Bondurant
Ahn'Qiraj Raider
So they sell PDFs ? :/I get physical art books, but not digital ones.
So they sell PDFs ? :/I get physical art books, but not digital ones.
that would be over in about 3 seconds, every girl on this earth would take a mill for a pity fuck, if they say no they are fucking lying.One girl, a buncha old fat hairy pasty white dudes and a million bucks to the first one to convince her for a pity fuck.
YES.
No, not her getting the money. The guy gets the money.that would be over in about 3 seconds, every girl on this earth would take a mill for a pity fuck, if they say no they are fucking lying.
id probably let some dude tickle my asshole for a few hundred thousand
I don't know. Maybe I'm not a desperate middle aged white dude with a hairy ass, but I couldn't see myself going "bed this chick for a million, hmm, offer her the money!"..Like, the fuck do I get out of that? 45 minutes of mediocre sex that she isn't even into? Yeah, thats not worth a million. Now, if I could guarantee the win with 250k? Yeah, I'd do it. 750k>0Oh, she'll still get the money; one dude will offer the million. and then every else will match.
I don't know if you're making a play on words because we're talking about ore if your phone's autocorrect is acting up again.Draegan_sl said:bauxite
I don't think there's anything to spend coins on within a campaign. I wouldn't have been surprised if you could not make coins in a campaign either; you should be forced to transport the raw and bulky ore to the export Vault, whose capacity is probably limited. But they've intimated that players can be looted of their coins, which means you need a reason to have them on you in the campaign rather than in your safehouse in the EK.They have to have a gold sink within the campaigns though.
Says right on the list the most precious and lucrative ores will be found in the Dregs and that Coin will be used to do various things (Some crafting recipes will accept coins as a raw material, Stronghold Upgrades, etc.)I don't think there's anything to spend coins on within a campaign. I wouldn't have been surprised if you could not make coins in a campaign either; you should be forced to transport the raw and bulky ore to the export Vault, whose capacity is probably limited. But they've intimated that players can be looted of their coins, which means you need a reason to have them on you in the campaign rather than in your safehouse in the EK.
Making coins appear to be a trade-off; you can use the ore to make equipment or coins. Then you can trade coins to players for equipment or resources you couldn't get, or spend it in the EK.
My hypothesis is that they're expecting that making and exporting coins will be easier in the upper campaigns (after all, you don't need to win to get back some of the farmed ore), while getting rare resources will be what the Dregs are for. So basically, you're an upper realms player (Faction/Godwar levels) and have coins, which you can trade to lower realms player (Guildwar/Dregs) player for resources you're missing for your keep decoration and improvement.
I hope that's not the direction. I want the campaigns to stand alone as much as possible and the EKs just be a loose-connection between iterative campaigns. The more tightly integrated the EK is in the campaign the more each campaigns feels less like an MMO that resets and more like a lobby where you're just farming gold.I don't think there's anything to spend coins on within a campaign. I wouldn't have been surprised if you could not make coins in a campaign either; you should be forced to transport the raw and bulky ore to the export Vault, whose capacity is probably limited. But they've intimated that players can be looted of their coins, which means you need a reason to have them on you in the campaign rather than in your safehouse in the EK.
Making coins appear to be a trade-off; you can use the ore to make equipment or coins. Then you can trade coins to players for equipment or resources you couldn't get, or spend it in the EK.
My hypothesis is that they're expecting that making and exporting coins will be easier in the upper campaigns (after all, you don't need to win to get back some of the farmed ore), while getting rare resources will be what the Dregs are for. So basically, you're an upper realms player (Faction/Godwar levels) and have coins, which you can trade to lower realms player (Guildwar/Dregs) player for resources you're missing for your keep decoration and improvement.
EK's "Require" building materials from mines quarries and mills located in campaigns. They can't be found in EK worlds.I hope that's not the direction. I want the campaigns to stand alone as much as possible and the EKs just be a loose-connection between iterative campaigns. The more tightly integrated the EK is in the campaign the more each campaigns feels less like an MMO that resets and more like a lobby where you're just farming gold.
I think you're failing to see that the systems inside an EK (world building, castles, keeps, etc) are all tools that are already being used in the campaign. They are just creating a in-game forward facing toolset for you to play with. Obviously it's additional work and effort, but I don't think it's to the scope of your description of "putting so much effort and time".EK's "Require" building materials from mines quarries and mills located in campaigns. They can't be found in EK worlds.
It's a disconnected one way dependency. Nothing in a campaign requires an EK. Not yet atleast.
I'm still pretty disappointed in the model tbh.
They're putting so much effort and time into something that doesn't impact the core game at all.
I think it's great they're opening their world building tool for the playerbase. Am I going to use it ever? No. I don't expect everyone to be on my level of opinion here on the subject. I just wish the core game got as much attention as it's world building tool.I think you're failing to see that the systems inside an EK (world building, castles, keeps, etc) are all tools that are already being used in the campaign. They are just creating a in-game forward facing toolset for you to play with. Obviously it's additional work and effort, but I don't think it's to the scope of your description of "putting so much effort and time".