Baldur's Gate 3 by Larian Games

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Bald Brah

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I loved the game...doubt I'll ever replay it, though. Now...if someone does a high-quality mod for Curse of Strahd, I'll be in Barovia by morning.

Did you do good and dark urge? Almost two completely different games.
 

OU Ariakas

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It was a combination of things that did in the Ultima IP. First, before UO was Ultima 8, which was not received well but sales were propped up due to previous Ultima fans buying it on name alone.

Next, Ultima Online comes along and changes things back to be more like U7, but then makes it an MMO where a large portion of the population sat around and used it as a interactive chat room. The kids with 56k modems were PKing everyone else with 36.6 or worse, so people started quiting.

Then Ultima 9 did even worse because U8 already had people weary, much of the fan base that gave UO chance had moved on, and they went to 3D, which lead to them making so many changes to the formula in order to do that, that it hardly resembled an Ultima game.

Ultima 7 parts 1 and 2 were fantastic. Sprawling games that were sandbox before that term even existed. 8 was bad because it went with some 3d-ish jumping puzzle simulator but also threw you into a new world with none of the old companions and a ton of new "features" that were plain awful. U9 was the first instance I ever remember of a designer doubling down on their failed idea and making another game almost exactly like it. All the goodwill Garriott had built up over 8 games was done in by the last two being absolute shit.
 

Bald Brah

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See man? I just cant. It goes against every fiber in my body to go all evil in video games. It cringes me to the bone.

It's such a different experience. Siding with the goblins against the druids. The drider and the tower against the Harpers. Kill the nightsong. Getting the slayer form. Getting all the bhaal temple gear.

I haven't seen a game play this differently since fallout new vegas.
 
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Bald Brah

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The real issue is that Owlcat knows absolutely nothing about the WH system.

WH is really simple. Everything is a d6. You might have to throw 40 of them, but it's all a d6. Always seemed so simple compared to all the different tetrahedrons and crap in d&d.
 

Harshaw

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WH is really simple. Everything is a d6. You might have to throw 40 of them, but it's all a d6. Always seemed so simple compared to all the different tetrahedrons and crap in d&d.
I think D6 games are fine, I played a lot of Battletech/Mechwarrior and Star Wars RPG, but the lack of diverse dice is just changed into more die modifiers.
 

Gavinmad

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I think D6 games are fine, I played a lot of Battletech/Mechwarrior and Star Wars RPG, but the lack of diverse dice is just changed into more die modifiers.
To clear up a misconception going on here Rogue Trader is based on the Dark Heresy D10 system, not the Warhammer D6 system. It's never been adapted to anything before and the game balance is an absolute trainwreck. Tons of wildly overpowered shit even after a boatload of nerfs every single patch since release. Merged Angel Oracle from WotR only dreams of being as much of an unstoppable killing machine as some of the MC builds in Rogue Trader are.
 

mkopec

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To clear up a misconception going on here Rogue Trader is based on the Dark Heresy D10 system, not the Warhammer D6 system. It's never been adapted to anything before and the game balance is an absolute trainwreck. Tons of wildly overpowered shit even after a boatload of nerfs every single patch since release. Merged Angel Oracle from WotR only dreams of being as much of an unstoppable killing machine as some of the MC builds in Rogue Trader are.
Yeah, be prepared for the baldedancer to get MASSIVE nerfs coming up. If you want to play something truly OP, for the funsies, play bladednacer/executioner before they nerf it.

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Carnival of Misery counts as a separate multiplicative modifier. Which means all other modifiers are also multiplied. Another broken skill that needs to prob be additive instead.
 
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Talos

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Finally! This will probably get me to finally finish the game. I've started and stopped more times than I can count. Something always felt off. It felt wrong playing D&D as something other than my half-orc drunken master.
 
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Denamian

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That's just one of the downsides of adapting a tabletop system to a video game. Without a GM to manage things, an adaptation of tabletop rules will often end up unbalanced without significant changes. The only system I've ever played that seemed like you could easily adapt to a video game would be 4th ed D&D.
 

mkopec

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That's just one of the downsides of adapting a tabletop system to a video game. Without a GM to manage things, an adaptation of tabletop rules will often end up unbalanced without significant changes. The only system I've ever played that seemed like you could easily adapt to a video game would be 4th ed D&D.
Thats what ive been saying all along with these adaptations, especially Owlcat and Pathfinder and the 40K shit. I just dont think they have enough testing going on. II think they would profit from a "early steam release" and have players help balance shit before release. There is so much interactions with skills, spells and all the maths involved it leads to truly broken shit when they adopt it 100% like im sure they try to do. Thats what LArian did with their 5e shit and it worked out well, im sure they found a lot of broken shit during those beta months.
 
