Tearofsoul
Ancient MMO noob
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So this is basiclly the overview, you have Eternal Kingdoms, and 4 campaign worlds in this case, each has different rulesets, in some you can bring you gears, in some, you can't.
It is. There is win conditions which differ by rule set said conditions can take different periods of time. So maybe Tuco and PRX has to capture all of the following Keeps or whatever before phase III hits, etcJust still thinking on it, im kind of disappointed the resets are based on time. Progression in the game should be controlled by players not some arbitrary clock. Set win conditions for when a guild/alliance reaches certain goals. 50% of cities, so and so resources. We really dont know enough about the game to know what the goals should be but they should be met by players damnit.
not in the outline that was posted there isnt.It is. There is win conditions which differ by rule set said conditions can take different periods of time. So maybe Tuco and PRX has to capture all of the following Keeps or whatever before phase III hits, etc
.... it doesn't sound all that dissimilar to me.."Crowfall isn?t an MMO with a ?battle ground? strapped to the end of the level treadmill. Crowfall isn?t a three-way tug of war that never resets."
Lawl, why don't they just say "Fuck you WoW, Fuck you GW2", haha.
Still though, interesting idea.
I wasn't thinking the entire guild should be designed for pve. Only that some groups (4-6, whatever groups will be) pick classes/specs that will let them gear up and others asap. And conversely a group of specs that are not gear reliant just form roving pks to slow others from acquiring said gear.id disagree because even if you gear up faster youll still lose when the other group, made for PvP, get geared and sieges your city.
Don't forget the people like me, who see games on the horizon, generally ignore them, then when they come out they play them for months.This is going to be a fun 2-3 years of people bitterly arguing over a game that doesn't exist yet, then when it's released for everyone to post for 1-2 months about why it's failing and how it didn't live up to expectations, then be basically dead by month 3.
Ya know, like every MMO released in the past, what 5-7 years?
Sure is fun though
hopefully when they say time, they don't mean a literal clock. but instead perhaps limited resources.Just still thinking on it, im kind of disappointed the resets are based on time. Progression in the game should be controlled by players not some arbitrary clock. Set win conditions for when a guild/alliance reaches certain goals. 50% of cities, so and so resources. We really dont know enough about the game to know what the goals should be but they should be met by players damnit.
Win condition?One of the key elements of strategy games is they have awin conditionfollowed by a board reset. You start the game, you play the game,someone wins. You reset the board and start a new game.
Possible phat lewt?hey join the Campaigns to scavenge the Dying Worlds forrelics, resources and glory.
Finite resource nodes? Again, win/loss conditions not based upon time elapsed?Phase 1 is Spring. The Campaign map is hidden by fog of war. You are dropped (typically naked) into an unknown, deadly environment. This world is filled with the ruins of ancient castles, abandoned mines and haunted villages - which you have to explore to scavenge for weapons, tools and the resources to start building fortifications.
Phase 2 is Summer. The Hunger starts to infect the creatures.Resources become scarce.Your team claims an abandoned quarry and must fight to keep it. You use the stone to build an ancient keep, to use it as staging areas to attack their neighbors.
Phase 3 is Fall. Thecreatures become more deadlyas the Hunger takes hold. Resources are heavily contested andtransporting them is fraught with peril.Your guild frantically builds a wall around your city, as the nature of conflict shifts from smaller skirmishes to siege warfare.
Phase 4 is Winter. The environment is brutal.Warmth is hard to come by. Your kingdoms grows in strength;your neighbors falter and you demand that they swear fealty or face complete loss of the Campaign. Instead, a handful of smaller kingdoms choose to band together against you.
Phase 5 is Victory and Defeat. The World is destroyed in a cataclysmic event as the Campaign comes to an end. Your Kingdom emerges victorious, and you return to the Eternal Kingdoms toenjoy the spoils of war. Your adversaries head home, too -- to lick their wounds.
Apparently there is trophies and shit, so i don't think something like a leader-board is too far offI wonder what type of permanence they're offering aside from character progression after a campaign ends.
Something as simple as a leaderboard would go a long way for me there.