We've been very quiet this week, compared to all the information we've dropped over the last three months both before and during the Kickstarter. This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year.
The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit! We are in the midst this week of planning activities. These include finalizing the hires we'd had lined up before the Kickstarter, preparing for the stretch goal hires, planning the scope of the first pre-alpha test this summer, looking at how we will get all the content executed between our in-house staff and outsourcing partners, ensuring we are front loading the remaining R&D tasks and finally configuring the strike teams for these goals.
We also have to finalize our cadence for information releases along the way in development, for you, our backers! In addition, our external web team will be rolling out new features, including a more robust pledge page and integrated payments rather than the vendor "paywall" we currently use. And we're working on some unbundled pledge items some of you have been asking about! We're also reconfiguring our website to ensure it gives out the information that used to be on Kickstarter for new people that want to know more before deciding to back us and join our community.
Finally, we are waiting to get the data on our backers from Kickstarter, which is scheduled to be sent to us at the end of next week. We then have to send everyone who backed us an individual email with instructions on how to merge your pledge with a crowfall.com account. If you don't have one already, please go to crowfall.com and register now. This account will also be your game account and will allow you to test and play the game when the time comes. So you can expect us to be somewhat quiet this week and early next week in terms of official communications (but we'll continue to be active on the forums and social media, of course.) By the week of April 13th, we should be settled into a cadence of building the game and letting you all know what we are up to. Again, thanks for backing us and thanks for being engaged with us as we build Crowfall. We can promise it will be exciting; it only gets better from here!