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Denamian

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Honestly, I wouldn't ming an adaptation that is faithful to the IP, but tosses out mechanics that just don't work in a video game. Create your own system that works for the game you're making and it can be faithful to the spirit the tabletop rule system, but be it's own thing. Probably more risk than a studio would want to take with any large or popular tabletop game though.
 

mkopec

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I personally think that these CRPG makers need to shift away from tabletop shit and just make their own universes and games based on rules FOR video games. Like Larian did with Divinity stuff. Like the xcom games that come to mind too. I know its seems easier to just copy pasta rules and all the lore and story and all that, but you see the outcome, tons of iterations need to be made. And some shit just does not make sense in VG, like "resting" to me its immersion breaking. Instead of having a set amount of spells per day, how bout just some cool downs? Use that powerful spell/skill, cant use it again until 2-3 turns from now... Shit like that.
 
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Bald Brah

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I thought the resting mechanic worked great in BG3. It made difficult areas like Avernus that much more ominous.
 

Caliane

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I personally think that these CRPG makers need to shift away from tabletop shit and just make their own universes and games based on rules FOR video games. Like Larian did with Divinity stuff. Like the xcom games that come to mind too. I know its seems easier to just copy pasta rules and all the lore and story and all that, but you see the outcome, tons of iterations need to be made. And some shit just does not make sense in VG, like "resting" to me its immersion breaking. Instead of having a set amount of spells per day, how bout just some cool downs? Use that powerful spell/skill, cant use it again until 2-3 turns from now... Shit like that.
theres tons of those sadly, and none of you talk about them. zero replys, and 140 views in the New Arc line thread I started.
black geyser, alaloth, troubleshooters, etc quite a few AA and A rpgs get released every year.

its real easy to say, but man getting eyeballs on those games is hard.

Pillars of eternity had a d100 designed for computers. real time. didnt love it. Tyranny however was great. minor adjustments and it has one of the best systems. (including a design your own spell system which again best of class.)


RT balance. yeah. I've said it in the RT thread a lot. the base underlying game is so good. But man, the totally busted balance just hides it sadly. Sure the power fantasy is nice. but, any rewarding feeling from tactical planning is gone. all the interesting mechanics are just overwhelmed with raw op power. dodge? armor? cover? whats that?
its pretty weird as EVERYTHING is just busted op. like, people focus on one or two meta op stuff. but its everything. jae is op, argenta is op. the inquisitor ring. what were they thinking? grand strategist always go first, completely negating agil/perception turn order.

in hindsight, there WAS a beta for RT wasn't there.. anyone part of that, how long it was, etc?



Bards tale also had that reboot a few years back. on the topic of older rpgs and attempts to bring them back.
 
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reavor

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I personally think that these CRPG makers need to shift away from tabletop shit and just make their own universes and games based on rules FOR video games. Like Larian did with Divinity stuff. Like the xcom games that come to mind too. I know its seems easier to just copy pasta rules and all the lore and story and all that, but you see the outcome, tons of iterations need to be made. And some shit just does not make sense in VG, like "resting" to me its immersion breaking. Instead of having a set amount of spells per day, how bout just some cool downs? Use that powerful spell/skill, cant use it again until 2-3 turns from now... Shit like that.

Baldurs gate took tabletop rules and adapted for computer and it went fine. Was it perfect? No. Were systems designed specifically for a computer game, such as Fallout, Divinity OS and many others perfect? Hardly. They also required multiple patches, and were still left with glaring balancing issues as the developers focused on other games. Hell, how many patches did Everquest have?
 

Cybsled

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See man? I just cant. It goes against every fiber in my body to go all evil in video games. It cringes me to the bone.

I have the same issue in games. I tried to do an evil run in BG3 and it just felt wrong lol
 

Djay

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Did you do good and dark urge? Almost two completely different games.
No...I understand that, but I have an issue with DNFing video games. For some reason I can play games like EverQuest, SWTOR, WoW, Minecraft, Sims, and other games without endings for hundreds of hours, but I have to force myself to complete games like this. I've watched a bunch of YouTube videos to see different endings and anything I might have missed (I was pretty thorough in my play-through and found/completed most things).
It is a game that lends itself to multiple play-throughs since you can choose different classes and alignments, so I get it...I just can't do it.
 

Gavinmad

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I liked being "evil" back during the days of KotoR and Jade Empire. Mass Effect you were still evilish but by the time ME2 rolled around renegade was mostly just being a childish asshole with occasional bouts of cartoonish sociopathy, probably because Mass Effect is when they neutered the 'choices matter' aspect of their games so that all possible choices could still be considered canon which meant that no choices really mattered. In KotoR (and KotoR 2 iirc) the light side path is explicitly canon and if they had ever made a sequel to Jade Empire the open palm path would have had to be declared canon.

I haven't done an evil playthrough of WotR yet and I'm simultaneously looking forward to and dreading it. Like can I be an evil lich who enslaves the entire worldwound into the unending servitude of undeath while still being nice to Ember? Because I really can't imagine what kind of monster would be mean to Ember.