im so so so sorry I didnt read the crowfall forums in time to get Osium to answer his PM about it. Im sure the results would have been entertaining.I can't remember if I mentioned this here but they sent me (and I assume a lot of other heavy-hitting PvP guilds) general questions about PvP. I think they'll be covering that and likely Crowfall news that you'd already know if you follow it.
I missed the podcast, how does it work?Well i was right predicting how scavenging will work. Still waiting on more details for victory conditions for dregs.
This would honestly be amazing if the dependencies and resource upkeep were that deep.This prevents players from just forming megazergs basically everyone all on the same team.
Ek is your lobby and manufacturing/trade. From how its worded it sounds like materials gathered in campaigns can either be used to make things in that campaign or some/all can be scavenged ie banked and then the percentage of banked goods you can bring back to ek is determined by ruleset/win conditions.
I see Ek and export rules as like getting things back to a npc station in eve. Its "safe" and can be used to trade/build certain things when you get back to safe space but its not on the front lines and you can't build big things for use on the frontlines, ie capital ships or in this game, fortifications/siege equipment etc.
So what you gather in the campaign you'll need to use some of it to build defenses and equip yourself etc but the more you keep "on hand" ie not scavenged, the more you have at risk of losing if someone comes and kicks over your sandcastle.
I see the castles or towers or whatever you build in the actual campaign world as a POS, a base of operations where you can store things, yet which can be attacked and destroyed by other players who can then take your shit.
Atleast that is how i interpret what's been said so far.
You don't think there will be a first place person that will be an individual in the Free For All server?Of course individual performance is going to be a factor. I never said it wasn't. Maybe I misread what you wrote, but it seemed like you thought only one person won and that was it.
It might be for one of the rule sets for dregs. until they release victory conditions you have no way of knowing. Personally i'll be extremely disappointed if k/d ratio is the primary (or only) victory condition there. It works as an optional ruleset for ffa and leaderboards/rankings/killboards make for good alternative goals during play, but i'm hoping that "survive winter" is the primary victory condition for the base dreg's module. Other alternatives in addition to k/d ratio are things like hold all mines for x time period, build special supercastle and keep it for x time period, destroy all other player structures on map, etc.You don't think there will be a first place person that will be an individual in the Free For All server?
They wrote about mines, mills and stuff. Meaning you don't harvest resources yourself, you get them from the structures that generate them. The fun bit is protecting your Lumberyard from flipping ownership (in GvG worlds), or sneaking to a Mine to get whatever was in its carts (Dregs).I just want to know how they are going to make collecting resources fun.
Oh, I don't think it will be a king of the hill. I think at the end of the campaign (and probably during it) they will have rankings and one person will be at the top of those rankings. I expect in the Guild vs Guild server you will have rankings and one Guild will be at the top of those rankings. All I've said is it's more attractive TO ME to be high in the guild rankings and not all that important to be at the top of the gankers anonymous rankings.It might be for one of the rule sets for dregs. until they release victory conditions you have no way of knowing. Personally i'll be extremely disappointed if k/d ratio is the primary (or only) victory condition there. It works as an optional ruleset for ffa and leaderboards/rankings/killboards make for good alternative goals during play, but i'm hoping that "survive winter" is the primary victory condition for the base dreg's module. Other alternatives in addition to k/d ratio are things like hold all mines for x time period, build special supercastle and keep it for x time period, destroy all other player structures on map, etc.
I can see a special dregs campaign, very short duration where it's is a survival of the fittest, every man for himself with no guild tags allowed, no grouping, etc and the victory condition is best K/D ratio after say, 1-2 weeks. That's really the only type of campaign I could see where first place is an "individual". But that's more of a one-off type campaign and I hardly see that being the primary game type.
You've either played too many faction based PVP games or too few pvp games in general if you don't understand what FFA is. it isn't a giant melee king of the hill in the center of the map.
No offense, but if the PVP is designed to appeal to large scale warfare and big guilds like PRX, this game will lose me. I worry about a PVP game without a pre formulated stout design document built for fun regardless of 'team'.I can't remember if I mentioned this here but they sent me (and I assume a lot of other heavy-hitting PvP guilds) general questions about PvP. I think they'll be covering that and likely Crowfall news that you'd already know if you follow it.
No offense taken.No offense, but if the PVP is designed to appeal to large scale warfare and big guilds like PRX, this game will lose me. I worry about a PVP game without a pre formulated stout design document built for fun regardless of 'team'.
From what we've seen on their videos and description of seasons, I think we can expect harvesting structures to be in place, but the rest is in ruins. You repair these, or build from scratch in a better location (but that requires a lot more resources, which you won't be able to vault).I don't know if they plan on having campaigns that are devoid of human structures at the start ( I could see long campaigns (2+ weeks) having a blank slate and short campaigns (<2 weeks) having existing structures). But the keeps/towers should only matter in their ability to help extract/process/protect resources.
Export mechanics:I've been a work-a-holic for the past week or so, so can someone summarize any new updates and/or developments for me please?