Crowfall

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TecKnoe

Molten Core Raider
3,182
51
One girl, a buncha old fat hairy pasty white dudes and a million bucks to the first one to convince her for a pity fuck.

YES.
that would be over in about 3 seconds, every girl on this earth would take a mill for a pity fuck, if they say no they are fucking lying.

id probably let some dude tickle my asshole for a few hundred thousand
 

Big_w_powah

Trakanon Raider
1,887
750
that would be over in about 3 seconds, every girl on this earth would take a mill for a pity fuck, if they say no they are fucking lying.

id probably let some dude tickle my asshole for a few hundred thousand
No, not her getting the money. The guy gets the money.
 

Lasch

Trakanon Raider
1,525
736
Oh, she'll still get the money; one dude will offer the million. and then every else will match.
 

Big_w_powah

Trakanon Raider
1,887
750
Oh, she'll still get the money; one dude will offer the million. and then every else will match.
I don't know. Maybe I'm not a desperate middle aged white dude with a hairy ass, but I couldn't see myself going "bed this chick for a million, hmm, offer her the money!"..Like, the fuck do I get out of that? 45 minutes of mediocre sex that she isn't even into? Yeah, thats not worth a million. Now, if I could guarantee the win with 250k? Yeah, I'd do it. 750k>0
 

Tuco

I got Tuco'd!
<Gold Donor>
47,358
80,737
Sounds good. Is pretty much in line with what I was hoping for (players mining ore, turning it into coin, having it be a droppable resource).

The two big questions I have is how much ore/gold can someone carry at a time, and how effective are their gold sinks going to be. I'm guessing the purchase of parcels/buildings from the 'shop' is a common/system run vendor despite their next line? And that in the early/mid game gold will be hugely valuable because it will gate the creation of player housing inside the campaign? But after that's all created, what does coin get you?
 

Draegan_sl

2 Minutes Hate
10,034
3
I'm pretty sure the gold use in the shop is for the EK. It's bauxite a guild sink and gives players something to play for even if they aren't winning.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,358
80,737
Draegan_sl said:
I don't know if you're making a play on words because we're talking about ore if your phone's autocorrect is acting up again.

They have to have a gold sink within the campaigns though. This can't be some GTA "earn as much gold as possible in these three months" strategy. Otherwise you'll have runaway inflation.
 

Ukerric

Bearded Ape
<Silver Donator>
8,309
10,283
They have to have a gold sink within the campaigns though.
I don't think there's anything to spend coins on within a campaign. I wouldn't have been surprised if you could not make coins in a campaign either; you should be forced to transport the raw and bulky ore to the export Vault, whose capacity is probably limited. But they've intimated that players can be looted of their coins, which means you need a reason to have them on you in the campaign rather than in your safehouse in the EK.

Making coins appear to be a trade-off; you can use the ore to make equipment or coins. Then you can trade coins to players for equipment or resources you couldn't get, or spend it in the EK.

My hypothesis is that they're expecting that making and exporting coins will be easier in the upper campaigns (after all, you don't need to win to get back some of the farmed ore), while getting rare resources will be what the Dregs are for. So basically, you're an upper realms player (Faction/Godwar levels) and have coins, which you can trade to lower realms player (Guildwar/Dregs) player for resources you're missing for your keep decoration and improvement.
 

Vitality

HUSTLE
5,808
30
I don't think there's anything to spend coins on within a campaign. I wouldn't have been surprised if you could not make coins in a campaign either; you should be forced to transport the raw and bulky ore to the export Vault, whose capacity is probably limited. But they've intimated that players can be looted of their coins, which means you need a reason to have them on you in the campaign rather than in your safehouse in the EK.

Making coins appear to be a trade-off; you can use the ore to make equipment or coins. Then you can trade coins to players for equipment or resources you couldn't get, or spend it in the EK.

My hypothesis is that they're expecting that making and exporting coins will be easier in the upper campaigns (after all, you don't need to win to get back some of the farmed ore), while getting rare resources will be what the Dregs are for. So basically, you're an upper realms player (Faction/Godwar levels) and have coins, which you can trade to lower realms player (Guildwar/Dregs) player for resources you're missing for your keep decoration and improvement.
Says right on the list the most precious and lucrative ores will be found in the Dregs and that Coin will be used to do various things (Some crafting recipes will accept coins as a raw material, Stronghold Upgrades, etc.)
 

