Crowfall

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Srathor

Vyemm Raider
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Guys the EK will be useful for the campaigns. Maybe not for importing into the dregs but practice for building your defenses and support buildings in the campaign worlds. After a long campaign you can go over how stuff can be built better in the guilds chosen EK. More firing lanes, more ambush points. More efficient mine / resource extraction. Higher skill caps for your engineers, because they are building shit in the EK for practice.

Once you have your keep and defenses the way you want in the dregs you export the rest of the mats for points (maybe?) and practice time in the EK.

A guild of all ass kicking warriors will starve and freeze to death in the dregs.
 

Vitality

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Guys the EK will be useful for the campaigns. Maybe not for importing into the dregs but practice for building your defenses and support buildings in the campaign worlds. After a long campaign you can go over how stuff can be built better in the guilds chosen EK. More firing lanes, more ambush points. More efficient mine / resource extraction. Higher skill caps for your engineers, because they are building shit in the EK for practice.
There are no building resources gatherable in the EK (no mines/mills/quarries).

Also we have no info on freeform building placement. Most of what we've seen is templated based on the parcel you have.
 

Draegan_sl

2 Minutes Hate
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You're probably right, I'll be back when they actually start talking about Campaigns. Until then you'll have to excuse me for having a negative opinion on a feature valued at 50% of the kickstarter funds that's completely worthless.
That's fine I guess. I have a negative opinion of the EK as well. As in, I don't give a shit about it. 50% value is a weird number though. You do realize that's the only part of the game they can monetize for the most part which is why it's part of all the packages.
 

Vitality

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That's fine I guess. I have a negative opinion of the EK as well. As in, I don't give a shit about it. 50% value is a weird number though. You do realize that's the only part of the game they can monetize for the most part which is why it's part of all the packages.
Yeah I get that, which is why it confuses me as to why they're making it so useless.

The 50% valuation is just based on their kickstarter pitch. They said the first 800k was going to "Dregs and Eternal Kingdoms" which is where I got the number from.

For what it's worth, if they have an eye patch or gold tooth or peg leg option in the cash shop for my Guineacean I'll probably pass them some cash. They won't get a single dime from me for eternal kingdom fluff.
 

Draegan_sl

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Well they do have campaign skins in the KS, so that could be a thing for sure.

I wouldn't call the EK useless in the grand scheme of things because people love housing for housing sake. You listed a bunch of features of player housing in a lot of games, but I'm willing to bet people would of still used the shit out of it even it was just for housing. Power gamers like yourself might not of, but there are plenty of people (see minecraft) that just like making stuff online and sharing it. This feature is something akin to that. So where you don't understand why people would care about a "useless" EK, a lot of people find that enticing.

It's part of their tool set already, I'm assuming anyway, so they are polsihing up a front end of it.

You're a campaign player. Your enjoyment will come from killing people and building a reputation for survival skills. You'll probably shine in the early game where people are tossed all over the place and have to scrounge for resources. You're good at figuring out the supply and demand chat and exploiting it. Each campaign is going to be a new challenge for you.

The idea of building an kingdom and putting it to war with someone else is a fun game I think. I'd love to see it. But I like the idea of campaign cycles better.

Though until we actually get some game information, the EK will the be the fullest fleshed out part of the game right now. People are still going to fantaisize and theory craft on how to build a kingdom and craft in it and trade. Good for you if that's what you want to do, but that's ignoring 90% of the feature set of the game.
 

Draegan_sl

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Well they do have campaign skins in the KS, so that could be a thing for sure.

I wouldn't call the EK useless in the grand scheme of things because people love housing for housing sake. You listed a bunch of features of player housing in a lot of games, but I'm willing to bet people would of still used the shit out of it even it was just for housing. Power gamers like yourself might not of, but there are plenty of people (see minecraft) that just like making stuff online and sharing it. This feature is something akin to that. So where you don't understand why people would care about a "useless" EK, a lot of people find that enticing.

It's part of their tool set already, I'm assuming anyway, so they are polsihing up a front end of it.

You're a campaign player. Your enjoyment will come from killing people and building a reputation for survival skills. You'll probably shine in the early game where people are tossed all over the place and have to scrounge for resources. You're good at figuring out the supply and demand chat and exploiting it. Each campaign is going to be a new challenge for you.

The idea of building an kingdom and putting it to war with someone else is a fun game I think. I'd love to see it. But I like the idea of campaign cycles better.

Though until we actually get some game information, the EK will the be the fullest fleshed out part of the game right now. People are still going to fantaisize and theory craft on how to build a kingdom and craft in it and trade. Good for you if that's what you want to do, but that's ignoring 90% of the feature set of the game.
 

Vitality

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Right.

I'd be singing a different tune about EK's if they made them the actual game and made the campaigns a vehicle for resource extraction.

Like Sov space and going to wormholes to collect rare mats in Eve.

That would mean opening up EK's to have neighboring parcels that can potentially seige you though. Which goes against their Trammel mindset currently.
 

Tuco

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The reason it's so confusing is because they don't know what role the EK will play yet and won't until after testing. However they're sending mixed signals by both saying that the focus will be on campaigns, but then base their primary reward structure around the EKs and have talked more about EKs than any other feature. Additionally the community is pretty hung up on EKs and their role.

Like I said before, they need to just focus on their vision, produce an alpha build and see how a few campaigns work in their alpha.
 

Draegan_sl

2 Minutes Hate
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Right.

I'd be singing a different tune about EK's if they made them the actual game and made the campaigns a vehicle for resource extraction.

Like Sov space and going to wormholes to collect rare mats in Eve.

