Burns
Avatar of War Slayer
Many of the rolls have alternate paths if you fail, but there are also some big rolls that can lock you into a path. It is hard to resist the urge to save scum, but the game can defiantly be played with minimal save scuming. The main save scuming mini game I played was pick pocketing vendors.Well I finally got around to playing this game last night and I have to say, games like this usually aren't the type of thing I get all hyped about but this is absolutely fantastic. Probably my favorite RPG these days that isn't made by Bethesda, truly a standout title in this day and age, almost reminds me of Bioware RPG's during their GOAT era.
Only two things I don't really like about it, the dice roll system being one of them, and the way it has made me go about saving would be another. Like I don't mind the dice roll feel when it comes to combat, but I hate how it can affect interactions. I mean I get how this is Dungeons and Dragons and how they're sticking to the feel of that, but I hate having my success in interactions being decided by literal blind luck, just a casino-esque roll of the dice. This brings me to the second thing, which is how it makes me want to save all the time because the autosaves are apparently very sparsely spaced out and you never know when you will have some encounter where one bad dice roll can fuck up the way you would want to progress. So I'm falling into a save often and savescum strategy when I get to a part where a bad dice roll fucks me up.
Outside of that though I am blown away by the depth. Characters are fun, I like how I can basically play the game however I like and make whatever decisions I like. This isn't one of those RPG's where the devs try to railroad or force your decisions, I feel like I can truly approach any interaction however I like. The characters have also been a lot of fun and I like how the devs truly made a mature game for mature audiences, not some "lets make an M rated game but still try to please concerned parents/activists" sort of approach. It's no wonder it's become such a standout title this gen. Larian feels like one of the few big devs that doesn't have their head up their ass right now.
For example, the temple at the very start of the game has at least three ways to get into it (talking, picking the lock, and dropping the statue outside). Each of those options change how the combat inside plays out.
There is more than enough XP in the game that missing some quests here and there is not a big deal. It is literally impossible to see everything in this game in one playthrough. There are also a shit ton of items in the game too. Far more than a normal DnD game would have for these levels (I like the loots).
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