It's because the game sucks. All I had to do was go back to Smite if I wanted something like this. And Smite is free. And runs better.people keep comparing this, Overwatch, and Doom because they are all releasing within 2 weeks of each other and most people don't buy multiple games at once. If most people had to choose between Overwatch and Battleborn, most are going to choose Overwatch I think. I don't know if this game would have really done better if they had delayed it 2-3 months, but I do know that OW is going to fuck it over hard. Plus, you know, Uncharted 4 in 1 week too.
I mean holy shit I just realized Battleborn releases TODAY and nobody is talking about it, anywhere, and its below the Overwatch beta on twitch
There is loot in Battleborn. As you are playing through each stage loot of various tiers (basic to legendary) can drop and it goes into your loot pool where you can equip three items in each loadout. Hardcore drops better gear than Normal. Basically progression is getting better gear, leveling up your character (up to 15), your command rank (up to 100), and mutations are a quick progression that happens in each game. There are also challenges, skin unlocks, etc. Overall there are plenty of reasons to replay the missions as opposed to a traditional MOBA where everything gets reset every time you play.Battleborn seems to have somewhat obfuscated progression. It is the sort of game where you might think that you would have solid progression system and instead they have the rather vague "mutations" which is more akin to the level unlocks in Heroes of the Storm than anything else.
I'd have preferred to have actual loot and the ability to do each of the co-ops are a variety of different "levels", but that is too MMOish I suppose. It remains to be seen whether or not running dungeons over and over for the sake of running dungeons over and over translates to entertainment the same way that running MOBA matches does.
Don't worry, we can play Smite together. And it's free. Or Dota 2. Or Paragon in a few months. All free.Perhaps I am using the lingo incorrectly. I had thought Mutations were a third option found on the Helix that got unlocked as you made progression with a given character in the form of levels, but that was the only real gameplay modification that existed in the game.
You know I thought I heard them talk about loot and all that but when I was searching around for progression system info I did not see anything about the loadout stuff... so that is quite refreshing to hear! Sadly I've been trying to convince people to pick up the game and not had any luck so far.
Also this is a thing...
No, sorry, you were using the right terms. For some reason I was thinking Helix when I mentioned Mutations. As far as gear here's a video that explains it pretty well:Perhaps I am using the lingo incorrectly. I had thought Mutations were a third option found on the Helix that got unlocked as you made progression with a given character in the form of levels, but that was the only real gameplay modification that existed in the game.
You know I thought I heard them talk about loot and all that but when I was searching around for progression system info I did not see anything about the loadout stuff... so that is quite refreshing to hear! Sadly I've been trying to convince people to pick up the game and not had any luck so far.
Also this is a thing...
Let me rip that "owe'ing" them a purchase right back by mentioning Alien Colonial Marines and how Pitchford should be in Jail. So you don't owe them shit300 hours played on borderlands 2... i feel like I owe them this purchase...
also the voice on the steam trailer is totally Shade.
http://cdn.akamai.steamstatic.com/st...m?t=1460058287
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Paul Hellquist. He's one of the best in the industry. Lead designer for the original Bioshock and director for BL2. Gearbox as an organization is pretty much shit. This guy does great work and carried the company in my opinion. He is also no longer there.I don't know what happened with Borderlands 2, but I'd really like to know who/what was the driving force that made it so infinitely better than everything else Gearbox has done.