That's funny, I didn't even know about Underworld Ascendant - Wikipediaconsider.
Divinity os is a spiritual successor to Ultima. sven even said so repeatedly in interviews, and how he had been trying to make his own ultima since Divine divinity.
yet, what did every gamer, and journalist compare Divinity os 1 and 2 to?
Baldurs gate.
ultima is legendary to any old school rpg gamer for sure. but, it does NOT have remotely the current cultural mindspace as baldurs gate, planescape or dark souls does nowdays.
hell, see the forgotten pos ultima underworld reboot from just a few years ago. don't get me wrong the ultima is the source of all the immersive sim elements in systemshock/dues ex, divinity, elder scrollls, etc.. but yeah, its just not well known to modern gamers.
and yeah, os2 was a megahit on its own. 1m year 1, up to at least 7.5m estimated by svens comments by 2019.
but I would also agree the baldurs gate secured more sales on name alone. MAYBE os 3 with the same budget would have also sold 10m+. maybe.
Conversely, Owlcat gets the 40k roguetrader Ip and it does pretty mediocre it seems. that somehow didn't bring in more numbers based on name alone.
To me, that was what I felt with both 3 and 4. Like a lot of random shit you could do to complete or skip fights and conversations just wasnt an option in 3 and 4. I just started bee lining to everything, too, to finish the game. Something like BG3 I feel is best as coop with a friend and you push each other to finish everything, together. Witcher 3, as long as that was, needed something like that too.It was playable but they had to redo some interactions to make it make sense, Minthara was totally fubar and that was a number of patch fixes/redo's including the last patch.
That's funny, I didn't even know about Underworld Ascendant - Wikipedia
I also didn't know they considered Divinity a spiritual successor to Ultima. I wonder if Laurion could buy the IP off of EA. I still think they will make their own totally new IP though, it's just more fun.
"you start off the game with a murder mystery and can bake bread.
Actually, Ultima 7 was one of the main inspirations for original Sin (see this
blog post[www.lar.net], from before the game's name was announced, and just referred to as project E). The blog post FUME[www.lar.net] is about game design, with Ultima 7 as an example."
Thinking about it more i don't know what a reimagining of Ultima (and specifically ultima 7) would look like. There are so many great sandbox RPGs since 1992. And the CRPG style Larion has is pretty saturated while being less sandboxy than ultima7.as for underworld ascendant... yeah, I mean there was decent word of mouth on its existence. the problem was, it was just bad. otherwise the Ultima name itself just isn't enough these days.
There are other contenders for that spiritual successor.
gothic remake is in production.
kings field/shadowtower>eldenring
arx fatalis was intended as a direct sequel awhile back.
prey 2017
indie:
lunacid, monomyth, never looted dungeon.
Thinking about it more i don't know what a reimagining of Ultima (and specifically ultima 7) would look like. There are so many great sandbox RPGs since 1992. And the CRPG style Larion has is pretty saturated while being less sandboxy than ultima7.
An ultima7 remake with Laurions engine and style would be excellent though.
I didn't play UO but it's kind of hard build a sandbox single player rpg after releasing an MMO that eclipses the single player game.It's pretty strange how Ultima was the king of all RPGs up until Ultima Online, then it just stopped existing. I know Garriot tried to relaunch something but it got little traction.
There was a massive collapse of western rpgs. ultima, wizardy, might and magic etc. microprose, origin, etc. all the companies died.It's pretty strange how Ultima was the king of all RPGs up until Ultima Online, then it just stopped existing. I know Garriot tried to relaunch something but it got little traction.
It was a combination of things that did in the Ultima IP. First, before UO was Ultima 8, which was not received well but sales were propped up due to previous Ultima fans buying it on name alone.It's pretty strange how Ultima was the king of all RPGs up until Ultima Online, then it just stopped existing. I know Garriot tried to relaunch something but it got little traction.
I don't think the PC market "crashed" so much as the console market exploded. Then the suits at the publishing house pushed decisions to try to increase market share into that market.There was a massive collapse of western rpgs. ultima, wizardy, might and magic etc. microprose, origin, etc. all the companies died.
even fallout, etc.
the main thought is Consoles. PC market crashed, while the Console rpg market grew. Jrpgs, elder scrolls, etc. which is why bioware chased the console market, with kotor, etc
Ultima 9 was windows only. considered a huge failure. and the narrative certainly was bad. And while it was also buggy as shit. it is remarkable for its gameworld for 1999.
3 years before Morrowind. hell, Baldur's gate 2:shadow sof amn was 2000. (which sure pc game, but consider the tech behind ultima 9's open world 3d game.)
ps1 was 1995.
ps2 released in 2000.
xbox released in 2001.
neverwinter nights was 2002. still pc only. kotor was 2003. marked the full shift for bioware to consoles. jade empire and Mass effect were launched on consoles first, and ported.
Its possible the shift to 3d itself also was part of the death of pc rpgs. not as fluid of a transition, and cost of hardware limiting audience.
Origin was a who's who of gaming, that don't work their anymore either.
John romero, warren spector, chris roberts, pual neurath
its both. the pc rpg market crashed even without consoles. major quality issues as well. but then yes, consoles essentially finished the job, as producers all shifted focus, and the money for developing pc rpgs vanished.I don't think the PC market "crashed" so much as the console market exploded. Then the suits at the publishing house pushed decisions to try to increase market share into that market.
Which fucked over a lot of studios that didn't bend the knee to dumbing their shit down to work on consoles. In some cases, there was no way to even make the game types work on console controllers of the time. So funding dried up.
When talking about Ultima, the market didn't crash in the mid 90s, per say, the companies ran themselves into the ground. Demand was still there, just that for one reason or the other, the changes that were made to increase market share, or just because the creatives wanted to try something new were bad. This is shown in that many of the best and most successful wRPGs were released between 1998 and 2003, long after Ultima peaked with U7.its both. the pc rpg market crashed even without consoles. major quality issues as well. but then yes, consoles essentially finished the job, as producers all shifted focus, and the money for developing pc rpgs vanished.
like might and magic. 6-8 was 1998, 99, 2000. these three were 3d games.
3-5+xeen was 91,92,93,94. 2d.
9 was 2002. a colossal failure.
3do went bankrupt in 2003.
ubisoft bought them.
leading to dark messaih of might and magic. on the xbox 360 in 2006
might and magic x in 2014.
Even in the PC market.. well. Diablo happened. 1997.
anyone making an rpg got told by producers. no you are making a diablo clone. make it an action game. which brings us back to Divine divinity and Larian. ha.
im not sure if Dungeon seige was ALWAYS intended to be an action game. that one, I do think was always the intent.
we probably could argue RTS also had a major impact on pc Rpg gaming. heroes of might and magic, dune, majesty, warcraft, command and conquer, and age of.
so yeah, chasing trends prevented any revivals for a good long while.