Burns
Avatar of War Slayer
Trying to live up to the legendary Baldur's Gate 1 and 2 made it a better game. The first iteration that they released into Early Access was closer to Divinity: Original Sin 2 in tone and play. They got feedback on not only gameplay, but how the tone felt too light; which they then took the extra years to implement it correctly (or as best they could).
A main complaint I've read in every thread about their other games has been that people don't like their Dutch based humor. So trying to mold a more serious game really helped get away from much of that silliness (I didn't mind it or could usually overlook it, since they were one of the few companies still making wRPGs that suite my tastes).
A main complaint I've read in every thread about their other games has been that people don't like their Dutch based humor. So trying to mold a more serious game really helped get away from much of that silliness (I didn't mind it or could usually overlook it, since they were one of the few companies still making wRPGs that suite my tastes).
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