Eidal
Molten Core Raider
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you are a scholar, a gentleman, a bone chip rippa, and straight calcium slanga. ty.Export mechanics:
- Have to hike to a central location (summoning portal) and place items for export into an account bank
- Based on % export for the campaign your items are RANDOMLY chosen at that %rate after campaign completion
Engine:
- Unity5 (newest version) Art dev says major improvement, remains to be seen. Posts a Guineapig Centaur on twitter.
Videos:
- Centaur Animation snippet
- Knight Poster making (no one cares)
- G&G Podcast ep 4&5 (mostly talking about stuff they haven't researched or read up on, Episode should be called: "This would be cool if, oh wait they already are")
Kickstarter:
- Forum avatar/sig/banner graphics dropped in an update (no one cares)
- Almost at 1mill (970k ish)
- Talks about more videos this week (already got 2)
Forums:
- Dev personal AMA (no one cares)
- Bard class hype (dev posts on it dodging confirmation but building hype for the class type) cites Aion's Chanter as one of the best bard types.
- Dev hits on topic about seige mechanics and property protection being a focus for them currently in regards to player owned structures. Speculation abound about banes and property invulnerability as a resulting primary protection model.
- Tuco compares PRX to LoTD - screen shotted for future lols
- Conversation on RR sparks about PVP victory conditions (which we have near no info on) and how guilds will abuse certain situations. Devs stated in interview they encourage guild manipulation as part of the political aspect of the game also states funny business won't last longer than a campaign in most cases. Imbalances = Fun, Uncle bob = not fun. etc etc.
Edit: Draegan's interview approaches 2k views - beats latest EQN dev workshop - remains on first page of CF reddit and top search for recent uploads on youtube for CF.
Female centaurs? Who cares. Improved particle effects? I wonder how much of a difference there is between improved and "normal" particles. The carrot just doesn't look that attractive, but at least $1.3m seems like a much more substantial addition.How so?
I agree, they should conduct a poll of people who want to play female centaurs and then ban the people who vote yes from their forums. My hope iwth stretch goals is that whatever garbage carrot they kick out for the stretch goal only represents a fraction of what they'll spend that money on.Female centaurs? Who cares. Improved particle effects? I wonder how much of a difference there is between improved and "normal" particles. The carrot just doesn't look that attractive, but at least $1.3m seems like a much more substantial addition.
/signedI agree, they should conduct a poll of people who want to play female centaurs and then ban the people who vote yes from their forums.
I suspect it's really more about them just needing another art person. Those are the two immediate tasks they want done. And while female centaurs might not be as much, pretty particles will go a long way to making the game attractive and helping sales (as dumb as it is). Particle effects are everywhere.Female centaurs? Who cares. Improved particle effects? I wonder how much of a difference there is between improved and "normal" particles. The carrot just doesn't look that attractive, but at least $1.3m seems like a much more substantial addition.
It's a pretty great time to be in the indie game arena. Unity3D, Unreal4, and now Source2 are all coming out with ways for the general public to use their engines. Each has different revenue models, different communities, and even different languages, which gives people some cool options.I think the usage of Unity in the development community in general is good. I hope it is also be good for CF. Reusing an existing engine is usually a huge help and cost saver, but can lead to problems when you run into limitations of the system.
CU seems to be building an engine from the ground up and their engine might be one of the most interesting parts of their project because it's built to handle mass PvP. It'll be interesting to see how they handle the n^2 problem of client network traffic in mass PvP.
As did every game on the planet that ignored graphics (and UX in general). There's a reason we all aren't playing Wurm Online right now.Every game on the planet that went graphics first bit the dust.
I'm not saying ignore graphics, I'm saying have some kind of idea how your game is going to work before you focus on making it shiny.As did every game on the planet that ignored graphics (and UX in general). There's a reason we all aren't playing Wurm Online right now.
I understand where you're coming from, and don't disagree, but the reality is they have to move forward on all things at the same time. Making pretty graphics, while getting basic server structure working, while getting game design implemented and tested, etc.I'm not saying ignore graphics, I'm saying have some kind of idea how your game is going to work before you focus on making it shiny.
Right now this is an "I don't know, sounds cool" game that's getting gold plated.
Also, I wouldn't play this game if they pulled design decisions from community polls because their official forum goers are extremely terrible.