what i meant was they introduced a server on shadowbane that would be constantly resetting every few months, i think the name was cataclysm. It lasted for one cycle and never reset because there wasnt enough interest in it. Crowfall is just expanding on that original idea which didnt work out to start with.They have said it several times. The took what didn't work about Shadowbane in their eyes (campaigns never ending) and got rid of it. I think they are correct but I could be wrong.
So they made a new server and never reset it and people left? I don't understand how that's the same thing at all.what i meant was they introduced a server on shadowbane that would be constantly resetting every few months, i think the name was cataclysm. It lasted for one cycle and never reset because there wasnt enough interest in it. Crowfall is just expanding on that original idea which didnt work out to start with.
The life cycle of Cataclysm was basically a lot of people played at the start then went back home to whatever server they usually played on.
You've formed way too many opinions about the game not based in reality already. I don't know where to start to untangle all of them.Yeah because it's totally not obvious when one server says "Free For All" and another says "3 Faction" and another says "Guild vs Guild" that the free for all server will have one winner.
Wait a minute....
Tank, DPS, Support(cc, buffs, debuffs)Did they say anything about holy trinity ?
Well, what's different here is going to be the procedural generation. I'm sure the Shadowbane server had a static landscape and set of resources right? Constant exploration really isn't fun if there isn't new stuff to explore. This game will live and die by it's procedural generation.what i meant was they introduced a server on shadowbane that would be constantly resetting every few months, i think the name was cataclysm. It lasted for one cycle and never reset because there wasnt enough interest in it. Crowfall is just expanding on that original idea which didnt work out to start with.
The life cycle of Cataclysm was basically a lot of people played at the start then went back home to whatever server they usually played on.
Not to mention Lifesteal was on some early shots of gear pre-kickstarter as a primary stat.Tank, DPS, Support(cc, buffs, debuffs)
Not that there isn't any healing, there isn't a archetype that revolves around it.
Play to crush.Look Tuco, all you have to do is tell PRX to tone it down so they don't make everyone take their balls and leave.
Of course individual performance is going to be a factor. I never said it wasn't. Maybe I misread what you wrote, but it seemed like you thought only one person won and that was it.*shrug* I guess my understanding of how words work is different then yours. You see, I thought free for all would mean free for all. Not "sorta free for all.... well... I mean, unlike the guild versus guild you have friendly fire but you still win as a guild so we should call it free for guild...."
I guess I figure the names for their rules sets actually mean something.
So yeah, I do think that whatever you win will be based on individual performance. The fact that you don't boggles my mind.
1) I never said you couldn't be in a guild, that doesn't mean that winning still isn't based on personal performance.
2) Never said there weren't multiple rewards but you know they are going to have a first place even if 1-100 get the same reward.
3) So you agree that GvG has guilds as victors and FFA has individuals? I'm now totally confused because this is exactly what I was saying and you are implying the same thing.