That would mean opening up EK's to have neighboring parcels that can potentially seige you though. Which goes against their Trammel mindset currently.
Sounds like a fun game in theory, but how do you play that solo? Small guild? Play a few times a week? That sounds like a good mobile game that you can check out once a day while you're taking a shit. At least for someone who doesn't have a ton of hours to commit to that.

Though, it sounds like you want a game where you can build up a personal kingdom, go play some battleground matches for some rewards, and use them to minecraft up your castle in your own time. Interesting game, but that's not something I want.
 

Draegan_sl

2 Minutes Hate
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The reason it's so confusing is because they don't know what role the EK will play yet and won't until after testing. However they're sending mixed signals by both saying that the focus will be on campaigns, but then base their primary reward structure around the EKs and have talked more about EKs than any other feature. Additionally the community is pretty hung up on EKs and their role.

Like I said before, they need to just focus on their vision, produce an alpha build and see how a few campaigns work in their alpha.
To be fair, their primary reward structure is just winning and then hopefully this tournament system is fun. The reward for winning is keeping some of the loot so your next go around your better prepared.

The most confusing part, or cloudy part, is the import and export shit. How the fuck does that work.
 

Vitality

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Sounds like a fun game in theory, but how do you play that solo? Small guild? Play a few times a week? That sounds like a good mobile game that you can check out once a day while you're taking a shit. At least for someone who doesn't have a ton of hours to commit to that.

Though, it sounds like you want a game where you can build up a personal kingdom, go play some battleground matches for some rewards, and use them to minecraft up your castle in your own time. Interesting game, but that's not something I want.
Solo: Have a small hut or a piece of land in a popular merchant EK and go to campaigns and fish or fight or whatever come back and post your wares or pvp spoils for sale.

Small Guild: Set up a bandit ambush spot on the caravan path just outside a popular merchant EK parcel, go to a campaign and survive for rare rewards with a group of friends for a week while increasing the strength of your medium ek camp real time.

Few times a week: Play farmville in a relatively well protected EK parcel (PRX) and contribute. Join that days front line defense at the borders. etc etc.

The main concept connecting EKs to Campaigns is a portal gate you build or find on the EK server - it can be attuned to a particular server for interconnected travel. So I'd have a portal to the Dregs I could walk in and out of (think portal to the Nether in minecraft). Character can only be attuned to one portal at a time.
 

Thlayli

Lord Nagafen Raider
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Well they've said they're interested in opening up the EK's to optional combat, so why not just make a carebear continent and a FFA continent with destructible buildings? So you can opt out of Minecraft Farmville and into Game of Thrones if you want.

The fealty mechanics are only interesting when you can force people to be your vassals with the implied threat of breaking all their shit if they don't kneel. Lots of opportunity for new alliances, treachery, backstabbing etc. Add that to the EK's, please.

If you can't use your 100 man guild to intimidate smaller players, harvesting taxes from them while they resent you but see no other choice but to accept your rule, well...that's just wasted potential.
 

Draegan_sl

2 Minutes Hate
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Here's why.
They are a small team.
That isn't part of their design.
That would take away from their intended design: campaigning.
 

Ukerric

Bearded Ape
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You do realize that's the only part of the game they can monetize for the most part
Yup, that's the big question: would you rather have them monetize the EK feudal king stuff, or monetize the campaigns? P2F (Pay 2 Fluff) vs P2W is an easy choice.
 

Sylas

<Gold Donor>
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month later and people are still hung up on the housing instances? what the fuck is wrong with you people. Not sure how many times you need to hear that EK is fluff and it isn't the game before you get it through your thick skulls.
 

Srathor

Vyemm Raider
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The EK is not just fluff. It is a testing ground, a training ground, and a bragging ground. Not to mention the endcap result of the tools that are used to build the worlds. Voxelspace is great at making terrain but it is just that rolling hills and vistas, random tree clumps can be thrown in as well but it is fairly lifeless. ACE is making the tetris Points of interest blocks to help tailor the parcels to something human. The EK will be a spot where the support players can shine, they can take the spoils from the last campaign and up skills while the gung-ho can be tearing through the start of the next campaign, (mapping, slaughtering, scouting) the crafters can have a bit of a respite from the slaughter and stress, then can come into the campaign to help support the forward units. Everyone will not like to play the kill them all and let the gods sort them out gameplay, and if you only have the front line warriors you will freeze and starve in the winter.
 

Srathor

Vyemm Raider
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If they sit there yes. But if they take the remains of the last campaign and craft up their skills, then come into the campaign behind the vanguard, they will be using the resources gathered by the last dregs to advance the next campaign. (Getting their skills up is useful, especially when at the very start of a new dregs campaign you have little resources for a crafter to do anything.)

In a 6 month campaign you are going top have to build things, gather things, and learn the lay of the land. Remember there is a survival element in the end game as well, winter, tougher monsters, and hungry enemies are coming to kill you and take your shit. Once you have enough mats and supplies and the world is looking to implode you might as well embargo some stuff to upload to the EK's, getting ready for the next campaign.
 

Jackdaddio_sl

shitlord
727
0
I wouldn't call the EK useless in the grand scheme of things because people love housing for housing sake. You listed a bunch of features of player housing in a lot of games, but I'm willing to bet people would of still used the shit out of it even it was just for housing. Power gamers like yourself might not of, but there are plenty of people (see minecraft) that just like making stuff online and sharing it. This feature is something akin to that. So where you don't understand why people would care about a "useless" EK, a lot of people find that enticing.
I wonder about the correlation of housing to type of player regarding PvE/PvP.

I think most of the people who are looking forward to playing Crowfall and PvP players typically as a group don't give two shits about housing. Some do, but mostly it's PvE/RP folks that are into that. If they aren't careful they are going to run into the same type of thing WildStar had trouble with... yeah the housing features are great and all, but the touted PvP sucks and the PvE is mediocre so... cya!