Crowfall

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Vitality

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Tuco, I'm quitting as soon as you find my hovel.

To be fairly honest I'm only really looking for that Savage 2 experience from this game.
 

Bruman

Golden Squire
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Of all the design decisions they have to make a choice on I think this is one of them that can be changed the most easily and one I'm not too worried about. It's a central component to their different rulesets and it's a 100% new feature to MMOs. I think they'll have to try a bunch of different thigns in alpha and the ideal rulesets are probably something nobody is currently predicted.

I think a lot of people are underestimating how quickly people will quit a campaign once a clear winner emerges. And that clear winner doesn't even need a major victory, just a show of force after a string of victories. I'm not even talking about a team winning a touchdown, I'm talking about them putting together 3 decent plays and getting two first downs. These games have always been and will always be about morale and most people don't take much to break their morale. If you compound that with the idea that they aren't exporting shit you really motivate them to do whatever they can to get off the campaign, including rolling an alt, taking a break or finding a new game.
Yeah, that goes back to as I was saying earlier - they need to have a lot of anti-zerg design in the game, or something to make sure mega-guilds are only up against other mega-guilds, etc.

If your small guild decides to go into the Dregs, and it's your 20 person guild, other small guilds, then PRX...then it's kinda pointless, and not fun for anyone (PRX or the small guilds). It of course depends on whatever the win conditions are for Dregs campaigns.

I dunno - I think we're all just talking about ways the entire thing falls apart, and all we're really doing is conjecturing due to lack of information. Hopefully more info comes out pretty soon about these concerns. I'm sure they've all talked internally about how to keep everyone engaged (they mentioned diminishing returns and blue-shell-loser-boosts, didn't they?), but I can't say I've heard even talk about how they plan on keeping down zerg tactics.
 

Tuco

I got Tuco'd!
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I think they're hoping that if MegaGuild_1 dominates Campaign 13, then all the guilds in Campaign 15 will ally up against them and destroy them. Sometimes this is the case, sometimes the opposite happens. Usually it depends on how arrogant MegaGuild_1 acts. People are extremely sensitive toward any arrogance from a victor and naturally assume they are cocky, so any evidence to that will be readily accepted.

Additionally I think they (and I!) are hoping that the winners of Campaign 12, 13 and 14 will go into Campaign 15 together, creating an interesting fight. This is what made WvW so interesting was that winners would be built up in T2, then go fight the winners in T1.

How does this help a group of 20 people compete without joining a zerg? It doesn't, directly. But if you enable people to take advantage of the chaos by distributing the resources in such a way that large guilds have trouble monopolizing them (harder than it sounds) you can help that group of people.
 

Vitality

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Looks like we can expect another video this week so says their kickstarter:

More video coming next week. ?

Feb 28 2015 on Crowfall - Throne War PC MMO
 

Mr Creed

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If they have no choice, people might try to rally against a guild that dominates a server in something like SB (without success usually I guess?).

But here, they do have a choice. Tuco is spot on, many campaigns will probably be over by the summer stage because most people prefer to be on the winning side. For each campaign where equal sides fight for a victory, you'll have a dozen from which people skip out through a leave mechanic, playing alts, siding with the winners, or just leaving the game. The devs need a good plan to mitigate those problems.
 

Draegan_sl

2 Minutes Hate
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Where the winner is one dude, not a guild from what I understand. I'd rather spend time in group play on a group win server then in group play vaulting some other dude to supreme arch commander of the uniworld.
That's not remotely true. They don't even know how the winners or what the win conditions are.
 

Vitality

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You guys are talking like they actually care if the dregs are balanced at all. The dregs are the dregs man. Anything goes down there.

We have no idea what kind of balance modifiers they're going to implement against or for winning teams during a campaign. They have mentioned it though.

Head to the faction pvp campaign if you want some semblance of winning team balance. Balance is actually a faction there and it's incentivized to not take a side (as it's primary win condition)
 

Tuco

I got Tuco'd!
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You guys are talking like they actually care if the dregs are balanced at all. The dregs are the dregs man. Anything goes down there.

