Yeah get the fuck out of my interview chair.
I've heard one of the best programmer interview questions is: "what side projects have you done"? If they've never done any don't hire them.
Anyway, I highly recommend the military, simulation, and training sector. Basically it is game development but (1) better hours, (2) better pay, (3) better benefits, (4) more job security. Here's the last 3 projects my company did, all of which are military simulation / trainers:
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FEAR Engine: I did level design, lighting, texturing, C++ game programming, C# WinForms tools development, XML, sound design
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CryEngine: I did level design, lighting, shaders, C++ and LUA game programming, particle effects, C# WPF tools development, MySQL, a tiny bit of Flash/ActionScript, sound design
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Unreal Engine: I did level design, lighting, shaders, C++ and Unreal Script game programming, MySQL
I got paid to learn most of that stuff. If you are a generalist then you would love this type of work. The only way you could do all that shit on a game is at an indie studio, and those aren't exactly secure jobs. But then, neither is EA. Half my friends and multiple co-workers were laid off from EA...