Draegan_sl

2 Minutes Hate
10,034
3
I bet you use coins to keep thralls going in your keeps for defense. Maybe go further and hire mercenaries with them if that's a thing.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,358
80,737
I don't think there's anything to spend coins on within a campaign. I wouldn't have been surprised if you could not make coins in a campaign either; you should be forced to transport the raw and bulky ore to the export Vault, whose capacity is probably limited. But they've intimated that players can be looted of their coins, which means you need a reason to have them on you in the campaign rather than in your safehouse in the EK.

Making coins appear to be a trade-off; you can use the ore to make equipment or coins. Then you can trade coins to players for equipment or resources you couldn't get, or spend it in the EK.

My hypothesis is that they're expecting that making and exporting coins will be easier in the upper campaigns (after all, you don't need to win to get back some of the farmed ore), while getting rare resources will be what the Dregs are for. So basically, you're an upper realms player (Faction/Godwar levels) and have coins, which you can trade to lower realms player (Guildwar/Dregs) player for resources you're missing for your keep decoration and improvement.
I hope that's not the direction. I want the campaigns to stand alone as much as possible and the EKs just be a loose-connection between iterative campaigns. The more tightly integrated the EK is in the campaign the more each campaigns feels less like an MMO that resets and more like a lobby where you're just farming gold.
 

Vitality

HUSTLE
5,808
30
I hope that's not the direction. I want the campaigns to stand alone as much as possible and the EKs just be a loose-connection between iterative campaigns. The more tightly integrated the EK is in the campaign the more each campaigns feels less like an MMO that resets and more like a lobby where you're just farming gold.
EK's "Require" building materials from mines quarries and mills located in campaigns. They can't be found in EK worlds.

It's a disconnected one way dependency. Nothing in a campaign requires an EK. Not yet atleast.

I'm still pretty disappointed in the model tbh.

They're putting so much effort and time into something that doesn't impact the core game at all.
 

Srathor

Vyemm Raider
1,882
3,037
I think the patterns and plans for building and keeps can drop in campaigns, but you have basic ones sold in the EK. The campaigns will need to have towns and keeps built/repaired so having viable plans will help a lot. The engineer or cartographer might be useful if they have that type of thing.
 

Draegan_sl

2 Minutes Hate
10,034
3
EK's "Require" building materials from mines quarries and mills located in campaigns. They can't be found in EK worlds.

It's a disconnected one way dependency. Nothing in a campaign requires an EK. Not yet atleast.

I'm still pretty disappointed in the model tbh.

They're putting so much effort and time into something that doesn't impact the core game at all.
I think you're failing to see that the systems inside an EK (world building, castles, keeps, etc) are all tools that are already being used in the campaign. They are just creating a in-game forward facing toolset for you to play with. Obviously it's additional work and effort, but I don't think it's to the scope of your description of "putting so much effort and time".
 

Vitality

HUSTLE
5,808
30
I think you're failing to see that the systems inside an EK (world building, castles, keeps, etc) are all tools that are already being used in the campaign. They are just creating a in-game forward facing toolset for you to play with. Obviously it's additional work and effort, but I don't think it's to the scope of your description of "putting so much effort and time".
I think it's great they're opening their world building tool for the playerbase. Am I going to use it ever? No. I don't expect everyone to be on my level of opinion here on the subject. I just wish the core game got as much attention as it's world building tool.

Daybreak is doing this with Landmark and EQN. The major difference is that they aren't connecting the two.

Also, EQN hasn't even been made because they're focusing so much time on landmark. At a distinct loss of credibility, money and hype.

I think the comparison and lesson in the difference has ground here.

I'm also probably not thinking about this in the right way to make it a positive. They are afterall opening combat tests and all that. We know grains of rice amounts about combat and gameplay and have a whole barrel of world building info.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,358
80,737
I'm worried less about the focus of time making player tools for the EK and more worried that they won't stick to their vision of campaigns being the meat of the game. Even now you see all the MMO fans focusing on the EK and ACE needs to stick to their guns.