The problem is that Borderlands: The Pre-Sequel can be incredibly unpolished in spots. We ran into multiple occurrences where we had to quit out of the game in order to clear things up, including having NPCs block the way, not open specific passages and even our characters put in what seemed like slow motion animation when moving. There were so many instances where, in a ?Fight for your Life!? state, our characters were unable to shoot their weapon at all, resulting in an unnecessary death if no one was around to revive them. It?s also something to mention that the number of geometry that can be passed through is exhausting. There are railings, rocks, spawn caves, and so many other places on Elpis that didn?t include a proper collision detection. On the other side of the spectrum, invisible walls are found sometimes in the weirdest spots, not allowing the player to fully venture where they clearly should be able to. This is an open world RPG so it?s somewhat expected to have a couple of bugs here and there, but the lack of polish can be staggering at times and it almost feels like an unfinished game because of it, causing nothing but frustration.