Tearofsoul
Ancient MMO noob
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hah, I was thinking this; we called it the Dark Moon cycle. It's pretty cool it's being so well received here, we were wondering if people would like an Azure-Dreams type MMO where a cycle of entropy reset your progress, and the worlds, but not your character persistence. Ours worked slightly differently in that you got to keep gear, but lose skills--but our "gear" worked more like base character skills in other games; so it is actually pretty close. The only big difference is our game was based on progression through the worlds, rather than taking over a map--but that's the difference between PvE and PvP.Lithose, you should publish our design doc from last year here. They totally stole it from us. We came up with nearly the same exact design element.
Mission complete. Blackwulf switched.I'm definitely stoked for this game. Looking forward to most of the stuff listed. My only concern is that I've been forced to do so much PVE in the last few MMOs, that I've actually started to like it. Wondering what it will be like with none...
Unlikesomepeople, I try to keep an open mind. Really hoping that Wing Commander MMO pans out tooMission complete. Blackwulf switched.
Holy shit, they had a mole. That's fucking insane.Lithose, you should publish our design doc from last year here. They totally stole it from us. We came up with nearly the same exact design element.
They're definitely saying, "Hey let's make a game for the R30s, LotD, LoD, UDL, Elite, SYN, Redguard, SiN, FoE and PRXs of the MMO gaming community!". But until I see a competent game being successful in beta I just don't care that much.I'm mainly concerned with what the Export rules mean, for instance winners get 80% caryover of skillpoints/gear/wealth? It's an interesting concept but the variance there in winning and losing probably needs to be adjusted. Although the kneel function seems pretty hilarious. Claim fealty to the winning guild and gain rewards.
I can hear Tuco's jimmies perking up on that one.
This is one of their great ideas. Imagine if you had a friend starting in the PvP part of the world, at least you could join them (but suffer a few penalties) if you had started in another world. It keeps the game interesting for people who get sick of something after a while without having to restart everything.We still in full on speculation mode? ok It seems to me their world system is basically just like any other decent mmo ever released which had different rule set servers. They are just spreading their servers out over a spectrum of PVE - faction pvp - gvg pvp - ffa pvp and making server transfers a game mechanic and designing around that. It does open up some interesting game design ideas.
I believe the win/lose/kneel condition is specific to that world. Since it is Guild vs. guild, it at least offers an alternative in case both sides do not want to lose too heavily, but want to just skirmish (kneel - 50% loss vs. 80 or 20%).I don't really know what the win/lose/kneel condition means on asset transfers between worlds and I can see how you'd think that the worlds were just like bg maps or something but I don't know.
This. If their precedural generation can pull it off, where they have a truly unique world ready to replace the old one? It will be amazing. Each cycle will be like exploring an MMO world for the first time, and all the risks and little discoveries that go with it. Right now in games, exploring is fun--but after a few months, when everything is cataloged and every resource node, and even their random possible spawn spots, is marked and accounted for? The tangible benefits of exploring fall off--I mean, there is always exploring for the sake of exploring the world, but it's not half as exciting when you KNOW you might find something interesting because not enough people have been out there to exploit it yet.The best part of this game versus gw2 is that you will always have that 'go west' rush of exploration and discovery you never got in gw2. Gw2 was all about zerg manipulation and PvDoor. This game seems to want alot more interaction. We'll see. Hopefully they give you more to can about.
Idk, I'd play a facebook game if it had half the stuff in this thread.I know these are great ideas and everything but do they have the money to actually hire top notch engineers? A game with great ideas that is coded like shit is still going to be shit. They should have a seperate realm where you can have a spaceship. Sell fucking spaceships and you can hire whoever the fuck you want.
I do wonder how much they will ask for in their kickstarer at the end of the countdown.I know these are great ideas and everything but do they have the money to actually hire top notch engineers? A game with great ideas that is coded like shit is still going to be shit. They should have a seperate realm where you can have a spaceship. Sell fucking spaceships and you can hire whoever the fuck you want.