I personally think that these CRPG makers need to shift away from tabletop shit and just make their own universes and games based on rules FOR video games. Like Larian did with Divinity stuff. Like the xcom games that come to mind too. I know its seems easier to just copy pasta rules and all the lore and story and all that, but you see the outcome, tons of iterations need to be made. And some shit just does not make sense in VG, like "resting" to me its immersion breaking. Instead of having a set amount of spells per day, how bout just some cool downs? Use that powerful spell/skill, cant use it again until 2-3 turns from now... Shit like that.
theres tons of those sadly, and none of you talk about them. zero replys, and 140 views in the New Arc line thread I started.
black geyser, alaloth, troubleshooters, etc quite a few AA and A rpgs get released every year.
its real easy to say, but man getting eyeballs on those games is hard.
Pillars of eternity had a d100 designed for computers. real time. didnt love it. Tyranny however was great. minor adjustments and it has one of the best systems. (including a design your own spell system which again best of class.)
RT balance. yeah. I've said it in the RT thread a lot. the base underlying game is so good. But man, the totally busted balance just hides it sadly. Sure the power fantasy is nice. but, any rewarding feeling from tactical planning is gone. all the interesting mechanics are just overwhelmed with raw op power. dodge? armor? cover? whats that?
its pretty weird as EVERYTHING is just busted op. like, people focus on one or two meta op stuff. but its everything. jae is op, argenta is op. the inquisitor ring. what were they thinking? grand strategist always go first, completely negating agil/perception turn order.
in hindsight, there WAS a beta for RT wasn't there.. anyone part of that, how long it was, etc?
Bards tale also had that reboot a few years back. on the topic of older rpgs and attempts to bring them back.