Baldur's Gate 3 by Larian Games

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Grabbit Allworth

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In a year or two we're going to see some extraordinary campaign mods for BG3. Solasta is a much smaller game and many of the campaign mods available for it are exceptional and exponentially better than the base game (and expansions). Even Neverwinter Nights had some truly amazing campaign mods.

It's mind-boggling that a single person or very small group can produce content of a length, scope, scale, and quality that rivals a 250 man professional game development studio.

I sincerely hope that the success of BG3 has greatly revitalized the party-based Iso-rpg genre. I don't need a BG3 every time, but a Wasteland 3, Rogue Trader, Pillars of Eternity, or Wrath of the Righteous every other year would be more than acceptable.
 

Bald Brah

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As for Ultima, how the hell was it taken seriously with one of the most prominent NPCs literally called "Lord British". Jeez. I remember being pretty hyped for Ultima Online 2 tho... then they scrapped it to focus on the terribly outdated Ultima Online, just a lot of bad decisions

Lord British is an awesome character. Most of the games even have easter eggs on ways to secretly kill him.
 
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Gavinmad

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It's mind-boggling that a single person or very small group can produce content of a length, scope, scale, and quality that rivals a 250 man professional game development studio.
It really isn't mind-boggling. Mod teams generally don't have to worry about things like payroll, deadlines, or profitability.
 

Penance

Silver Baronet of the Realm
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One of the reasons DA:O was so amazing is it came in a huge lul from the 99s, 00s that were loaded with western RPG greatness, especially the isometric style.
 

Hateyou

Not Great, Not Terrible
<Bronze Donator>
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In a year or two we're going to see some extraordinary campaign mods for BG3. Solasta is a much smaller game and many of the campaign mods available for it are exceptional and exponentially better than the base game (and expansions). Even Neverwinter Nights had some truly amazing campaign mods.

It's mind-boggling that a single person or very small group can produce content of a length, scope, scale, and quality that rivals a 250 man professional game development studio.

I sincerely hope that the success of BG3 has greatly revitalized the party-based Iso-rpg genre. I don't need a BG3 every time, but a Wasteland 3, Rogue Trader, Pillars of Eternity, or Wrath of the Righteous every other year would be more than acceptable.
I’m also impressed what single individuals come up with in mods, and how they do it quickly. I’m not so surprised about large teams being slow and full of stupid decisions though.

One anecdotal observation from my job. There was an initiative at work to improve several processes in a particular underperforming group of machines. They made a large committee of like 20ish people who would all tackle various things they had identified as problems. They would meet weekly for several months and no action items were getting completed, no changes made. They wasted half a year and got nothing accomplished other than identifying problems. I was not apart of any of this, just got updates from those who were.

My boss who was the head of the whole thing, eventually came to me and described all the issues and how there was zero progress and asked if I would take control of it and drive all the changes because he’s seen me fix shit like this in the past. I said yes (didn’t real feel like I could say no) and started. I didn’t have any committee to answer to, I just made decisions and did things myself. I even identified and fixed a few huge problems the committee either missed completely or didn’t make action items for. I had made several large changes within the first two weeks and several more within a couple months. People that work in that machine area are blown away and think I’m some kind of miracle worker and I’m just like no, all it takes is for someone to make a fucking decision and follow through on it. I didn’t have a single meeting, I didn’t ask for permission once I decided on a course of action, I’d talk to a few machine operators to understand what they’re up against and ask for their ideas and then I’d just say “ok here’s what we’re going to try”. When there is a committee everyone’s scared to actually make a decision, it becomes meetings upon meetings discussing shit instead of doing it.

I’m sure that happens a ton in these studios with hundreds or thousands of people and why these huge studio games are 99% dog shit. Unless there is someone with a strong personality and vision driving a huge team to actually do what they’re supposed to be doing and not afraid to make decisions you’re going to end up with shit products. Design/produce by committee is a recipe for failure every time.
 
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spronk

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i should get back into it i stopped at the end of act 2 on my pc and it seems like they really cleaned up act 3 and adding more subclasses next year
 
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Grabbit Allworth

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I'm looking forward to the possibility that some of the classic campaigns get converted by modders.

I'd even pay for them if they were well done.
 

Borzak

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Glamour Bard
Giant Barbarian
Death Cleric
Stars Druid
Crown Paladin
Arcane Archer Fighter
Drunken Master Monk
Swarmkeeper Ranger
Swashbuckler Rogue
Shadow Sorcerer
Hexblade Warlock
Bladesinger Wizard
 
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Gavinmad

Mr. Poopybutthole
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Hexblade is a warlock subclass now? Back in my day it was a janky ass arcane paladin out of some splatbook. I did use it to make a pretty funny mage-slayer type once upon a time with double charisma to all saves and ignore partial effects on all three save types, not just reflex.

God my DnD days were so fucking long ago.
 
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Burns

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Hexblade is a warlock subclass now? Back in my day it was a janky ass arcane paladin out of some splatbook. I did use it to make a pretty funny mage-slayer type once upon a time with double charisma to all saves and ignore partial effects on all three save types, not just reflex.

God my DnD days were so fucking long ago.
According to things I've seen around the internetz (including possibly my favorite Pathfinder/DnD resource rpgbot.net) the Hexblade/Paladin has been the meta multiclass since Hexblade was introduced. At the start of 5e, it was Sorcadins, I guess, but now it's Hexadins.
 

Grabbit Allworth

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Hmm Bladesinger, swashbuckler, or Arcane Archer for me.
I really wanted Swashbuckler for my playthrough and was disappointed to see it missing. I was surprised given how much the sub-class is liked.

I ended up playing a pure Vengeance Paladin (I think multi-classing is gay as fuck) since I've never played a Paladin in my life, but I didn't particularly care for it. My best friend played a Dwarven Battlemaster and was shitting on everything. Particularly after he got the sword from the Dracoliche.

I plan to run an Urge campaign next year but I have no idea what I'm going to play.
 
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Borzak

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The only one I looked up was the ranger, it didn't do much for me. Maybe one of the others will.
 

Grabbit Allworth

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too bad you already did paladin, I heard oathbreaker durge is pretty cool.
Yeah. I also read that Paladin was one of the best options for it.

I'm strongly considering a Wizard and run an uber hard turn-based campaign because on our first campaign we went standard difficulty and melee thrashed everything. The only spells I cast were buffs on my melee.

Me: Half-Orc Vengeance Paladin (stayed in Drow form 100%)

Buddy: Dwarf Battlemaster Fighter (absolute monster)

Karlach: Respec to Thief Rogue

Shadowheart: Life Cleric (buff and heal bot)

I can't remember a moment where we genuinely felt challenged but I'm a D&D super nerd.


Rogue Trader, on the other hand, is a bit intimidating because I know absolutely nothing about the WH system.
 

Djay

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I loved the game...doubt I'll ever replay it, though. Now...if someone does a high-quality mod for Curse of Strahd, I'll be in Barovia by morning.
 
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