We have no idea what kind of balance modifiers they're going to implement against or for winning teams during a campaign. They have mentioned it though.

Head to the faction pvp campaign if you want some semblance of winning team balance. Balance is actually a faction there and it's incentivized to not take a side (as it's primary win condition)
First, that's a cop out.
Second, I think most people in the PVP community care about the dregs more than other worlds for several reasons.
Third, the kickstarter is for the dregs right now and the dregs will be the first world developed and exposed to the players. If the whole thing falls apart because each campaign gets wrekt by some alliance of guilds the game will have a lot of issues.
 

Draegan_sl

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In my interview and in others, they don't give a shit about balance. They love the little OP shit people exploit and have fun with.

I think if they successfully pull off their physics with FF and collision, zergs won't be a problem. While PRX is often called a zerg guild, and they are to some extent, it's only because that is the only viable option in most of these games. Bring numbers and make sure they are pointed in the right direction. PRX does an excellent job at high level organization and map awareness and I think that will be more important than numbers in a game like this.

Especially if they get away from the run around the map and fight the same stuff all day long like you did in ESO and GW2. Territory control, building, resource maintenance will make this game much more entertaining because you will have multiple control points that are equally important that you can not just flip back and forth (hopefully).

We'll have to see how they balance shit.
 

Vitality

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First, that's a cop out.
Second, I think most people in the PVP community care about the dregs more than other worlds for several reasons.
Third, the kickstarter is for the dregs right now and the dregs will be the first world developed and exposed to the players. If the whole thing falls apart because each campaign gets wrekt by some alliance of guilds the game will have a lot of issues.
More power to the alliances man, just don't expect your extremely monopolized population to not get hit by a food plague or weakened defenses (yes food consumption is a thing). I wouldn't put it past them to have some kind of disaster happen to absurdley out of balance population counts in areas. Like in real life, plagues hit overpopulated cities.

Or atleast have something in place so a sneaky player can poison a bigger alliances stores.

Speculative sure, but so is nearly everything in this thread. They've already mentioned changing a campaign rules on the fly if things get too weird.
 

Lasch

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They better have a cap on the 3 faction world, or balance will get inflated numbers and coast.
 

ili_sl

shitlord
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If they have no choice, people might try to rally against a guild that dominates a server in something like SB (without success usually I guess?).

But here, they do have a choice. Tuco is spot on, many campaigns will probably be over by the summer stage because most people prefer to be on the winning side. For each campaign where equal sides fight for a victory, you'll have a dozen from which people skip out through a leave mechanic, playing alts, siding with the winners, or just leaving the game. The devs need a good plan to mitigate those problems.
Multi-account thing seems like it will kill most games. Play both sides(or all 3 sides), abandon the losing side = win. Plus all your all accounts will still get skill increases.. so win, win. Having just one account seems like a huge disadvantage.
 

Tuco

I got Tuco'd!
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Multi-account thing seems like it will kill most games. Play both sides(or all 3 sides), abandon the losing side = win.
This is especially true if the rewards are account bound.

The more I think about it, the more I think there should be two tiers of rewards: personal and group/faction/whatever related. Players need to look out for themselves and think for themselves.
 

Vitality

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Eric Hart @EricHart3d ? 1h 1 hour ago
We have been running on #Unity 5 on @CrowfallGame and can confirm the improvements are awesome, Have been really enjoying working with it!

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Unity 5 boyz lets do some digging

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rrr_img_91752.jpg
 

Arcaus_sl

shitlord
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That's not remotely true. They don't even know how the winners or what the win conditions are.
Yeah because it's totally not obvious when one server says "Free For All" and another says "3 Faction" and another says "Guild vs Guild" that the free for all server will have one winner.

Wait a minute....
 

Vitality

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Yeah because it's totally not obvious when one server says "Free For All" and another says "3 Faction" and another says "Guild vs Guild" that the free for all server will have one winner.

Wait a minute....
What if they say the top 100 players on the kill board all qualify as victors?