they decide to do a completely original IP, since Larian's name will now act as a big draw (from the makers of BG3, comes..."
 
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Harshaw

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I would argue that it was worth it in a manner of speaking. The D&D IP and the Baldur's Gate IP had a huge mass market draw. While I imagine the game still would have been successful if they didn't have the IP, the IP made it giga successful. To compare, Divinity probably sold somewhere in the north of 1 million copies, while BG easily sold 10-20x that number.

Now that Larian has more name recognition from the public at large, their next game will automatically get lots of attention even if it isn't D&D based. This is helpful if they decide to do a completely original IP, since Larian's name will now act as a big draw (from the makers of BG3, comes..."
The IP got people interested, the gameplay sealed the deal.
 
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mkopec

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And here is the problem with licensing someone else's IP.

For its part, Dungeons & Dragons owner Hasbro took home a tidy $90 million in revenue for Baldur's Gate 3.

Larian did all the work, Hasbro collected 1/3 of the check.

Yeah but youre looking at it the wrong way. What did Hasbo do? Well they own the company that created DnD, all of the characters and classes, rule set that Larian used and countless rule iterations that got it there. They also own the name of "Baldurs Gate" which you can argue is the entire reason the game was so popular in the first place because its a known IP. And its predecessors were all popular PC games.

So would Larian stand to make as much using their generic in-house franchise or some new one? I mean it could have been as popular through word of mouth and such, but then again Im betting it would not be close. Divinity OS II, which was also a great game in its own right, sold about a million copies. BG3 sold 13 million.
 

Bald Brah

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Yeah but youre looking at it the wrong way. What did Hasbo do? Well they own the company that created DnD, all of the characters and classes, rule set that Larian used and countless rule iterations that got it there. They also own the name of "Baldurs Gate" which you can argue is the entire reason the game was so popular in the first place because its a known IP. And its predecessors were all popular PC games.

So would Larian stand to make as much using their generic in-house franchise or some new one? I mean it could have been as popular through word of mouth and such, but then again Im betting it would not be close. Divinity OS II, which was also a great game in its own right, sold about a million copies. BG3 sold 13 million.

Divinity isn't anywhere near BG3 on a technical level. Baldurs Gate was a dead IP. They could have done any old IP and it would have been successful because it's an awesome game. No one was out there begging hasbro for a baldurs gate revival.

Fromsoft used their own IP and made an amazeballs game that blew everything they'd done previously away. Because it was an amazeballs game.

Larian could have used car wars, games workshop, Ultima, Ur-Quan masters, any dead IP and it would still have sold like gangbusters because it was freaking amazing.
 
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