You just gotta get all Zen on this shit. Don't care about blood/souls. Don't care about dying. The cost for dying is relatively minor, unless you're foolish and save up like 50k/100k souls/blood before bothering to level, which you should never do until you're at a point where it takes that many souls to level once anyway, and then the cost isn't that bad again.
Take a long view: These are more like classic RPGs in the initial difficulty learning curve. Once you've plugged away at it for awhile, you'll start to improve. And each time you improve, the game will throw something new and unexpected at you to force you to adapt and improve again.
The themes of these games are suffering, death, decay, and rebirth. So the challenge sort of fits the themes, as well. You're supposed to struggle. If you're struggling, that's pretty much the game working as intended.
I lied when i said yesterday was gonna drag as i waited to go home to play... today is the day that will drag, cause now i got a taste for the game....
It's really so freakin awesome, i love how they pace battle this time vs the Souls games.
I currently left my PS4 on with my guy stuck on rafters with no way down lol, i'll have to use the Bold Hunter Marks i guess... but i'm close to the boss and don't want to lost my blood.
Game just makes you sit on the edge of your seat in fear and anticipation, have not had that feeling while playing a game in a long long time.
If you're on the rafters in the sewers, you can get down, there's some mobs and shit down there, and there are ladders back up from there.
Just look carefully about where you choose to fall, don't jump too far, or fall on an enemy without attacking him, you should be able to get down there. I was in that part last night before I crashed, where the guy with the hunter's marks is, and you can totally fall down to the lower level and then climb back up. There are spots where if you jump down its too far and you will die, though, so be wary of that.