Crowfall

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a_skeleton_02

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I kick started this and I'll give it a shot but my main concern is that this game will basically just gave month/week long arathi basin style matches then you go back to your little lobby and join a new one.

If you said "Hey there is this new MMO where you sit in a lobby and wait to join PvP games for content" I'd laugh in their face because that's basically most MMOs now.

Does the length of the PvP warzone really deserve so much attention?

I was really hyped when I heard about the eternal kingdoms and serfdom and "Game of Thrones" shit I imagined a guild banding together to make a huge castle traveling to these dregs for materials and upgrades and using them to wage war against other guilds in the EK. Now it seems its just dress up.
 

Draegan_sl

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The campaigns are a full fledged MMO cycle in 3 months. You have exploration, gathering, building, territory control (however they do this) and a winning threshold. The only way that the Arathi basin match works is if Arathi was 100x bigger, with a new map each game, with different ways of making teams and toss in crafting and building bases inside that time period.

There will be serfdom and fiefdom stuff inside the Campaigns, but they haven't talked about it yet but they've let it slip here and there.

The EK is there to make money and give people something permanent to sit in for time. You're able to log into the EK at any point whether you're in campaign or not.

People put way too much mental energy into the EK. It's a really giant, interesting way of doing player housing that isn't one player only.
 

Vandyn

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I dunno, I support the game I'm just not sure it's going to hold an average player's attention to come back once a campaign finishes. Especially if the campaigns aren't that long to begin with. To me it sounds like the EK is supposed to be the hook to keep you playing campaign after campaign.
 

Draegan_sl

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I dunno, I support the game I'm just not sure it's going to hold an average player's attention to come back once a campaign finishes. Especially if the campaigns aren't that long to begin with. To me it sounds like the EK is supposed to be the hook to keep you playing campaign after campaign.
Define what "aren't that long to begin with" means to you?

The hook to the game is to play and win much like any other fps/moba type of game. In their words, the EK is place to put your trophies and be social.
 

Thlayli

Lord Nagafen Raider
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I think what people like myself are trying to say is that a lack of anything going on in the EK's could cause a lack of long-term investment in the game. Fighting in the Campaigns might motivate people, but defending your permanent shit in the EK's that you've worked for months/years to build up would also be cool.

I support Crowfall and I think the Campaign/EK separation will work, but the EK's would be so much better if they were also potentially subject to conquest and control. If Artcraft's basic idea is that a stagnant world kills games, then the EK's should have some dynamic events that can happen in them as well.

The response from Draegan and co. seems to be "EK's don't matter, Campaigns matter, just deal with it," but I think Artcraft can do better than that. I'm going to be patient and see how things shake out before whining too much though. No game will be perfect.
 

Vitality

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I'm of the opinion that they should invert this games focus around and make EK's the main game and make gathering extremely rare building materials from other dimensions (campaigns) the side focus.

Make EK's attainable on a large server set with real loss and risk.

Political structure determines rulesets for player controlled lands etc.

Banestones for EK's obtained in the Dregs. yadda yadda
 

Tuco

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I think we'll get a better view on just how long these campaigns are. I like the idea of making them max of 1-3 months, but ending them ASAP when one side is clearly dominant over the other. And my view has always been that if there are hardcore PVP rules that this will happen a lot sooner than people think.
 

Draegan_sl

2 Minutes Hate
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They have said they are well aware of early win conditions are necessary. And I agree wtih you, that needs to be there or the game will fail for a lot of people.
 

Draegan_sl

2 Minutes Hate
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I'm of the opinion that they should invert this games focus around and make EK's the main game and make gathering extremely rare building materials from other dimensions (campaigns) the side focus.

Make EK's attainable on a large server set with real loss and risk.

Political structure determines rulesets for player controlled lands etc.

Banestones for EK's obtained in the Dregs. yadda yadda
That sounds like a pretty cool game, but I'm more interested in campaigns and the reset mechanic personally. The way people want, with EK being the focus of the game, that's just another pvp game where people who put a lot of time in the game are always going to be the winners just because they can build up their power.

I don't know how any one got confused. They said that their model is about fresh starts and cycle changes and being able to prevent people from getting the leg up on material gain.
 

Draegan_sl

2 Minutes Hate
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The response from Draegan and co. seems to be "EK's don't matter, Campaigns matter, just deal with it," but I think Artcraft can do better than that. I'm going to be patient and see how things shake out before whining too much though. No game will be perfect.
They can't do better than that because they don't have the resources to make this vision of the EK you have in your head. They have to focus on one aspect, and for them that is the campaign and campaign aspect. This game is NOT about defending your permanent shit. This game is about playing a game cycle and then moving on. That is the design doc.
 

Tuco

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I've played many games where the EK was the focus, and zero where campaigns were the focus. I hope they keep to their vision.
 

Vitality

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I've played many games where the EK was the focus, and zero where campaigns were the focus. I hope they keep to their vision.
You're probably right. I just don't want to see my friends quit this game for permanence reasons.
 

Jimbolini

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Another combat chat video.




He mentions that the current combat model is a cross between DC online and Tera.
 

Vitality

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Also mentions proximity nameplates. Which is a good thing.

Overall this is their best video yet. Sorry Natalie.
 

Harkon

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I wish they had never introduced EK's because of all the bullshit its generating and instead put in a MOBA style lobby with campaigns being the game that you launch into.

The only difference being that you stay in the same game over weeks/months when logging in until you either win/lose/surrender(Kneel)
 

Srathor

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I just hope they have a ruleset with imported EK's, guild vrs guild style. With the win conditions speeding up the world destruction it could be a very interesting tourny system for the big showy guilds. (Leaving smaller pure pvp dregs players someplace to call home as well)

If they have an EK build points system or something then they could seed the world with 5 or so 100-200 man guilds and 50 or so 20 man guilds and get a pretty interesting dynamic going.